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by DredgerMan
Fri Aug 03, 2012 6:12 am
Forum: Expansion Pack
Topic: Neolite and scooping of baddies
Replies: 16
Views: 9411

Re: Neolite and scooping of baddies

He's Commodore Murphy nowadays, BTW. No doubt a well deserved promotion, my belated congratulations, Captain ... uuuuh, Commodore Murphy. :) Might be a tad confusing, though, talking about the Commodore Captain Murphy. Especially considering a certain Captain Commodore Murphy, the BBC Bug-Slaying B...
by DredgerMan
Thu Aug 02, 2012 7:58 pm
Forum: Expansion Pack
Topic: Neolite and scooping of baddies
Replies: 16
Views: 9411

Re: Neolite and scooping of baddies

But, somehow the neolites are a dead project. :( The latest update on Neolites by Simon was on 2012-06-05 (to bring it in accordance with the replacement/additional ships reorg), so it seems there is still some life in it. From the readme, Neolites are licensed by GPL v.2. So even if Simon does not...
by DredgerMan
Thu Aug 02, 2012 7:56 pm
Forum: Expansion Pack
Topic: Neolite and scooping of baddies
Replies: 16
Views: 9411

Re: Neolite and scooping of baddies

It is a bug. And 3 years ago it was already mentioned as bug to Simon here . And in the next post Simon answers that he will correct that in his next update. But, somehow the neolites are a dead project. :( Ok, if the creator agrees it is a bug, it IS a bug. Case closed. Oh, and I must have missed ...
by DredgerMan
Thu Aug 02, 2012 7:53 pm
Forum: Expansion Pack
Topic: Neolite and scooping of baddies
Replies: 16
Views: 9411

Re: Neolite and scooping of baddies

Well, if it was meant as a feature, it would surely be documented as such somewhere. But if the code was inserted (however deliberately) without fully understanding what it does—and in all likeliness without intending to do what it did—that's clearly a bug. :wink: Many if's, surely and but's here. ...
by DredgerMan
Thu Aug 02, 2012 4:38 pm
Forum: Expansion Pack
Topic: Neolite and scooping of baddies
Replies: 16
Views: 9411

Re: Neolite and scooping of baddies

Thanks Eric, I found the 'evil'-doer, removed it and checked it. I can now scoop the baddies with Neolite loaded. I'm not too sure you can class it as a bug, though. He must have deliberately added the piece of code, so I would class it as a feature rather than a bug, even if I could personally not ...
by DredgerMan
Wed Aug 01, 2012 8:04 pm
Forum: Expansion Pack
Topic: Neolite and scooping of baddies
Replies: 16
Views: 9411

Neolite and scooping of baddies

I had to remove Neolite 1.1 (Core Replace_1 and Core Resources A and B) because they stopped me from being able to capture or rescue escape pod occupiers. I use Oolite 1.76.1. Any idea what i could do to change the Neolites so I can reload them? I quite like the Neolite ships and graphics.
by DredgerMan
Wed Aug 01, 2012 7:25 pm
Forum: Oolite-PC
Topic: The End of legal pick-ups or the slaver strikes back?
Replies: 12
Views: 8169

Re: The End of legal pick-ups or the slaver strikes back?

It's Neolite that caused it. 8-( I took out every OXP one by one by date of installing and when I removed Neolite, the pods suddenly contained baddies again. It's a shame. I liked to play with the Neolite ships. Update: I found the offending piece of code with Eric's kind assistance and things are n...
by DredgerMan
Tue Jul 31, 2012 9:14 pm
Forum: Oolite-PC
Topic: The End of legal pick-ups or the slaver strikes back?
Replies: 12
Views: 8169

Re: The End of legal pick-ups or the slaver strikes back?

Could have been but they were definitely escape pods that I picked up, which was shown by the message you get: Escape pod signal lost...... as soon as you (or someone else) scoops up a pod.
by DredgerMan
Tue Jul 31, 2012 9:05 pm
Forum: Oolite-PC
Topic: The End of legal pick-ups or the slaver strikes back?
Replies: 12
Views: 8169

Re: The End of legal pick-ups or the slaver strikes back?

As you've started a new game you don't have Fuel Scoops. It is core game equipment, but you have to buy it .-) Oh really? Is this how this ... uhmmm .. economy-thingy works? :lol: But seriously, I have started a new game recently AND since then I have kitted out my cobbie with the bare essentials. ...
by DredgerMan
Tue Jul 31, 2012 8:08 pm
Forum: Oolite-PC
Topic: The End of legal pick-ups or the slaver strikes back?
Replies: 12
Views: 8169

The End of legal pick-ups or the slaver strikes back?

Hey all, I have just started a new game and I can't seem to be able to pick up any baddies in escape pods up anymore. All I get is the notification I picked up a ton of slaves. I thought the ability to scoop up some nefarious evil-doer (or rescue a bad-ass pirate who explains his circumstances at th...
by DredgerMan
Sat Jul 28, 2012 5:42 pm
Forum: Discussion
Topic: Recommended OXPs for New Captains
Replies: 41
Views: 49087

Re: Recommended OXPs for New Captains

With the new Explorers' Club available, I have been thinking of starting anew too. For me the most desirable OXP's are not to do with eye-candy. Nor with allowing me to gather billions of credits. For me the main purpose of the game (as with the original Elite) was to become just that, i.e. Elite. A...
by DredgerMan
Fri Jul 27, 2012 12:57 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396785

Re: BGS - The BackgroundSet

Svengali wrote:
BGS1.5 is online.

Changes:
- Adapted CCL changes
- Cleaned up unnecessary properties
Nice set, Svengali. Very nice set, indeed!
by DredgerMan
Mon Jul 23, 2012 4:30 pm
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 66934

Re: RepairBots OXP

So far, so good.

Downloaded ...... check
old version removed ...... check
new version installed ...... check
at start up no remaining charges .... correct!
Buy system and get 10 charges ..... check!!!

Looks a lot better, Thargoid. I'll let you know how it behaves during playing.
by DredgerMan
Sun Jul 22, 2012 2:28 pm
Forum: Expansion Pack
Topic: Assistance Required
Replies: 5
Views: 1480

Re: Assistance Required

The above is not to say that I would not want to assist where needed. My strong suit is just being a bit more creative as a writer. So if you, or anyone, needs a few lines as story or filling up of the wiki, then please do not hesitate to holler.
by DredgerMan
Sun Jul 22, 2012 10:10 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] GalCop Rewards v1.0.2 (25-02-2013)
Replies: 42
Views: 15346

Re: [NEW RELEASE] GalCop Rewards

Having had the OXp running for a couple of days and now having netted a total of 1100 reward points (including the doubling which hasn't happened again) I feel that you are too generous with the points, Phantor. On delivering the 'secret' Thargoid plans I got at one time whacked quite severly (jumpe...