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by Frame
Wed Dec 14, 2011 5:36 pm
Forum: Expansion Pack
Topic: Save Anywhere
Replies: 15
Views: 5712

Re: Save Anywhere

had a look , and there where more deprecation's than what CommonSenseOTB has listed on the wiki. There is a lot of things going on in the background, that while on the surface seems to work fine, saved surroundings will spawn incorrectly due to deprecation of != in favor of !== . While I am at it, i...
by Frame
Wed Dec 14, 2011 4:05 pm
Forum: Expansion Pack
Topic: Save Anywhere
Replies: 15
Views: 5712

Re: Save Anywhere

Hmm, I'll take a look at the fix..

so cool down plz...

Cheers Frame..
by Frame
Tue Nov 22, 2011 8:28 pm
Forum: Expansion Pack
Topic: IFF add on OXP.. Bounty Information
Replies: 74
Views: 54078

Re: IFF add on OXP.. Bounty Information

Just a Quick note... 4100 downloads, hope all is well.. Please remember to report bugs..

Cheers Frame...
by Frame
Sun Nov 20, 2011 11:57 pm
Forum: Testing and Bug reports
Topic: Freeze:Equipment Price & like Ship Price Calculations 1.75.3
Replies: 7
Views: 1975

Freeze:Equipment Price & like Ship Price Calculations 1.75.3

during my testing, in order to test Equipment fast and being a skint ;-) i set some equipment to cost 0 credits.. on Oolite 1.75.3 I set a single ship to be able to have this Equipment, called the constrictor X, now renamed ConstrictorBugHUNTER I did it like this... equipment.plist ( ( 2, 9, "B...
by Frame
Fri Sep 30, 2011 6:21 pm
Forum: Discussion
Topic: Screenshots
Replies: 6856
Views: 2058094

Re: Screenshots

or use thumbnail pictures, plenty of sites offer that functionality...
by Frame
Fri Sep 02, 2011 11:33 am
Forum: Testing and Bug reports
Topic: Vector3D & Quaternion 1.75.3, odd results.
Replies: 9
Views: 2435

Re: Vector3D & Quaternion 1.75.3, odd results.

nice!!, also i found my error and corrected it, and now got a visual tracking base turret with a corresponding vertical barrel tracking hostile ships. Barrel seems to go a bit off target though, it may need a tighter tolerance in dot product, that is now +- 80. adding its weapons now.. *ordinary pla...
by Frame
Thu Sep 01, 2011 5:45 pm
Forum: Testing and Bug reports
Topic: Vector3D & Quaternion 1.75.3, odd results.
Replies: 9
Views: 2435

Re: Vector3D & Quaternion 1.75.3, odd results.

I was just a bit focused on the wiki in the quaternion sections that incorrectly say q.rotate(0,1,0,Angle) should be q.rotate([0,1,0],Angle) correcting that now.. Cheers Frame Thank for correcting. At the time that part was written, it was correct, but it was now wrong after a change, a long time a...
by Frame
Tue Aug 30, 2011 7:52 pm
Forum: Testing and Bug reports
Topic: Vector3D & Quaternion 1.75.3, odd results.
Replies: 9
Views: 2435

Re: Vector3D & Quaternion 1.75.3, odd results.

oh again my mistake...

it should be

Code: Select all

kl = new Vector3D
kl = ([0,0,0])
then setting the vector is fine.. I was just a bit focused on the wiki in the quaternion sections that incorrectly say

Code: Select all

q.rotate(0,1,0,Angle)
should be

Code: Select all

q.rotate([0,1,0],Angle)
correcting that now..

Cheers Frame
by Frame
Tue Aug 30, 2011 6:29 pm
Forum: Testing and Bug reports
Topic: Vector3D & Quaternion 1.75.3, odd results.
Replies: 9
Views: 2435

Re: Vector3D & Quaternion 1.75.3, odd results.

surely i'm mistaking, in the above is probably fine as it seems i'm rotating my turrets the wrong way.. i should use turret.orientation = turret.orientation.rotate(turret.position.direction(),angle) I did fall upon this by scrutinizing the buoy repair code , as i went , i fugured, if the position is...
by Frame
Tue Aug 30, 2011 3:43 pm
Forum: Testing and Bug reports
Topic: Vector3D & Quaternion 1.75.3, odd results.
Replies: 9
Views: 2435

Vector3D & Quaternion 1.75.3, odd results.

using vector3D and Quaternions for my turrets for the Polaris class destroyer has revealed some odd behavior quaternion.rotateZ(angle) can be rotateY or rotateX instead, but it seems to rotate the quaternion about some to me undefinable axis doing this on screen via debug console seems to makes a ro...
by Frame
Sat Aug 27, 2011 3:09 pm
Forum: Discussion
Topic: Sticky Wiki
Replies: 21
Views: 6335

Re: Sticky Wiki

it seems to be down a lot.. wonder how come...

Cheers Frame
by Frame
Sat Aug 27, 2011 2:04 pm
Forum: Outworld
Topic: Diamond planet
Replies: 6
Views: 2707

Re: Dimond planet

Gimi wrote:
:shock: This looks like a good place to do some prospecting.

Gimi goes off to check his mining laser.

pssst... heading... dimond.. ;-)

a former star it seems.. uhmmm wonder how the gravity around a diamond star carcass would be, very strong i presume..
by Frame
Fri Aug 26, 2011 2:54 pm
Forum: Testing and Bug reports
Topic: this.shipDied event not triggering in 1.75.3
Replies: 7
Views: 1852

Re: this.shipDied event not triggering in 1.75.3

ahh thanks for clearing that up.

the missiles got a very limited lifespan, so i'll just trigger it via a timer...
by Frame
Fri Aug 26, 2011 1:07 pm
Forum: Testing and Bug reports
Topic: this.shipDied event not triggering in 1.75.3
Replies: 7
Views: 1852

this.shipDied event not triggering in 1.75.3

I'm trying to remove some frameCallBacks with the this.shipDied handler, for a missile ship script. this.shipDied = function(whom, why) { log("missile died because of "+whom+" by "+why) removeFrameCallback(this.paused); removeFrameCallback(this.detonate); } the log message never ...
by Frame
Sat Aug 20, 2011 11:36 pm
Forum: Discussion
Topic: Screenshots
Replies: 6856
Views: 2058094

Re: Screenshots

El Viejo wrote:
Mission: Classified System: Classified Station: Classified
perhaps a partially cloaked Liberator from blake 7 :)

Image