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by DredgerMan
Sun Aug 05, 2012 8:57 am
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: Error with Thargoids Wars 4.5.4

If you have Notepad++ you can save yourself an awful lot of time by searching through the files in your Addons folder automatically, it will list any incidences at the bottom of your screen, so make sure it isn't too generic. You can also replace any syntax with new by filling in the box below the ...
by DredgerMan
Sun Aug 05, 2012 8:47 am
Forum: Expansion Pack
Topic: [RELEASE] Piranha
Replies: 6
Views: 5903

Re: [RELEASE] Piranha

This is the escort ship, Piranha. This ship is fast. Very fast. It's also very hard to kill as pirate vessel. :) All the Piranha's I have encountered so far take a full mil laser blast, then turn round and flee on injectors without any hope of going after them on injectors and catch up with them. T...
by DredgerMan
Sat Aug 04, 2012 9:52 pm
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: Error with Thargoid Wars 4.5.4

Why do I get the feeling this is going to be Neolite related again? Don't know how you get your feelings, but that's highly unlikely. An error in Thargoid Wars seems much more probable. :wink: The first one is due to the questionable missile_launch_position of the 'thargoid_wars_decoy'. It's also c...
by DredgerMan
Sat Aug 04, 2012 9:27 pm
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

[SOLVED] Error with Neolite 1.1 and Thargoid missile set up

Hi all, I decided to load the TW OXP since I finally got the milshield and I could do with a bit more target practice. But although I get reasonably regularly a message from the talkative scanner that aliens have been detected in that system, I could never find one. Then upon checking the latest log...
by DredgerMan
Sat Aug 04, 2012 8:57 pm
Forum: Suggestion Box
Topic: Forum Set Up
Replies: 6
Views: 2653

Re: Forum Set Up

Hi DredgerMan, Yeah, finding stuff on the BB can be hard sometimes. One of the best tools I use (and it is very effective) is the browser plugins detailed here . I normally find exactly what I want immediately using this. Oooohhhhh! :D Just what the doctor ordered! Thanks Smivs! You know, this shou...
by DredgerMan
Sat Aug 04, 2012 4:26 pm
Forum: Suggestion Box
Topic: Forum Set Up
Replies: 6
Views: 2653

Re: Forum Set Up

In fact, this very thread is a case in point. You posted it in Suggestion Box , which is set up as "An area for discussing new ideas and additions to Oolite ." But your post doesn't contain a suggestion for the game. Instead it's a suggestion for the BB, and would therefore legally belong...
by DredgerMan
Sat Aug 04, 2012 3:11 pm
Forum: Suggestion Box
Topic: Forum Set Up
Replies: 6
Views: 2653

Forum Set Up

Just reading through some of the unread mails and having found out myself how hard it can be to find that specific bit of information that you are sure must be there, I wonder if it is possible to set up the forum with segregations, like a different 'folder' for each OXP, specific activities, genera...
by DredgerMan
Sat Aug 04, 2012 6:21 am
Forum: Expansion Pack
Topic: [RELEASE] The Slug
Replies: 21
Views: 11574

Re: [RELEASE] The Slug

mandoman wrote:
The cause of error in Latest.log was due to the absence of an "=" symbol. Fixed, and posted a new link to corrected version.
.... and working fine now, thanks!
by DredgerMan
Fri Aug 03, 2012 9:06 pm
Forum: Expansion Pack
Topic: [RELEASE] The Slug
Replies: 21
Views: 11574

Re: [RELEASE] The Slug

I've done that before, and I still get shader errors. I'll dump it and see what happens. I take it back, I've already removed it from AddOns, and that Latest.log was post removal. There must be ships I still have installed that use Neolite, and am getting errors because I removed the Neolite oxps. ...
by DredgerMan
Fri Aug 03, 2012 7:59 pm
Forum: Expansion Pack
Topic: [RELEASE] The Slug
Replies: 21
Views: 11574

Re: [RELEASE] The Slug

I didn't mess with Oolite's shipdata.plist as such, just opened it to compare the escape pod entry there with the one for Neolite. But I used Notepad ++ and am pretty sure I didn't save the Oolite plist anyway. Do you have Neolite still installed? I guess it'll be the culprit. EDIT: Yep. There is a...
by DredgerMan
Fri Aug 03, 2012 7:25 pm
Forum: Expansion Pack
Topic: [RELEASE] The Slug
Replies: 21
Views: 11574

Re: [RELEASE] The Slug

19:38:50.602 [shipData.load.begin]: Loading ship data. 19:38:50.718 [plist.parse.failed]: Failed to parse ../AddOns/PiranhaV1.1.oxp/Config/shipdata.plist as a property list. Parse failed at line 23 (char 928) - unexpected character (wanted '=') 19:38:50.778 [shipData.merge.failed]: ***** ERROR: one...
by DredgerMan
Fri Aug 03, 2012 6:43 pm
Forum: Expansion Pack
Topic: [RELEASE] The Slug
Replies: 21
Views: 11574

Re: [RELEASE] The Slug

Hmmm, sorted one problem out, now a second. 19:38:50.602 [shipData.load.begin]: Loading ship data. 19:38:50.718 [plist.parse.failed]: Failed to parse ../AddOns/PiranhaV1.1.oxp/Config/shipdata.plist as a property list. Parse failed at line 23 (char 928) - unexpected character (wanted '=') 19:38:50.77...
by DredgerMan
Fri Aug 03, 2012 6:34 pm
Forum: Expansion Pack
Topic: [RELEASE] The Slug
Replies: 21
Views: 11574

Re: [RELEASE] The Slug

Commander McLane wrote:
Remove "escort" from the roles key, and you should be fine. The ship is probably not meant to be an escort.
Ohh, that simple? :) Hmm, even I could do that. :lol: And done. :!:

Two learning moments in one day! :D

Edited due to a stupid spelling mistake.
by DredgerMan
Fri Aug 03, 2012 5:44 pm
Forum: Expansion Pack
Topic: [RELEASE] The Slug
Replies: 21
Views: 11574

Re: [RELEASE] The Slug

Hi Mandoman, after loading the Slug, I got the following warnings: 15:35:19.162 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xca61a98>{"Slug" position: (3350.85, -8467.26, 349603) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} requested escorts, when it is...
by DredgerMan
Fri Aug 03, 2012 3:33 pm
Forum: Expansion Pack
Topic: Neolite and scooping of baddies
Replies: 16
Views: 9411

Re: Neolite and scooping of baddies

It is a bug. And 3 years ago it was already mentioned as bug to Simon here . And in the next post Simon answers that he will correct that in his next update. But, somehow the neolites are a dead project. :( Ok, if the creator agrees it is a bug, it IS a bug. Case closed. Oh, and I must have missed ...