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- Fri Aug 19, 2011 8:30 pm
- Forum: Testing and Bug reports
- Topic: in game naming via Equipment.oxp Cosmetic Oxp Editing bug
- Replies: 1
- Views: 997
in game naming via Equipment.oxp Cosmetic Oxp Editing bug
I just noted that if you rename the lasers, just the name, not the key, for example rename the "Pulse Laser" to "Light rail gun", it shows up correctly in the buy Equipment list as a light rail gun, but when you have to choose the viewport it has to occupy it says Pulse/beam/mili...
- Fri Aug 19, 2011 10:13 am
- Forum: Suggestion Box
- Topic: Cursor Resets to Current Position in short range chart..
- Replies: 2
- Views: 2560
Cursor Resets to Current Position in short range chart..
In the classic Elite the cursor could move outside short range box without being re-centered each time you entered the short range chart.. I suppose the reason for this centering is in short of a "home" button that in classic Elite re-centered the cursor at the current position. It is not ...
- Fri Aug 19, 2011 9:36 am
- Forum: Discussion
- Topic: SON OF A B...
- Replies: 6
- Views: 1784
Re: SON OF A B...
Yes I know the setiment exactly, though I don't think ECM would have helped you in this case. Cargo pods ain't missiles as such. Though they have been known to be used as such in other instances. I think he meant in fact that one of the cargo pods was indeed a Missile, its cyan color masked by lots...
- Tue Aug 16, 2011 8:39 pm
- Forum: Testing and Bug reports
- Topic: Rock Hermit ships not Clean/Offender/Fugitive?!
- Replies: 7
- Views: 1734
Re: Rock Hermit ships not Clean/Offender/Fugitive?!
To avoid showing bounties for asteroids, we discussed this a while back.. in the bounty scanner thread..Switeck wrote:Bounty Scanner is not reporting a bounty on them, which it doesn't seem to do for bounties between 0 and 1 credit.
What's going on?!
- Tue Aug 16, 2011 8:21 pm
- Forum: Testing and Bug reports
- Topic: Dat file handled wrong
- Replies: 5
- Views: 2017
Re: Dat file handled wrong
I opened urutu_main.dat in my custom model viewer for windows, and everything seemed in order in regard to the faces. My program uses a custom parser that should be less than robust for faulty dat files, so im not sure it is the dat file. My model viewer can be found here.. http://www.box.net/shared...
- Thu Aug 11, 2011 9:11 pm
- Forum: Outworld
- Topic: sister in law has a problem on a MAC..
- Replies: 1
- Views: 892
sister in law has a problem on a MAC..
Hi, i know that many of you are Mac users, and my sister in law's boyfreind bought this Imac powerpc something, where upon he recently installed some OS called OSX leopard, in an effort to wipe the computer totally. I do not know any version numbers or the type of the imac. But these can be obtained...
- Mon Jul 25, 2011 12:49 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6856
- Views: 2058003
Re: Screenshots
Still working, got the flashers light just right, the dock lights to yellow still though, working on that... added positional Audio, when its to your left the sounds comes from left and right, and in front and rear.. and taking into account that the player can switch viewport this shifting his ear p...
- Sat Jul 23, 2011 7:08 pm
- Forum: Testing and Bug reports
- Topic: Framecallback runs while paused. Feature ? cosmetic bug ?
- Replies: 6
- Views: 2789
Re: Framecallback runs while paused. Feature ? cosmetic bug
Thanks Thargoid, i cannot however find any documentation on the wiki, nor on BB, I have slight memory of it being announced.. CommenSenseOTB: i'm still thinking, i mean, i know I have been gone for a while, but that was due to double crashing HDDs.. I mean I already gave control away for the Rock He...
- Sat Jul 23, 2011 6:24 pm
- Forum: Testing and Bug reports
- Topic: Framecallback runs while paused. Feature ? cosmetic bug ?
- Replies: 6
- Views: 2789
Framecallback runs while paused. Feature ? cosmetic bug ?
Testing Framecallbacks for the polaris animated Turrets, and i noticed that the the framecallback ofcourse runs while the game is paused, however that means anything i put into a call back funtion would run while the game is paused, even turret rotating and/or tracking, even the spawning of turrets ...
- Sun Jul 17, 2011 9:53 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6856
- Views: 2058003
Re: Screenshots
almost finished with placing and rotating turrets, after that a bit of scripting making the turrets fire Plasma Pulse Weaponry, incl the animation of rotating turrets when the player is near.. conversion table is for each x,y,z coordinate X=-X, Y = Z, Z=-Y, which is why it takes so long to place thi...
- Sun Jul 17, 2011 12:15 am
- Forum: Testing and Bug reports
- Topic: Flasher setting causing a CTD on windows (solved)
- Replies: 3
- Views: 1373
Re: Flasher setting causing a CTD on windows 1.75.3(and 1.75
NinjaedAhruman wrote:Yes; it should be an array of arrays of numbers (or other colour specifiers), not an array of strings. Of course, it shouldn’t crash whatever you give it.Frame wrote:Now before i go post it as a bug, is it me that is setting up the array wrong ?
Edit: fixed in r4582.
![Smile :-)](./images/smilies/icon_smile.gif)
- Sat Jul 16, 2011 11:48 pm
- Forum: Testing and Bug reports
- Topic: Flasher setting causing a CTD on windows (solved)
- Replies: 3
- Views: 1373
Flasher setting causing a CTD on windows (solved)
I tried to use a colors array for flashers like this on 1.75.3 { type = flasher; size = 30; colors = ("1,1,1,1","1,1,1,1","1,1,1,1"); frequency = 1; phase = -10; position =(-55.161,449.19,1201.008); } That however will crash Oolite.. I Tried shifting it its position in ...
- Sat Jul 16, 2011 11:39 pm
- Forum: Testing and Bug reports
- Topic: Planet/cloud rendering bug
- Replies: 5
- Views: 1970
Re: Planet/cloud rendering bug
I often see problems with the cloud layer on a textured planet that does not have a cube map..(never tried a cube map yet) like here http://i304.photobucket.com/albums/nn180/Frame_2/th_EarthCloudLayerStarlike.png Sometimes it works and the cloud layer is generated ok... but i cannot figure why other...
- Sat Jul 16, 2011 11:16 pm
- Forum: Expansion Pack
- Topic: Rock Hermit Locator add on
- Replies: 99
- Views: 46053
Re: Rock Hermit Locator add on
On the issue of Rock Hermit Locator OXP, the cost of the equipment (15,000 credits) is really an extravagance for what you get. For the cost of 2 1/2 military lasers, you get a locator for Rock Hermits, which tend to be almost entirely along the space lane between witchpoint beacon and planet, whic...
- Mon Jul 11, 2011 2:40 pm
- Forum: Discussion
- Topic: Feature requests for Oolite 2.0
- Replies: 123
- Views: 36942
Re: Feature requests for Oolite 2.0
Articulated Turrets... instead/complementing ball turrets