Search found 31 matches

by Shade
Fri Aug 15, 2008 3:09 pm
Forum: Expansion Pack
Topic: Oolite Shipyards Extension V1.0 Development
Replies: 152
Views: 46229

Re: Any Thoughts

Eve (Kestrel) 'tribute' ships? The Kestrel is a tribute to Eve? That's quite interesting. Braben can see the future! Or is there any other explanation for the Kestrel in FE2 and FFE? ;) Umm, sorry I suppose. Oh, wait, not really. :p You learn something new every day... Hey, I came, I asked, I got a...
by Shade
Thu Aug 14, 2008 5:26 pm
Forum: Expansion Pack
Topic: Oolite Shipyards Extension V1.0 Development
Replies: 152
Views: 46229

Re: ...

I dont think he was asking how to do it, I think he was suggesting that you remove them from RS in general. Just in case you understood correctly what he was asking, the answer would be: No. Yes, that's what I was asking... And fair enough. Edit: I was thinking more of splitting the OXP. Removing t...
by Shade
Wed Aug 13, 2008 5:51 pm
Forum: Expansion Pack
Topic: Oolite Shipyards Extension V1.0 Development
Replies: 152
Views: 46229

Re: Any Thoughts

Any thoughts on stripping out the Star Trek, Star Wars, and Eve (Kestrel) 'tribute' ships? I find they kind of dillute the OOexperience... (and they may have 'other' issues.) It is possable to remove them. I'm not sure how, tho, you will have to ask the emperor. Don't Panic: FSOneblin Well yes... B...
by Shade
Wed Aug 13, 2008 5:26 pm
Forum: Expansion Pack
Topic: Oolite Shipyards Extension V1.0 Development
Replies: 152
Views: 46229

Any Thoughts

Any thoughts on stripping out the Star Trek, Star Wars, and Eve (Kestrel) 'tribute' ships? I find they kind of dillute the OOexperience... (and they may have 'other' issues.)
by Shade
Fri Nov 02, 2007 8:12 pm
Forum: Outworld
Topic: Hard disk crash
Replies: 12
Views: 7492

Might I suggest: use RAID 1 (at least), and set restrictive file permission. RAID 1 is a little exotic on the Windows side of things but most linux distros make software RAID 1 trivial. I keep /home and a 'shared media' folder on the RAID, and don't really care if '/' dies as it's linux. You can gro...
by Shade
Fri Nov 02, 2007 8:03 pm
Forum: Discussion
Topic: New kid in the block.
Replies: 25
Views: 12947

davcefai wrote:
I found Oolite while browsing the Debian available software list. I hadn't realised that there had actually been more Elite versions.
Amen. :)
by Shade
Mon Oct 15, 2007 8:09 am
Forum: Discussion
Topic: A Moment of Dignified Silence, Ladies and Gentlemen, Please
Replies: 18
Views: 7359

Re: A Moment of Dignified Silence, Ladies and Gentlemen, Ple

On this day 365 days ago, our Glorious Master and Commander Giles Williams a.k.a. aegidian, stepped back from the devving of this, our obsessive addictive favourite game, Oolite to rest his fevered mind and address long-neglected issues in Real Life®™. I'd like to take this moment to say another bi...
by Shade
Mon Oct 15, 2007 5:56 am
Forum: Oolite-Linux
Topic: GNUStep Upgrade
Replies: 17
Views: 26259

Wow-- what a first post. I can confirm it works. Welcome aboard! If you want the .debs a dpkg-buildpackage will also work instead of directly playing with gnustep-make. Also, for anybody who wants to follow the above: make -f ./Makefile.ref is your friend. edit: in case you don't want to go through ...
by Shade
Thu Oct 11, 2007 5:33 am
Forum: Oolite-Linux
Topic: GNUStep Upgrade
Replies: 17
Views: 26259

Unfortunately what you say in the last para is currently beyond my abilities. Moreover as I am handling the last stages of a big project at work my mental energies are at quite a low level when I get home so I have to put off learning C programming for quite a while. Where I am stuck in building Oo...
by Shade
Wed Oct 10, 2007 9:21 pm
Forum: Oolite-Linux
Topic: GNUStep Upgrade
Replies: 17
Views: 26259

Re: GNUStep Upgrade

I am running 1.69.1 build 1155 - cannot compile any later builds because of the UTF-8 problem which I haven't solved yet. Today the new version of GNUStep was released for Debian Unstable. Quite reasonably it wants to uninstall Oolite, which was compiled against the older version. My question: If I...
by Shade
Sun Sep 30, 2007 10:47 pm
Forum: Discussion
Topic: OpenGL divers?
Replies: 1
Views: 2109

Re: OpenGL divers?

My laptop won't display the graphics of this game too well. I assume that my graphics card isn't capable of accelerating OpenGL graphics??? Is there a way to find out? or does anyone know of a driver patch that would fix this small problem? It's just a bit strange because I can play other high end ...
by Shade
Fri Sep 28, 2007 9:15 pm
Forum: Oolite-Linux
Topic: How to compile from source in Linux?
Replies: 32
Views: 27845

Re: note to self

Works for Ubuntu Gutsy, for me. To install all the build dependencies: "sudo apt-get build-dep oolite" "sudo apt-get install gnustep-core-devel libmozjs-dev" To get beta release (recommended): "wget http://download.berlios.de/oolite-linux/oolite-dev-source-1.69.1.tar.bz2&qu...
by Shade
Fri Sep 28, 2007 4:56 am
Forum: Oolite-Linux
Topic: How to compile from source in Linux?
Replies: 32
Views: 27845

I'd appreciate i if you expanded on the above. What did apt-get build-dep do? If you check the debian/control file I'm sure it lists the libmozjs-dev package. That being said, I haven't tried to build in days... (I have a stableish dev version, and once I have time and get curious I'll give it anot...
by Shade
Thu Sep 20, 2007 1:21 pm
Forum: Oolite-Linux
Topic: How to compile from source in Linux?
Replies: 32
Views: 27845

Try and restore the -libmoxjs flag. You definitely need the dev package - that's what's being called. However you will probably bump into the UTF-8 problem. There's a libmoxjs package in the deps directory in the trunk but I haven't figured out how to use it yet. Just FYI to the OP, the problem men...
by Shade
Tue Sep 11, 2007 12:25 am
Forum: Testing and Bug reports
Topic: Rev 1167 fails to start under linux
Replies: 11
Views: 6163

New code for JavaScript has been incorporated by Ahruman very recently. The requirement to run this new code is to utilize the SpiderMonkey JavaScript library version 1.70, compiled with the JS_C_STRINGS_ARE_UTF8 macro defined. This means, that you will have to rebuild libjs (I don't remember exact...