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- Thu Jul 05, 2007 6:38 am
- Forum: Discussion
- Topic: Buyer's guide to spaceships
- Replies: 21
- Views: 8060
Buyer's guide to spaceships
1) Is it possible to keep the Military Shields (or what it is called; the stuff I got for destroying the Constrictor) when changing ships? I thought I could at least buy it, but when I tested it by buying a Mosquito Trader on a tech-15 world, the enhancement was not offered for sale. 2) What determi...
- Tue Jul 03, 2007 2:43 pm
- Forum: Discussion
- Topic: Thargoids
- Replies: 22
- Views: 7772
Odd. Sounds like the Behmoth OXP isn't working. On my set-up I get hoards of Thargoids and usually at least 2 Carriers. Have you tried the lastest version from Oosat2. No idea. I downloaded the module from Wiki. I don't know how to discover the version or if it is actually working. (The files are d...
- Tue Jul 03, 2007 1:54 pm
- Forum: Discussion
- Topic: Thargoids
- Replies: 22
- Views: 7772
- Tue Jul 03, 2007 1:38 pm
- Forum: Discussion
- Topic: Thargoids
- Replies: 22
- Views: 7772
Installed Thargoid Wars. Thargoids don't seem any more difficult to kill than before. The only difference is that when they ambush me, more of their friends come along before I can pick up all Alien Items. But I noticed a problem: I tried to hyperspace some 6 light years away. Thargoids ambushed me ...
- Sat Jun 30, 2007 7:45 pm
- Forum: Discussion
- Topic: Thargoids
- Replies: 22
- Views: 7772
Thargoids
Had my first three battles against Thargoids today. The first Thargoid warship appeared in normal space and I destroyed it before it could start firing. So I decided to try the "keep going up while hyperspacing" dance which is said to summon more Thargoids. And it did. Four of them. I trie...
- Sat Jun 30, 2007 8:55 am
- Forum: Discussion
- Topic: Terrific. What about the stolen military craft?
- Replies: 6
- Views: 3227
I asked the very same thing some time ago. It turns out that when you hyperspace to the second galaxy, you don't arrive in the same system as the military ship. You need to fly around a bit, checking each planet's information (F7). Sooner or later you'll see a notice that a strange ship was seen in ...
- Sat Jun 16, 2007 5:22 pm
- Forum: Discussion
- Topic: Trade tips for a newbie?
- Replies: 76
- Views: 41508
Do you think it is possible to create an OXP which would change all Slaves into Food? (Bad_Taste.OXP)Captain Hesperus wrote:I understand your concerns. Maybe you could write an OXP that allows you the option of releasing slaves rather than selling them......
I can see it now, William_Wilberforce.oxp
- Sat Jun 16, 2007 4:55 pm
- Forum: Discussion
- Topic: Trade tips for a newbie?
- Replies: 76
- Views: 41508
Which is quite annoying if you land with one scooped ton of Narcotics only to discover that this particular station trades them for 1.6 Credits... If that's the case, buy as much as you can, then Hyperspace and sun-skim until the 'Offender' status is cleared, then sell it at a juicy profit. :twiste...
- Sat Jun 16, 2007 4:48 pm
- Forum: Discussion
- Topic: Trade tips for a newbie?
- Replies: 76
- Views: 41508
Oooh, just shot down 3 pirates. I captured 1 ton of slaves, hope they don't affect my legal status... I was rather surprised that in Oolite it doesn't matter what you buy or sell. You become marked for smuggling if, and only if, you leave a space station with illegal cargo. Which is quite annoying ...
- Sat Jun 16, 2007 4:33 pm
- Forum: Discussion
- Topic: Trade tips for a newbie?
- Replies: 76
- Views: 41508
Unfortunately, your Tichy CargoMate™ recognises escape pods as cargo pods and, since they have live 'cargo' assumes they are Slaves. As yet, the Tichy Corporation have not made modifications to the CargoMate™'s inventory system to allow it to distinguish cargo pods from escape pods. That just isn't...
- Sat Jun 16, 2007 4:19 pm
- Forum: Discussion
- Topic: Trade tips for a newbie?
- Replies: 76
- Views: 41508
I bought a Docking computer and I dont think it saves me anytime at all. Im at the skil now where I can easily fly full speed into the dock without hitting the sides and using the DC seems to take forever as it lines up, circles, speeds up, then slows down etc. Is therereally any benefit to it besi...
- Sat Jun 16, 2007 4:18 pm
- Forum: Oolite-PC
- Topic: Question about Oolite (as always!)
- Replies: 8
- Views: 7521
- Sat Jun 16, 2007 4:07 pm
- Forum: Discussion
- Topic: Trade tips for a newbie?
- Replies: 76
- Views: 41508
The obvious trading tip is, of course, Computers for Furs. Made a fortune on those, just two star systems east of Lave. Fuel scoops: yet another technology I can't afford yet.:) They're a moneymaker, and in my opinion it should be one of the first upgrades (after the fuel injector and the beam laser...
- Tue Jun 12, 2007 6:01 pm
- Forum: Discussion
- Topic: Finding a ship in deep space
- Replies: 21
- Views: 7409
- Tue Jun 12, 2007 2:24 pm
- Forum: Discussion
- Topic: Finding a ship in deep space
- Replies: 21
- Views: 7409
904 is a build of 1.68.LittleBear wrote:Hmm. 904 sounds like one of the old versions. 1.65 is available here:
http://developer.berlios.de/project/sho ... up_id=2999
Or if you want the bleeding edge, Big A's test release of 1.68 is here:-