Search found 39 matches

by MiMoriarty
Mon Mar 12, 2012 8:35 pm
Forum: Expansion Pack
Topic: Ball Turrets
Replies: 16
Views: 4982

Re: Ball Turrets

Anyway it worked for the Yasen but not for the Lira what shocks me. :o
by MiMoriarty
Sun Mar 11, 2012 6:55 am
Forum: Expansion Pack
Topic: Ball Turrets
Replies: 16
Views: 4982

Re: Ball Turrets

I've my ballturret model placed in Blender in a general file with all the the subentities and main hull. Then I made single files from this one. So the first ballturret has a quaternation of (0 0 0 1 0 0 0). After that I didn't found too many problems placing a second one.
by MiMoriarty
Sat Mar 10, 2012 1:48 pm
Forum: Expansion Pack
Topic: Ball Turrets
Replies: 16
Views: 4982

Re: Ball Turrets

I'm in the same problem here. I've reused the same turret model i have in the Yasen, it worked pretty well in that ship so i imported the .obj file for the Lira model. I've the turret centered but it rotates to a weird arc when it's activated. :?:
by MiMoriarty
Fri Feb 03, 2012 10:41 am
Forum: Expansion Pack
Topic: Converting to .dat
Replies: 10
Views: 2893

Re: Converting to .dat

By the way I don't know how to test it in game (untextured would be fine). I used a tip from Simon B. Edit a standart savegame and search for this string: <key>ship_desc</key> <string>cobra3-player</string> Then change "cobra3-player" for " yourship -player" and save. Where your...
by MiMoriarty
Fri Feb 03, 2012 8:07 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334171

Re: Show and Tell (new ships/ ships in progress)

The famous Faulcon de Lacy HM3 Homing Missile...



And the Faulcon de Lacy Sidewinder...



The underview of the Sidewinder on the top right clearly showing the missile bay doors and forward laser mount.
You're skilled, Storm. The Sidewinder looks amazing, how much faces has it?
by MiMoriarty
Wed Feb 01, 2012 3:29 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334171

Re: Show and Tell (new ships/ ships in progress)

After some trial and error and some useful howto's on this forum I have managed to texture my first model.
Nice Pod!! :o
by MiMoriarty
Wed Feb 01, 2012 9:07 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334171

Re: Show and Tell (new ships/ ships in progress)

I guess. I actually did start to build two different armadas with what is in that picture. I'm still working on the second, which uses the biggest as the mother or base ship, the ships aft and forward are destroyers, and the tiny ones are cruisers and fighters. I'm still trying to visualise a Battl...
by MiMoriarty
Fri Jan 27, 2012 10:07 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 322107

Re: Blender 3d Modeling Tutorials

Select said polygon, veiw it from the side, hit U and choose project from veiw, then move it to the right place on your UV map. (cool ship by the way) I followed your advice and got a successful polygon projection. Now the problem is, I shall figure out how to make the texture from the beginning :s...
by MiMoriarty
Thu Jan 26, 2012 2:15 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 322107

Re: Blender 3d Modeling Tutorials

It would be easier to see what you mean if you showed it in Edit Mode. http://farm8.staticflickr.com/7015/6765558023_53f91f9768.jpg lira_sub_poly by MiMoriarty , on Flickr http://farm8.staticflickr.com/7020/6765557917_7d98e032e9.jpg Lira_sub_IV by MiMoriarty , on Flickr You can see checked in red t...
by MiMoriarty
Thu Jan 26, 2012 7:54 am
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 322107

Re: Blender 3d Modeling Tutorials

I'm having some troubles with Bender I hope some of you might help me to solve. It happens when I'm using 'smart UV project' on big faces like those you can see in the main hull of the ship below, in which that long side has only two polygons. http://farm8.staticflickr.com/7035/6714253099_7f7fbbc156...
by MiMoriarty
Mon Jan 23, 2012 3:19 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 465952

Re: Shaders’ Outpost

if you're on a Windows PC, AMD have a really cool free program called Rendermonkey and i think there's something available for free from Apple if you're on a Mac (might be part of some sort of development suite of programs) No, I don`t :lol: . I will try with XCODE's OpenGL Shader Builder. It's the...
by MiMoriarty
Mon Jan 23, 2012 1:08 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 465952

Re: Shaders’ Outpost

Many Thankx, Ahruman, Thargoid and Griff.

I took the vortex.oxp's shaders and they worked pretty well in the engines of my OXP. Now that it works i'd start learning how IT really WORKS using Ahruman and Griff's code and try to make it on my own shaders for other effect.
by MiMoriarty
Fri Jan 20, 2012 10:07 am
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 465952

Re: Shaders’ Outpost

Seems to be a bit quiet at work so i had a quick look at the oxp, well, what a balst from the past! i grabbed the "Griff Rocket Shader Test - Engine Level Lights.zip file" from http://www.box.com/shared/h95rd0n25x (listed as Griff Rocket Example 2 in the first post of this thread), if you...
by MiMoriarty
Fri Jan 20, 2012 9:15 am
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 465952

Re: Shaders’ Outpost

I can have a go at updating the rocket shader example to work again this weekend and i'll try and write out a guide that explains how i'm doing this engine heat effect in the shaders in my shipset, it's not a very complex effect, just a matter of mixing some extra glowmaps onto the ship Griff. That...
by MiMoriarty
Fri Jan 20, 2012 9:12 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334171

Re: Show and Tell (new ships/ ships in progress)

if you're struggling with shaders and Materials won't do what you need just post a query in the 'Shaders Outpost' thread and somebody'll be able to help
Done :!: