Search found 1477 matches
- Fri Apr 16, 2010 10:49 am
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
- Fri Apr 16, 2010 9:42 am
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
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My first attempt to use the psylink time machine ended in disaster. Unfortunately I picked to link one of those very unfortunate people who ended up in a thargoid ambush right after their 2nd jump to isinor... getting to link up with a more wealthy jameson would be a great time saver.. Cheers Frame...
- Fri Apr 16, 2010 8:57 am
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
- Wed Apr 14, 2010 9:55 pm
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
It kinda ruins the advantage of a cloak though. Not really ... if you're under cloak, you wouldn't be able to use the Torus drive to get away from a non-cloaked ship, because it would be visible on your scanner and you'd be masslocked. And NPCs don't have a Torus drive, so it's moot as far as they'...
- Wed Apr 14, 2010 9:50 pm
- Forum: Testing and Bug reports
- Topic: RVN 3162 and Registration ID OXP
- Replies: 5
- Views: 871
- Tue Apr 13, 2010 6:15 pm
- Forum: Testing and Bug reports
- Topic: RVN 3162 and Registration ID OXP
- Replies: 5
- Views: 871
sure enough, the new PNG handling is not Superpng compliant, meaning that alpha channels, must be handled the difficult way that photoshop defaults too... running optipng causes odd results... in effect it means windows users cannot use photoshop to read png files, in regard to Oolite, to look at al...
- Tue Apr 13, 2010 5:14 pm
- Forum: Testing and Bug reports
- Topic: RVN 3162 and Registration ID OXP
- Replies: 5
- Views: 871
- Tue Apr 13, 2010 5:04 pm
- Forum: Testing and Bug reports
- Topic: RVN 3162 and Registration ID OXP
- Replies: 5
- Views: 871
- Tue Apr 13, 2010 4:59 pm
- Forum: Testing and Bug reports
- Topic: RVN 3162 and Registration ID OXP
- Replies: 5
- Views: 871
RVN 3162 and Registration ID OXP
I just updated to rvn 3162, and it seems it has
broken the Registration ID OXP positioning of the letters..
what has changed ?
Registration ID OXP link
http://www.box.net/shared/l0yu9ihdl2
broken the Registration ID OXP positioning of the letters..
what has changed ?
Registration ID OXP link
http://www.box.net/shared/l0yu9ihdl2
- Mon Apr 12, 2010 5:04 pm
- Forum: Testing and Bug reports
- Topic: NPCs and laser temperature
- Replies: 8
- Views: 1089
Re: NPCs and laser temperature
An issue which popped up in another thread prompts me to ask a question I had for a long time: How is laser temperature and overheating handled for NPCs? In the target inspector almost each shot brings the bar from 0 to 1, where it stays without dropping until the next shot is fired. There is no vi...
- Mon Apr 12, 2010 4:59 pm
- Forum: Suggestion Box
- Topic: custom scanner range again
- Replies: 5
- Views: 1092
- Sat Apr 10, 2010 11:36 am
- Forum: Suggestion Box
- Topic: custom scanner range again
- Replies: 5
- Views: 1092
any takers ? For the Player I can understand the need for a maximum range, however for the AI it is not Canon not having ships being able to target you beyond scanner range is I recall on the C64 being attacked by missiles when i attacked a ship beyond players scanner range.. as far as I can tell, i...
- Sun Apr 04, 2010 8:44 pm
- Forum: Suggestion Box
- Topic: custom scanner range again
- Replies: 5
- Views: 1092
custom scanner range again
seems with the AI trying to get as much distance between it and its target, very often these miss lose their targets, which is sort of pointless then.. For very large sluggish ships, this is even more true.. so i propose that scanner_range is yet again able to be set to larger than 25600 kms, and th...
- Sun Apr 04, 2010 5:02 pm
- Forum: Testing and Bug reports
- Topic: colour bug,
- Replies: 17
- Views: 1828
Works again... :D However Obj2DatTexNorm.py can sometimes generate the following C:\WorkArea\Ootilities>Obj2DatTexNorm.py DreadEngineLowerWing.obj converting... ['DreadEngineLowerWing.obj'] DreadEngineLowerWing.obj->dreadenginelowerwing.dat going to open material library file: ./DreadEngineLowerWing...
- Sun Apr 04, 2010 2:47 pm
- Forum: Testing and Bug reports
- Topic: colour bug,
- Replies: 17
- Views: 1828
http://www.box.net/shared/4lv7hobkoy
The models converted, by the old obj2dattex.py script..
however with the smooth section slightly modified to accomodate for 17 explicit smoothing groups.
I think the obj2dattex.py script in trunk is sufficient too..
The models converted, by the old obj2dattex.py script..
however with the smooth section slightly modified to accomodate for 17 explicit smoothing groups.
I think the obj2dattex.py script in trunk is sufficient too..