Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 253 matches
- Sun Aug 05, 2012 8:57 am
- Forum: Expansion Pack
- Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
- Replies: 27
- Views: 5675
Re: Error with Thargoids Wars 4.5.4
If you have Notepad++ you can save yourself an awful lot of time by searching through the files in your Addons folder automatically, it will list any incidences at the bottom of your screen, so make sure it isn't too generic. You can also replace any syntax with new by filling in the box below the ...
- Sun Aug 05, 2012 8:47 am
- Forum: Expansion Pack
- Topic: [RELEASE] Piranha
- Replies: 6
- Views: 5903
Re: [RELEASE] Piranha
This is the escort ship, Piranha. This ship is fast. Very fast. It's also very hard to kill as pirate vessel. :) All the Piranha's I have encountered so far take a full mil laser blast, then turn round and flee on injectors without any hope of going after them on injectors and catch up with them. T...
- Sat Aug 04, 2012 9:52 pm
- Forum: Expansion Pack
- Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
- Replies: 27
- Views: 5675
Re: Error with Thargoid Wars 4.5.4
Why do I get the feeling this is going to be Neolite related again? Don't know how you get your feelings, but that's highly unlikely. An error in Thargoid Wars seems much more probable. :wink: The first one is due to the questionable missile_launch_position of the 'thargoid_wars_decoy'. It's also c...
- Sat Aug 04, 2012 9:27 pm
- Forum: Expansion Pack
- Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
- Replies: 27
- Views: 5675
[SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Hi all, I decided to load the TW OXP since I finally got the milshield and I could do with a bit more target practice. But although I get reasonably regularly a message from the talkative scanner that aliens have been detected in that system, I could never find one. Then upon checking the latest log...
- Sat Aug 04, 2012 8:57 pm
- Forum: Suggestion Box
- Topic: Forum Set Up
- Replies: 6
- Views: 2653
Re: Forum Set Up
Hi DredgerMan, Yeah, finding stuff on the BB can be hard sometimes. One of the best tools I use (and it is very effective) is the browser plugins detailed here . I normally find exactly what I want immediately using this. Oooohhhhh! :D Just what the doctor ordered! Thanks Smivs! You know, this shou...
- Sat Aug 04, 2012 4:26 pm
- Forum: Suggestion Box
- Topic: Forum Set Up
- Replies: 6
- Views: 2653
Re: Forum Set Up
In fact, this very thread is a case in point. You posted it in Suggestion Box , which is set up as "An area for discussing new ideas and additions to Oolite ." But your post doesn't contain a suggestion for the game. Instead it's a suggestion for the BB, and would therefore legally belong...
- Sat Aug 04, 2012 3:11 pm
- Forum: Suggestion Box
- Topic: Forum Set Up
- Replies: 6
- Views: 2653
Forum Set Up
Just reading through some of the unread mails and having found out myself how hard it can be to find that specific bit of information that you are sure must be there, I wonder if it is possible to set up the forum with segregations, like a different 'folder' for each OXP, specific activities, genera...
- Sat Aug 04, 2012 6:21 am
- Forum: Expansion Pack
- Topic: [RELEASE] The Slug
- Replies: 21
- Views: 11574
Re: [RELEASE] The Slug
.... and working fine now, thanks!mandoman wrote:The cause of error in Latest.log was due to the absence of an "=" symbol. Fixed, and posted a new link to corrected version.
- Fri Aug 03, 2012 9:06 pm
- Forum: Expansion Pack
- Topic: [RELEASE] The Slug
- Replies: 21
- Views: 11574
Re: [RELEASE] The Slug
I've done that before, and I still get shader errors. I'll dump it and see what happens. I take it back, I've already removed it from AddOns, and that Latest.log was post removal. There must be ships I still have installed that use Neolite, and am getting errors because I removed the Neolite oxps. ...
- Fri Aug 03, 2012 7:59 pm
- Forum: Expansion Pack
- Topic: [RELEASE] The Slug
- Replies: 21
- Views: 11574
Re: [RELEASE] The Slug
I didn't mess with Oolite's shipdata.plist as such, just opened it to compare the escape pod entry there with the one for Neolite. But I used Notepad ++ and am pretty sure I didn't save the Oolite plist anyway. Do you have Neolite still installed? I guess it'll be the culprit. EDIT: Yep. There is a...
- Fri Aug 03, 2012 7:25 pm
- Forum: Expansion Pack
- Topic: [RELEASE] The Slug
- Replies: 21
- Views: 11574
Re: [RELEASE] The Slug
19:38:50.602 [shipData.load.begin]: Loading ship data. 19:38:50.718 [plist.parse.failed]: Failed to parse ../AddOns/PiranhaV1.1.oxp/Config/shipdata.plist as a property list. Parse failed at line 23 (char 928) - unexpected character (wanted '=') 19:38:50.778 [shipData.merge.failed]: ***** ERROR: one...
- Fri Aug 03, 2012 6:43 pm
- Forum: Expansion Pack
- Topic: [RELEASE] The Slug
- Replies: 21
- Views: 11574
Re: [RELEASE] The Slug
Hmmm, sorted one problem out, now a second. 19:38:50.602 [shipData.load.begin]: Loading ship data. 19:38:50.718 [plist.parse.failed]: Failed to parse ../AddOns/PiranhaV1.1.oxp/Config/shipdata.plist as a property list. Parse failed at line 23 (char 928) - unexpected character (wanted '=') 19:38:50.77...
- Fri Aug 03, 2012 6:34 pm
- Forum: Expansion Pack
- Topic: [RELEASE] The Slug
- Replies: 21
- Views: 11574
Re: [RELEASE] The Slug
Ohh, that simple?Commander McLane wrote:Remove "escort" from theroles
key, and you should be fine. The ship is probably not meant to be an escort.
![Smile :)](./images/smilies/icon_smile.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
Two learning moments in one day!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Edited due to a stupid spelling mistake.
- Fri Aug 03, 2012 5:44 pm
- Forum: Expansion Pack
- Topic: [RELEASE] The Slug
- Replies: 21
- Views: 11574
Re: [RELEASE] The Slug
Hi Mandoman, after loading the Slug, I got the following warnings: 15:35:19.162 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xca61a98>{"Slug" position: (3350.85, -8467.26, 349603) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} requested escorts, when it is...
- Fri Aug 03, 2012 3:33 pm
- Forum: Expansion Pack
- Topic: Neolite and scooping of baddies
- Replies: 16
- Views: 9411
Re: Neolite and scooping of baddies
It is a bug. And 3 years ago it was already mentioned as bug to Simon here . And in the next post Simon answers that he will correct that in his next update. But, somehow the neolites are a dead project. :( Ok, if the creator agrees it is a bug, it IS a bug. Case closed. Oh, and I must have missed ...