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by Frame
Fri Aug 19, 2011 8:30 pm
Forum: Testing and Bug reports
Topic: in game naming via Equipment.oxp Cosmetic Oxp Editing bug
Replies: 1
Views: 997

in game naming via Equipment.oxp Cosmetic Oxp Editing bug

I just noted that if you rename the lasers, just the name, not the key, for example rename the "Pulse Laser" to "Light rail gun", it shows up correctly in the buy Equipment list as a light rail gun, but when you have to choose the viewport it has to occupy it says Pulse/beam/mili...
by Frame
Fri Aug 19, 2011 10:13 am
Forum: Suggestion Box
Topic: Cursor Resets to Current Position in short range chart..
Replies: 2
Views: 2560

Cursor Resets to Current Position in short range chart..

In the classic Elite the cursor could move outside short range box without being re-centered each time you entered the short range chart.. I suppose the reason for this centering is in short of a "home" button that in classic Elite re-centered the cursor at the current position. It is not ...
by Frame
Fri Aug 19, 2011 9:36 am
Forum: Discussion
Topic: SON OF A B...
Replies: 6
Views: 1784

Re: SON OF A B...

Yes I know the setiment exactly, though I don't think ECM would have helped you in this case. Cargo pods ain't missiles as such. Though they have been known to be used as such in other instances. I think he meant in fact that one of the cargo pods was indeed a Missile, its cyan color masked by lots...
by Frame
Tue Aug 16, 2011 8:39 pm
Forum: Testing and Bug reports
Topic: Rock Hermit ships not Clean/Offender/Fugitive?!
Replies: 7
Views: 1734

Re: Rock Hermit ships not Clean/Offender/Fugitive?!

Switeck wrote:
Bounty Scanner is not reporting a bounty on them, which it doesn't seem to do for bounties between 0 and 1 credit.
What's going on?!
To avoid showing bounties for asteroids, we discussed this a while back.. in the bounty scanner thread..
by Frame
Tue Aug 16, 2011 8:21 pm
Forum: Testing and Bug reports
Topic: Dat file handled wrong
Replies: 5
Views: 2017

Re: Dat file handled wrong

I opened urutu_main.dat in my custom model viewer for windows, and everything seemed in order in regard to the faces. My program uses a custom parser that should be less than robust for faulty dat files, so im not sure it is the dat file. My model viewer can be found here.. http://www.box.net/shared...
by Frame
Thu Aug 11, 2011 9:11 pm
Forum: Outworld
Topic: sister in law has a problem on a MAC..
Replies: 1
Views: 892

sister in law has a problem on a MAC..

Hi, i know that many of you are Mac users, and my sister in law's boyfreind bought this Imac powerpc something, where upon he recently installed some OS called OSX leopard, in an effort to wipe the computer totally. I do not know any version numbers or the type of the imac. But these can be obtained...
by Frame
Mon Jul 25, 2011 12:49 am
Forum: Discussion
Topic: Screenshots
Replies: 6856
Views: 2058003

Re: Screenshots

Still working, got the flashers light just right, the dock lights to yellow still though, working on that... added positional Audio, when its to your left the sounds comes from left and right, and in front and rear.. and taking into account that the player can switch viewport this shifting his ear p...
by Frame
Sat Jul 23, 2011 7:08 pm
Forum: Testing and Bug reports
Topic: Framecallback runs while paused. Feature ? cosmetic bug ?
Replies: 6
Views: 2789

Re: Framecallback runs while paused. Feature ? cosmetic bug

Thanks Thargoid, i cannot however find any documentation on the wiki, nor on BB, I have slight memory of it being announced.. CommenSenseOTB: i'm still thinking, i mean, i know I have been gone for a while, but that was due to double crashing HDDs.. I mean I already gave control away for the Rock He...
by Frame
Sat Jul 23, 2011 6:24 pm
Forum: Testing and Bug reports
Topic: Framecallback runs while paused. Feature ? cosmetic bug ?
Replies: 6
Views: 2789

Framecallback runs while paused. Feature ? cosmetic bug ?

Testing Framecallbacks for the polaris animated Turrets, and i noticed that the the framecallback ofcourse runs while the game is paused, however that means anything i put into a call back funtion would run while the game is paused, even turret rotating and/or tracking, even the spawning of turrets ...
by Frame
Sun Jul 17, 2011 9:53 pm
Forum: Discussion
Topic: Screenshots
Replies: 6856
Views: 2058003

Re: Screenshots

almost finished with placing and rotating turrets, after that a bit of scripting making the turrets fire Plasma Pulse Weaponry, incl the animation of rotating turrets when the player is near.. conversion table is for each x,y,z coordinate X=-X, Y = Z, Z=-Y, which is why it takes so long to place thi...
by Frame
Sun Jul 17, 2011 12:15 am
Forum: Testing and Bug reports
Topic: Flasher setting causing a CTD on windows (solved)
Replies: 3
Views: 1373

Re: Flasher setting causing a CTD on windows 1.75.3(and 1.75

Ahruman wrote:
Frame wrote:
Now before i go post it as a bug, is it me that is setting up the array wrong ?
Yes; it should be an array of arrays of numbers (or other colour specifiers), not an array of strings. Of course, it shouldn’t crash whatever you give it.

Edit: fixed in r4582.
Ninjaed :-)
by Frame
Sat Jul 16, 2011 11:48 pm
Forum: Testing and Bug reports
Topic: Flasher setting causing a CTD on windows (solved)
Replies: 3
Views: 1373

Flasher setting causing a CTD on windows (solved)

I tried to use a colors array for flashers like this on 1.75.3 { type = flasher; size = 30; colors = ("1,1,1,1","1,1,1,1","1,1,1,1"); frequency = 1; phase = -10; position =(-55.161,449.19,1201.008); } That however will crash Oolite.. I Tried shifting it its position in ...
by Frame
Sat Jul 16, 2011 11:39 pm
Forum: Testing and Bug reports
Topic: Planet/cloud rendering bug
Replies: 5
Views: 1970

Re: Planet/cloud rendering bug

I often see problems with the cloud layer on a textured planet that does not have a cube map..(never tried a cube map yet) like here http://i304.photobucket.com/albums/nn180/Frame_2/th_EarthCloudLayerStarlike.png Sometimes it works and the cloud layer is generated ok... but i cannot figure why other...
by Frame
Sat Jul 16, 2011 11:16 pm
Forum: Expansion Pack
Topic: Rock Hermit Locator add on
Replies: 99
Views: 46053

Re: Rock Hermit Locator add on

On the issue of Rock Hermit Locator OXP, the cost of the equipment (15,000 credits) is really an extravagance for what you get. For the cost of 2 1/2 military lasers, you get a locator for Rock Hermits, which tend to be almost entirely along the space lane between witchpoint beacon and planet, whic...
by Frame
Mon Jul 11, 2011 2:40 pm
Forum: Discussion
Topic: Feature requests for Oolite 2.0
Replies: 123
Views: 36942

Re: Feature requests for Oolite 2.0

Articulated Turrets... instead/complementing ball turrets