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by Dei'-v2
Mon Jun 11, 2007 10:59 pm
Forum: Discussion
Topic: Hey there, hi, hello... uh, again.
Replies: 24
Views: 9209

... uh, Frame, I think that's really a non-issue. I don't mean to be crass, but your reasoning strikes me as being somewhat dubious in any case. It's more likely that somewhere during production that they simply decided that, considering the focus of the game, it was not worth the effort of animatin...
by Dei'-v2
Sun Jun 10, 2007 10:41 pm
Forum: Discussion
Topic: Hey there, hi, hello... uh, again.
Replies: 24
Views: 9209

ovvldc wrote:
Looks like something out of Homeworld 2..

best wishes,
Oscar
Hm. There are some similarities in design philosophy, but it doesn't actually resemble any particular ship, or even the general design characteristics of either race.
Argh! Not that again!
I'm missing something, aren't I?
by Dei'-v2
Sat Jun 09, 2007 6:23 pm
Forum: Discussion
Topic: Hey there, hi, hello... uh, again.
Replies: 24
Views: 9209

That'd probably work for the interim, yes. Not the most ideal solution, but to the best of my knowledge you can't really fit subentities with an AI.

Oh well. Back to da texturing.
by Dei'-v2
Sat Jun 09, 2007 4:14 pm
Forum: Discussion
Topic: Hey there, hi, hello... uh, again.
Replies: 24
Views: 9209

Oh... uh... aheh. Thanks.

As for the turrets... well... kind of a bummer, but I've come too far on this ship to stop now. Maybe I can spoof it with subentities... hmmmm...
by Dei'-v2
Sat Jun 09, 2007 3:41 pm
Forum: Discussion
Topic: Hey there, hi, hello... uh, again.
Replies: 24
Views: 9209

Well... now that you mention it, it certainly has that look to it, but no. I'd actually intended a medium escort type ship, like a corvette or frigate. Besides, if it were a proper Behemoth those turrets would be flargin' enormous. Hmmm... that reminds me... are articulated two-piece turrets possibl...
by Dei'-v2
Sat Jun 09, 2007 4:07 am
Forum: Discussion
Topic: Hey there, hi, hello... uh, again.
Replies: 24
Views: 9209

Oooohhkayyy...

That's a tad... excessive I think. I guess I'd have to see it in action to be certain, but just the description seems like it was poorly considered in terms of gameplay.

Hmmm...
by Dei'-v2
Sat Jun 09, 2007 2:59 am
Forum: Discussion
Topic: Hey there, hi, hello... uh, again.
Replies: 24
Views: 9209

I don't know what this ratter cutter be, but the implied derision tells me it's bad. Me no like bad stuffs. And I take pride in my work in any case - I've no intent on releasing anything that pains the eyes. Though I'll admit the aesthetic I'm shooting for may not be wholly elite like. Hmmm... maybe...
by Dei'-v2
Sat Jun 09, 2007 2:36 am
Forum: Discussion
Topic: Hey there, hi, hello... uh, again.
Replies: 24
Views: 9209

Hey there, hi, hello... uh, again.

Well, its been a while... a very long while. So long, as a point of fact, that I've completely spaced my old password. And as my old e-mail is non existant I couldn't change my password so grarr. Not that it likely matters, I'd only made a couple posts here before vanishing the last time. But yeah, ...