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More details in this thread.
More details in this thread.
Search found 253 matches
- Tue Aug 07, 2012 7:08 pm
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67026
Re: RepairBots OXP
Okay, possible guess: Thargoid - you have "requires_cargo_space" = 2; in the repairbots definition. DredgerMan - do the repair bots only disappear on reload if you have less than 2 TC free cargo space at the time? Hmm, probably, Cim. I tend to run with full loads most of the time. But I c...
- Tue Aug 07, 2012 6:50 pm
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67026
Re: RepairBots OXP
The death of a commander clears everything out and reloads the save game from the last point of save. Nothing in the OXP configuration should survive that, as even if mission variables are set they are not stored until the game gets saved. This is sounding like you may have the manifestation of a t...
- Tue Aug 07, 2012 5:59 pm
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67026
Re: RepairBots OXP
Hmm odd - I just tried manually damaging the controller via the console in a variety of systems, and it self-repaired correctly every time (well 75% of the time as it should, but if that fails it tries again until it succeeds). That is under Win7, Oolite 1.76.1 and RepairBots 2.08. Does that differ...
- Tue Aug 07, 2012 10:52 am
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67026
Re: RepairBots OXP
Ok, thanks, Thargoid. Just as an update, During playing my repair system got damaged three times and repaired itself correctly.[/quote] As a further update, Thargoid, I just got splattered due to a hardhead at close range and upon restarting the repair system was removed from the equipment list again.
- Tue Aug 07, 2012 9:18 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7400
- Views: 1760040
Re: Science Fiction Trivia
Well, as long as it doesn't have a hero called G., a shepherd called P. and they're not searching for an item called H.G. it might be ok then.Disembodied wrote:It could be a comic-book which owes a significant debt to Sturgeon, though!DredgerMan wrote:Good, I *hated* Excalibur and the atom.
![Smile :)](./images/smilies/icon_smile.gif)
- Tue Aug 07, 2012 8:59 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7400
- Views: 1760040
Re: Science Fiction Trivia
Good, I *hated* Excalibur and the atom.
- Tue Aug 07, 2012 7:45 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] GalCop Rewards v1.0.2 (25-02-2013)
- Replies: 42
- Views: 15350
Re: [NEW RELEASE] GalCop Rewards
From a non-in-game point of view I added it so that there was a way to earn some points even if you don't install any other point rewarding OXP. Though I agree that the number of points you get is too high. I have made modifications but I am waiting on my tester to come back. (Currently I can not t...
- Mon Aug 06, 2012 8:25 pm
- Forum: Expansion Pack
- Topic: [RELEASE] The UHU
- Replies: 25
- Views: 14561
Re: [RELEASE] The UHU
I AM working on a Mandotech Ship Building & Trade Station. It should be pretty huge, and will be situated in Galaxy 8. I'm a little fuzzy on how to do all that, but I'm working on it. :roll: DredgerMan, I'm not sure about FFS, but I know I'm slowly incurring OFS. :) FFS is Fat Fingers Syndrome,...
- Mon Aug 06, 2012 8:17 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] GalCop Rewards v1.0.2 (25-02-2013)
- Replies: 42
- Views: 15350
Re: [NEW RELEASE] GalCop Rewards
Perhaps a halfing or quartering of the points you gain through purchases might be in order? I starting to think you are right. That or I need means to make you lose them. It was difficult to judge what level was right. The reward for a repair without redeem is 40 points. If you do multiple repairs ...
- Mon Aug 06, 2012 6:42 pm
- Forum: Expansion Pack
- Topic: [RELEASE] The UHU
- Replies: 25
- Views: 14561
Re: [RELEASE] The UHU
Man, another spelling error. That seems to be my stupid spot. I'll correct the release. This ship will soon be re-released with all my other large trader ships in a combined Mandotech Large Trader Ships oxp. Perhaps, like me, you are a sufferer of FFS, Mandoman. My commiserations if that is the case.
- Mon Aug 06, 2012 6:34 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7400
- Views: 1760040
Re: Science Fiction Trivia
We're not talking Sturgeon here, are we?Disembodied wrote:OK: where would you find a legendary hero splitting an atom with a mythical sword?
- Mon Aug 06, 2012 4:38 pm
- Forum: Expansion Pack
- Topic: [RELEASE] The UHU
- Replies: 25
- Views: 14561
Re: [RELEASE] The UHU
Can we have a clearer screenie please? The one above is too dark to view clearly on my monitor. If you buy one and look at it with the outside view (V) you'll notice that that is as dark as it comes, Jazhaz. :) Mandoman, I think you made the pirate a little bit to weak. (check out the fuel injector...
- Mon Aug 06, 2012 2:04 pm
- Forum: Expansion Pack
- Topic: Tionisla Reporter
- Replies: 187
- Views: 162239
Re: Tionisla Reporter
Here is a new oxp that is mend as a mission for a starting Jameson: Tionisla Reporter Eric, having had this OXP running ever since starting anew, let me just say: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: The little additionals after finishing are just too ...
- Mon Aug 06, 2012 8:37 am
- Forum: Expansion Pack
- Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
- Replies: 27
- Views: 5678
Re: [SOLVED] Error with Neolite 1.1 and Thargoid missile set
Good to know.Commander McLane wrote:Yep.DredgerMan wrote:As a by the by I have seen the Ninja'd edits before. I assume they are to say that someone beat you to it?
![Wink :wink:](./images/smilies/icon_wink.gif)
- Mon Aug 06, 2012 8:26 am
- Forum: Expansion Pack
- Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
- Replies: 27
- Views: 5678
Re: [SOLVED] Error with Neolite 1.1 and Thargoid missile set
Have you cleared the cache (starting Oolite with pressing SHIFT until you see the spinning Cobra)? Hmm, I thought I did yesterday but I just did it again and the q bomb entry is now gone (apart from the previous log :lol: ) Thanks again, Commander and Tricky! As a by the by I have seen the Ninja'd ...