Still get 60fps with 400 objects on my new iMac, running 10.4.8.
Must go back to Tionisla and Q-bomb the graveyard!
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 222 matches
- Wed Oct 11, 2006 11:06 am
- Forum: Discussion
- Topic: How will this affect Oolite?
- Replies: 5
- Views: 3695
- Tue Oct 03, 2006 10:43 am
- Forum: Discussion
- Topic: Glowing marker for cargo canisters
- Replies: 19
- Views: 10473
- Thu Sep 21, 2006 10:23 am
- Forum: Discussion
- Topic: Asp MkII Special
- Replies: 9
- Views: 6165
Is there anyway I can add a cargo scoop to this ship and modify it to take some cargo? Yes -- buy a cargo scoop and a cargo extension! I'd recommend that you don't mod the ship too much. Try to earn what you want in the game, rather than just editing the file. If you want a bigger cargo hold, then ...
- Mon Sep 18, 2006 12:28 pm
- Forum: Suggestion Box
- Topic: Stealing ships & more powerful tractor beam
- Replies: 8
- Views: 6132
- Thu Sep 14, 2006 9:07 am
- Forum: Discussion
- Topic: Saved Game Files
- Replies: 39
- Views: 21242
I like the idea that the game would decide the price of the ship, not the OXP. That would stop you building a ridiculously powerful ship and buying it for buttons. Obviously, this would have to be calculated on TL, cargo capacity, max speed, energy banks, equipment fitted and go faster stripes. That...
- Fri Aug 25, 2006 3:54 pm
- Forum: Discussion
- Topic: Help please No external view on my Super Cobra
- Replies: 10
- Views: 8029
- Fri Aug 25, 2006 10:29 am
- Forum: Testing and Bug reports
- Topic: Oolite cache
- Replies: 21
- Views: 12815
- Mon Aug 21, 2006 12:17 pm
- Forum: Testing and Bug reports
- Topic: Oolite cache
- Replies: 21
- Views: 12815
- Mon Aug 21, 2006 8:56 am
- Forum: Testing and Bug reports
- Topic: Oolite cache
- Replies: 21
- Views: 12815
- Fri Aug 18, 2006 8:42 pm
- Forum: Testing and Bug reports
- Topic: Oolite cache
- Replies: 21
- Views: 12815
- Fri Aug 18, 2006 4:09 pm
- Forum: Suggestion Box
- Topic: Friendly Fire
- Replies: 4
- Views: 4837
- Thu Aug 17, 2006 10:09 am
- Forum: Testing and Bug reports
- Topic: How's Oolite on a MacBook?
- Replies: 4
- Views: 3711
How's Oolite on a MacBook?
I've heard much poo-pooing of the Intel Graphics chip in the MacBook, as opposed to the MacBook Pro. I'm considering buying a MacBook (when the 2nd gen comes out later in the year), but don't want my Oolite experience to suffer! Anyone here running Oolite on a MacBook? What's it like? What sort of f...
- Wed Aug 16, 2006 4:05 pm
- Forum: Discussion
- Topic: missions
- Replies: 3
- Views: 2747
I think ALL of the missions built into Oolite are triggered by specific events, such as reaching a certain number of kills, being in the right galaxy, achieving a certain number of Creds. OXP missions may have the same triggers, or just simply turning up at the right planet. There are several spoile...
- Sun Aug 06, 2006 1:40 pm
- Forum: Testing and Bug reports
- Topic: Oolite cache
- Replies: 21
- Views: 12815
Oolite cache
There's been talk in a couple of posts about a cache that Oolite has, and the usefulness of clearing it, possibly by holding down shift when starting Oolite. I can't find any such cache. Should I be worried? v. 1.65 OS 10.3.9 Nothing in User/Library/Application Support not even an Oolite directory. ...
- Tue Aug 01, 2006 10:49 am
- Forum: Discussion
- Topic: Should running costs be much more expensive and frequent?
- Replies: 30
- Views: 23504
I do like the idea that 7 light years' fuel should cost more for a bigger ship. It fits in nicely with the 7 light year limit. However, I'd be generally less favourable towards other costs. The maintenance is already there, and can represent quite a lot for a character that is still progressing thro...