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Search found 128 matches
- Sat Jan 26, 2008 10:18 am
- Forum: Expansion Pack
- Topic: plannets.oxp - is it still working?
- Replies: 349
- Views: 97408
Good work elite, this might be worth looking into. :D If I could write OXP's myself I would try it lol. I am happy with the main planets as they are (kinda got used to them now) but this could be a possible step towards better looking planets for those of us that can't get the procedural planet tex...
- Fri Jan 25, 2008 9:35 pm
- Forum: Expansion Pack
- Topic: plannets.oxp - is it still working?
- Replies: 349
- Views: 97408
Ok I did a bit of tinkering to the Planetinfo.plist file of the System_Redux.oxp. I am currently at Lerelace in Galaxy one. At the moment main planets look like this for me: http://www.naturalaromas.co.uk/photos/oolite2.jpg After changing the posistion and size of the planet from... position = "...
- Fri Jan 25, 2008 3:41 pm
- Forum: Expansion Pack
- Topic: plannets.oxp - is it still working?
- Replies: 349
- Views: 97408
To do this with PNGs would mean you'd need 2400 PNGs, so it's not really viable. Yes exactly, but then it wouldn't matter if some planets used the same textures. I don't know about you, but there must be about 50% of the total planets that I havn't been to yet, and I am still in galaxy 1, so you wo...
- Fri Jan 25, 2008 2:40 pm
- Forum: Expansion Pack
- Topic: plannets.oxp - is it still working?
- Replies: 349
- Views: 97408
Right I see. Well the procedurally generated textures don't work on my laptop so I'll have to make do with what they are like now. Although I have a suggestion about this. I have looked through the code for the System_Redux.oxp I see it adds randon planets/moons to certain posistion: position = &quo...
- Fri Jan 25, 2008 2:24 pm
- Forum: Expansion Pack
- Topic: plannets.oxp - is it still working?
- Replies: 349
- Views: 97408
Actually, it is even simpler than that. The texture enabling code is already in the trunk, it is just switched off. All it takes to bring it back is a one line code change. But this needs the agreement of all the developers in order to become official. Forgive my ignorance, but are you saying that ...
- Fri Jan 25, 2008 12:29 pm
- Forum: Expansion Pack
- Topic: plannets.oxp - is it still working?
- Replies: 349
- Views: 97408
I created this a long time ago just after JavaScript was added to the PC version, hope it's of some use. This OXP doesn't alter the main planet but adds additional moons and planets to each system. System Redux I have that and it looks cool. However the main planet (like you said) is untextured. I ...
- Sun Dec 09, 2007 9:05 pm
- Forum: Outworld
- Topic: Got into a techno-junk fug :p
- Replies: 29
- Views: 15075
I get work from a local company that sells all sorts of lighting units.Arexack_Heretic wrote:what do you assemble in the time you are working for #1?
At present I have 5000 security light boards to make up. They are the sort of lights that have a motion sensor that turns the light on whenever someone walks past.
- Sat Dec 08, 2007 9:54 am
- Forum: Outworld
- Topic: Got into a techno-junk fug :p
- Replies: 29
- Views: 15075
- Sat Oct 20, 2007 5:31 pm
- Forum: Outworld
- Topic: Off for a pint....
- Replies: 3
- Views: 3312
- Mon Oct 08, 2007 10:22 am
- Forum: Outworld
- Topic: Paint-elite Querry (?)
- Replies: 4
- Views: 4365
- Fri Oct 05, 2007 10:55 am
- Forum: Outworld
- Topic: Feed your Trumbe
- Replies: 17
- Views: 11180
- Sun Sep 30, 2007 12:18 pm
- Forum: Discussion
- Topic: OpenGL divers?
- Replies: 1
- Views: 2109
OpenGL divers?
My laptop won't display the graphics of this game too well. I assume that my graphics card isn't capable of accelerating OpenGL graphics??? Is there a way to find out? or does anyone know of a driver patch that would fix this small problem? It's just a bit strange because I can play other high end g...
- Tue Sep 25, 2007 5:38 pm
- Forum: Discussion
- Topic: Well that's just great........
- Replies: 6
- Views: 3065
Well that's just great........
I was flying towards Reorte with a cargo bay of food and textiles when a Python asked for help cos it was being attcked by a pirate. I spent the best part of 10 mins defending the Python and eventually killed the pirate and the Python captain said thanks. Some cargo was left behind by the pirate so ...
- Sun Sep 23, 2007 6:52 pm
- Forum: Expansion Pack
- Topic: Free Trade Zone OXP
- Replies: 51
- Views: 42277
Got it now. Thanks.Disembodied wrote:Sorry, folks... the upload went AWOL but I don't know why! I've put it back up again here. I'd put it on the Wiki but I'm not sure of the procedure...
- Sun Sep 23, 2007 1:30 pm
- Forum: Expansion Pack
- Topic: Free Trade Zone OXP
- Replies: 51
- Views: 42277