Search found 1477 matches
- Tue Apr 20, 2010 8:59 pm
- Forum: Suggestion Box
- Topic: Cloak & Dagger Mission
- Replies: 21
- Views: 3588
Regarding the Cougar, it is perfectly possible to do the following, as in to simulate a stealth ship, with the following weakness Target Lock ala missile lock is possible when the cougar is in front of your ship. It is not supposed to haunt the space lanes and should be only interested in attacking ...
- Mon Apr 19, 2010 10:30 am
- Forum: Suggestion Box
- Topic: Cloak & Dagger Mission
- Replies: 21
- Views: 3588
- Mon Apr 19, 2010 10:27 am
- Forum: Suggestion Box
- Topic: Cloak & Dagger Mission
- Replies: 21
- Views: 3588
Re: Cloak & Dagger Mission
... a stealth device as this come from the shape of the ship. ... I Would be willing to do it... However it would require some change to the code to make a new stealth ability. like has_stealth = yes; ... which should then not draw a lollipop on the scanner, like the cloaking device ... Erm ... the...
- Mon Apr 19, 2010 10:16 am
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
- Mon Apr 19, 2010 9:45 am
- Forum: Suggestion Box
- Topic: Cloak & Dagger Mission
- Replies: 21
- Views: 3588
Cloak & Dagger Mission
While I could perfectly easy for me to go ahead and create one myself as an OXP I feel that this should be included in vanilla Oolite as a mission, since it apparently appears in several versions of Oolite Starting with its mysterious appearance on the Commodore 64 Version. also because I have recon...
- Sun Apr 18, 2010 10:16 pm
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
Thanks ,
here is the OXP
it spawns a numb cougar outside the station
you need set oolite to draw wireframes from inside the options menu
in order to see the cockpit, and possibly the wireframe drawn exhaust of Elite C 64
http://www.box.net/shared/se1q37jjrb
here is the OXP
it spawns a numb cougar outside the station
you need set oolite to draw wireframes from inside the options menu
in order to see the cockpit, and possibly the wireframe drawn exhaust of Elite C 64
http://www.box.net/shared/se1q37jjrb
- Sun Apr 18, 2010 9:36 pm
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
the prongs are flat, I think this is a poly reducing effort, and they do end in a point... I traced them from vertex to vertex, and they only consist of 3 lines, meaning they have to end in a point... The vertex data is exact, while the faces are slightly modified to accomodate for the diffrences in...
- Sun Apr 18, 2010 9:19 pm
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
thanks i can now do better.. due to the fact that oolite draws in a different way than present day OpenGl and DirectX it got more faces than the original, namely 18 instead of 14.. anyway without futher due, here it is, the Elite C64 Cougar click thumb for orthographic blueprint http://i304.photobuc...
- Sun Apr 18, 2010 8:03 pm
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
regarding mass lock.. Elite c 64 is a bit different, it does not mass lock when you for example is pointing away from sun/planet and press J.. something similar should be possible with Oolite though.. it would make it easier to sun skim and stay in the same system, and quickly avoid cabin overheat, ...
- Sat Apr 17, 2010 7:00 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6875
- Views: 2098416
- Sat Apr 17, 2010 5:10 pm
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
I started looking around for insight into the machine code of the Elite game instead.. interestingly I found the digram and it matches Oolites Perfectly as it it should.. But.. I also found the vertex data :D.. This last ship is the cougar , however, not in the form we see it on the wiki.. I cannot ...
- Sat Apr 17, 2010 10:05 am
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
so i crossed into gal 1 from gal 8, so far no stealth ship.. but this also happened to me when i tried to get the stealth ship to come back.. I'm afraid that it might be a requirement to have a pulse laser as front laser like I did when I ran into it.. Therefore could not destroy it, however, couldn...
- Fri Apr 16, 2010 9:45 pm
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
On the C64 - Thargoids were always E-bomb proof - that was the point! I've still got a working C64 and the original Firebird Boxed cassette version of Elite - if only I had one of my ***ELITE*** ranked saved files from a commander in Galaxy eight! hmm cool.. I can provide you with a d64 file though...
- Fri Apr 16, 2010 7:22 pm
- Forum: Testing and Bug reports
- Topic: cloaked ships don't masslock you
- Replies: 71
- Views: 47054
30000 credits 16000 to go... :? uh whats that, infinite energy bombs... :D I think once I got 46000 credits, riedquat residents are going to see alot of fireworks in space :twisted: Edit: I made a profound discovery Thargoids are invulnerable to energy bombs :shock: it merely stuns them a bit, then ...
- Fri Apr 16, 2010 4:29 pm
- Forum: Outworld
- Topic: ashes to ashes
- Replies: 98
- Views: 16827