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- Fri Feb 17, 2012 10:30 pm
- Forum: Expansion Pack
- Topic: Introducing Commodity Calculator Version 1.0
- Replies: 17
- Views: 7870
Re: Introducing Commodity Calculator Version 1.0
I get it now, you mean Commodity prices are not Evenly distributed across the Economies, when price of example: Rich Industrials is so low that when it stepwise is lowered according to the formula & economy so when it hits 0 its flips and becomes approximately 102.. and vice versa, its hard to p...
- Fri Feb 17, 2012 9:48 pm
- Forum: Expansion Pack
- Topic: Introducing Commodity Calculator Version 1.0
- Replies: 17
- Views: 7870
Re: Introducing Commodity Calculator Version 1.0
I would not classify that as a bug, rather expected behavior. I think the main reason that some OXP stations got trouble with prices is because they do not understand how the commodity entries work.. Now with this tool, you can see the Maximum and Minimum Prices, even target such behavior, should it...
- Fri Feb 17, 2012 7:32 pm
- Forum: Expansion Pack
- Topic: Introducing Commodity Calculator Version 1.0
- Replies: 17
- Views: 7870
Re: Introducing Commodity Calculator Version 1.0
ok a bit of cross searching on your nick and "overflow" brought me to that constrores got that "overflow bug", which i think is fully intentional. Constores got some odd prices.. If i punch in the numbers for a constore Food Commodity I get this. http://i304.photobucket.com/album...
- Fri Feb 17, 2012 7:13 pm
- Forum: Expansion Pack
- Topic: Introducing Commodity Calculator Version 1.0
- Replies: 17
- Views: 7870
Re: Introducing Commodity Calculator Version 1.0
Looking good! :D I have one suggestion: the highest and lowest price alone can be deceitful because of the overflow issue. For instance, lowest = 1.2 and highest = 100.4 looks like an even distribution across the price range at first sight, but may actually be anything but. It could (and is likely ...
- Fri Feb 17, 2012 4:50 pm
- Forum: Expansion Pack
- Topic: Introducing Commodity Calculator Version 1.0
- Replies: 17
- Views: 7870
Introducing Commodity Calculator Version 1.0
I'm proud to present the Oolite Commodity Calculator A tool to calculate prices for your OXP station, or for where to head next planning your journey across the stars.. It comes with no instructions as for OXP developers it should be pretty straight forward and testing and practice makes perfect.. I...
- Wed Jan 11, 2012 8:38 pm
- Forum: Discussion
- Topic: Oops. I sold the cargo I was meant to deliver.
- Replies: 22
- Views: 11049
Re: Oops. I sold the cargo I was meant to deliver.
There is one misunderstanding here... this is in no way "Quick Docking", this is a station.dockPlayer() and there is no penalty upon docking.. There is however Penalty upon launching each launching takes 10 min. Only thing there is to do is to request thata launchPlayer(suppres timeloss:bo...
- Tue Jan 10, 2012 8:53 pm
- Forum: Discussion
- Topic: Oops. I sold the cargo I was meant to deliver.
- Replies: 22
- Views: 11049
Re: Oops. I sold the cargo I was meant to deliver.
I used to have a spotless reputation, but suddenly started to mysteriously miss long haul contracts - while still very far away... Eventually I got wise to the Save Anywhere bug that ate up time, but by then I was only doing opportunistic short hauls.? save anywhere bug that ate up time. ? AFAIK, d...
- Tue Jan 10, 2012 7:37 pm
- Forum: Outworld
- Topic: uGotToBeF...Kidding me..
- Replies: 0
- Views: 3787
uGotToBeF...Kidding me..
Got a New PC in the beginning of this year, and thought i try one of those new games, namely Battlefield 3.. Played through the the first part and that was so cool now this is OMG.... http://i304.photobucket.com/albums/nn180/Frame_2/th_UgotToBeFKiddingMewoohaaa.png http://i304.photobucket.com/albums...
- Sun Jan 08, 2012 1:21 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6856
- Views: 2057478
Re: Screenshots
960 or 1280... cant recall.. FPS was 16-20..
- Sun Jan 08, 2012 1:10 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6856
- Views: 2057478
- Mon Dec 26, 2011 7:01 pm
- Forum: Discussion
- Topic: New box domaine
- Replies: 9
- Views: 1940
Re: New box domaine
I thought that it would just redirect, they still "own" the net domain. U
- Wed Dec 21, 2011 12:22 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
- Replies: 227
- Views: 124260
Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.4.2 (20/11/
you should also check for "MoveToMainStation". "IDLE" seems self explanatory I'm writing a tweaked version as we speak, so you can suppress SA, if you need.. with [worldscript].suppress_save_anywhere. Set that to anything but false and it will not even show the Equipment trigger....
- Sun Dec 18, 2011 2:50 pm
- Forum: Discussion
- Topic: Just found this rather nice proceedurally generated world.
- Replies: 27
- Views: 5518
Re: Just found this rather nice proceedurally generated worl
You could with some effort do it rather easy , but it would never be feeling like FPS walking. you could even spawn a very large model and have frameCallbacks tie the player to the floor of the station and orientate him correctly so that it would feel like he was in a station. However, it would requ...
- Wed Dec 14, 2011 6:59 pm
- Forum: Expansion Pack
- Topic: Save Any Where OXP Version 3.2 [RELEASE]
- Replies: 104
- Views: 26852
- Wed Dec 14, 2011 6:35 pm
- Forum: Expansion Pack
- Topic: Save Anywhere
- Replies: 15
- Views: 5696
Re: Save Anywhere
in that case thank god for search and replace . Thanks Svengali...