Search found 26 matches
- Sat Feb 16, 2013 7:57 am
- Forum: Oolite-Linux
- Topic: [Solved] analog joystick dead zone
- Replies: 11
- Views: 22390
Re: [Solved] analog joystick dead zone
Does this fix work in windows at all, or purely Linux?
- Wed Feb 13, 2013 8:52 pm
- Forum: Expansion Pack
- Topic: Galactic Navy Strikes Back
- Replies: 291
- Views: 126487
Re: Galactic Navy Strikes Back
Getting bit bored with the Galactic Navy Thargoid/Bandit missions, so trying to get onto one of the more special missions. Tried changing my number of sorties to 18 or 19 to set off the specific (xaquetl_sortie) missions and nothing happens, more banditry or Thargoid mission. Tried fixing the issue ...
- Fri Jan 04, 2013 1:16 pm
- Forum: Discussion
- Topic: Xbox 360 controller - xpadder woes
- Replies: 8
- Views: 10086
Re: Xbox 360 controller - xpadder woes
As somebody who has used xpadder with Oolite on Windows (not currently though, as I have a better setup running on Linux ATM) I might be able to help out some. The best way to integrate xpadder with Oolite is to set it up to simulate keyboard controls.. that is, when you move the stick, it sends th...
- Fri Jan 04, 2013 11:58 am
- Forum: Discussion
- Topic: Xbox 360 controller - xpadder woes
- Replies: 8
- Views: 10086
Re: Xbox 360 controller - xpadder woes
Also, just wondering why oolite doesnt use the native windows gamepad support, in which case such issues should be sorted with drivers/xpadder type progs/windows configuration? There are a couple of reasons: 1) The people currently maintaining the Windows version of Oolite (i.e. yours truly at the ...
- Fri Jan 04, 2013 11:01 am
- Forum: Discussion
- Topic: Xbox 360 controller - xpadder woes
- Replies: 8
- Views: 10086
Re: Xbox 360 controller - xpadder woes
I do not know about external apps that could maybe help, but for what is worth, configurable joystick deadzone is something that is already in the plans and a prototype test build has already been proven to work pretty well with the Xbox 360 controller. Some patience will be needed though; right no...
- Fri Jan 04, 2013 10:48 am
- Forum: Discussion
- Topic: Xbox 360 controller - xpadder woes
- Replies: 8
- Views: 10086
Xbox 360 controller - xpadder woes
Hi all, Been trying for a while now to use my pc version of the XBOX 360 controller for oolite. Big problem is lack of deadzones, sooo... installed xpadder which seems very customisable in terms of deadzones, created and saved necessary profiles etc, but when I load oolite, it completely ignores the...
- Sun Nov 27, 2011 3:58 pm
- Forum: Expansion Pack
- Topic: Simultaneous texture mods
- Replies: 12
- Views: 3586
Re: Simultaneous texture mods
The Wolf 2 is not part of the core ship set anyway? So it's not a matter of finding a re-texture for it, but of removing the OXP that introduced it? Simon B. has done a few versions of Wolf 1 & 2, one of them might be either the solution you seek, or the cause of your unwanted Wolf? Do you have...
- Sun Nov 27, 2011 12:21 pm
- Forum: Expansion Pack
- Topic: Simultaneous texture mods
- Replies: 12
- Views: 3586
Re: Simultaneous texture mods
"Note that this OXP will override existing default Oolite ships and probably any other OXP that does a similar thing. Thankfully ADCK has made a set of additional files that fixes this and replace the said files in the Deepspace Ships OXP. This is available as an additional zip in the archive....
- Sun Nov 27, 2011 12:12 pm
- Forum: Expansion Pack
- Topic: Simultaneous texture mods
- Replies: 12
- Views: 3586
Re: Simultaneous texture mods
Quick question - with simultaneous addition of griff and deepspace oxps, do you get both varients or does one overrule the other? From the wiki for the Deepspace Ships : "Note that this OXP will override existing default Oolite ships and probably any other OXP that does a similar thing. Thankf...
- Sat Nov 26, 2011 11:01 pm
- Forum: Expansion Pack
- Topic: Simultaneous texture mods
- Replies: 12
- Views: 3586
Simultaneous texture mods
Quick question - with simultaneous addition of griff and deepspace oxps, do you get both varients or does one overrule the other? Thanks! EDIT: 2nd question, is there a new texture pack for Wolf Mk II as looks a bit daft in dockyard when scrolling through Griff's posh ships then suddenly a massively...
- Sat Nov 05, 2011 10:50 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414668
Re: Random Hits OXP
Added an edit. Fly towards the station rather than the planet. You're paths should cross. If you reach the station, flip over and fly back towards the Witchspace beacon. Not all marks are aggressive, so you need to check each contact. Not all will make themselves know by attacking, the may just kee...
- Sat Nov 05, 2011 10:32 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414668
Re: Random Hits OXP
Need to chase him by flying into the mark's own worm hole. If you do Oolite generates the mark's ship by the witchspace beacon at the same time you arrive. (Simulating both your ship and the mark's ship using the same hyperspace tunnel). If you use the hyperspace anayliser to check where he has gon...
- Sat Nov 05, 2011 10:12 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414668
Re: Random Hits OXP
Here I am again, sorry guys!
Chasing down a hit on Random Hits, its tells me to go kil him when I hyperspace in but going back and forth to the planet/space station and I can't find the bugger!
Did take my time arriving at the system initially, will he have buggered off?
Thanks again
Chasing down a hit on Random Hits, its tells me to go kil him when I hyperspace in but going back and forth to the planet/space station and I can't find the bugger!
Did take my time arriving at the system initially, will he have buggered off?
Thanks again
- Sat Nov 05, 2011 7:34 pm
- Forum: Discussion
- Topic: "check your latest log"
- Replies: 5
- Views: 2996
Re: "check your latest log"
ah so thats a separate OXP, cheers -much to learn!Thargoid wrote:Exactly what it says - Snoopers needs the Cabal Commons OXP as well to run. Download and install that and all should be well.
Ignore the one about connections, that's for the debug console which isn't a requirement for game playing.
- Sat Nov 05, 2011 7:03 pm
- Forum: Discussion
- Topic: "check your latest log"
- Replies: 5
- Views: 2996
Re: "check your latest log"
Sorry seems to be posting a lot of issues at the moment, just getting into this wonderful world of nostalgia and beyond, making the most of the OXPs. I get a 'Snoopers - check latest log' error when trying to use the Snoopers 2.1.2. Log is as follows, any ideas? 18:51:50.144 [log.header]: Opening lo...