Search found 16 matches
- Mon Feb 27, 2012 2:58 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 209458
Re: [RELEASE] Povray Planets 1.0
I'm enjoying the scenery in Gal4. Some of the planets looks a bit meh, but only by comparison to the gorgeous ones with interesting coastlines and clouds and things. There's an appreciable hiccough when launching or jumping, but nothing lethal.
- Tue Feb 21, 2012 10:31 pm
- Forum: Discussion
- Topic: Relative Difficulty
- Replies: 11
- Views: 5191
Re: Relative Difficulty
Jumped out of Witchspace to find a Thargoid Carrier waiting for me. I threw lasers at it, then saw spit something out. 'Oh, a Thargon', I thought, then 'No, that's a Thar goid '. Fortunately it only got to spit one out before I toasted it. 2000Cr well-earned. Pirates are getting more fractious now, ...
- Thu Feb 16, 2012 2:41 pm
- Forum: Discussion
- Topic: Relative Difficulty
- Replies: 11
- Views: 5191
Re: Relative Difficulty
I think I'd tried using the retro-rockets, but without huge success. Weren't they higher tech than escape pods anyway? I think I got lucky twice at Corporate States, getting to the station without any other ships appearing. At least we could shoot down missiles on the Amiga.
- Wed Feb 15, 2012 11:36 pm
- Forum: Discussion
- Topic: Relative Difficulty
- Replies: 11
- Views: 5191
Relative Difficulty
What're everyone's experiences of how difficulty changes in different versions (or remakes) of Eilte? Apart from Oolite, I've only played the Amiga version of Elite. Pirates were easier to deal with on the Amiga because they conned hostile as soon as they were in scanner range. Not sure if that was ...
- Wed Feb 15, 2012 11:14 pm
- Forum: Expansion Pack
- Topic: assorted issues with Random Hits
- Replies: 30
- Views: 5432
Re: Hermaphrodites in the Ooniverse
It's not called 'random hits' for nothing...SandJ wrote:I do hope that's just another typo.Eric Walch wrote:Now it used the gender created for the fists page
- Tue Feb 07, 2012 2:10 pm
- Forum: Discussion
- Topic: Damaged Systems
- Replies: 19
- Views: 9401
Re: Damaged Systems
Got the Cobby back, now nearly fully equipped again. Considering taking passengers, but the trips are all so long. Might go looking for more missions, now. I want those naval energy banks.Trader R'kr Ohl:
"We're no strangers to Lave."
- Fri Feb 03, 2012 10:10 pm
- Forum: Discussion
- Topic: Damaged Systems
- Replies: 19
- Views: 9401
Re: Damaged Systems
Ah, I'd forgotten that the Mamba was a high-performance ship. Well, as soon as I can find a Cobra Mk III for sale I'll be back in one of those, so I'll have to get used to different turning. I can't cope with cumulative mouse control at all. Although today I scooped '1t of William Shatner Records', ...
- Fri Jan 27, 2012 11:26 am
- Forum: Discussion
- Topic: Damaged Systems
- Replies: 19
- Views: 9401
Re: Damaged Systems
I'll experiment with it. It feels a little close to cheating, giving me more time to do stuff as well as impr9oving precision. I wonder if it would be possible to hack in a modifer key that reduces the change in pitch/yaw values when the keys are pressed?
- Thu Jan 26, 2012 9:53 pm
- Forum: Discussion
- Topic: Damaged Systems
- Replies: 19
- Views: 9401
Re: Damaged Systems
Today's haul- 198g of gem-stones in a single bulk container.
Also, now getting really good at taking out swarms of pirates again. Still wish the controls were less twitchy, though.
Also, now getting really good at taking out swarms of pirates again. Still wish the controls were less twitchy, though.
- Sun Jan 22, 2012 9:03 pm
- Forum: Discussion
- Topic: Oolite felines...
- Replies: 51
- Views: 22127
Re: Oolite felines...
We have all committed a terrible sin of omission:
"So what is it?"
"So what is it?"
- Sun Jan 22, 2012 11:06 am
- Forum: Discussion
- Topic: Damaged Systems
- Replies: 19
- Views: 9401
Re: Damaged Systems
Things have got a lot better now that I've given up and got a rear laser, and recovered some of the old skills. I remapped the keys so that the arrows are pitch and yaw, and that makes it easier to seek targets to snipe at. The controls seems very twitchy, though. Often it's impossible to get a Geck...
- Thu Jan 19, 2012 3:52 pm
- Forum: Discussion
- Topic: Oolite felines...
- Replies: 51
- Views: 22127
Re: Oolite felines...
To quote a wise robot:JazHaz wrote:Surely all those drawings of scantily clad female felines are missing about four mammary glands, each?
"I'm not sure how to feel about that."
- Thu Jan 19, 2012 3:48 pm
- Forum: Discussion
- Topic: Artificial Gravity and Space Stations,
- Replies: 39
- Views: 16985
Re: Artificial Gravity and Space Stations,
Even with artifical gravity, stations might rotate to provide gyroscopic stability. After all, plenty of tonnage must move about in there - particularly when loading and unloading ships. Spinning might cut down on the use of station-keeping thrusters.
- Tue Jan 17, 2012 10:15 am
- Forum: Discussion
- Topic: Oolite felines...
- Replies: 51
- Views: 22127
Re: Oolite felines...
Take your pick:
or:
or:
- Mon Jan 16, 2012 5:05 pm
- Forum: Discussion
- Topic: Damaged Systems
- Replies: 19
- Views: 9401
Re: Damaged Systems
I like the idea of systems getting damaged, but I find it happens a tad too often for my tastes. Delving into the source, there's a constant defined that seems to affect how often damage to the energy banks will cause system damage. It might be cute if that factor varied by which energy bank you wer...