Search found 1477 matches

by Frame
Tue Apr 20, 2010 8:59 pm
Forum: Suggestion Box
Topic: Cloak & Dagger Mission
Replies: 21
Views: 3588

Regarding the Cougar, it is perfectly possible to do the following, as in to simulate a stealth ship, with the following weakness Target Lock ala missile lock is possible when the cougar is in front of your ship. It is not supposed to haunt the space lanes and should be only interested in attacking ...
by Frame
Mon Apr 19, 2010 10:30 am
Forum: Suggestion Box
Topic: Cloak & Dagger Mission
Replies: 21
Views: 3588

I think we've discussed the Scanner Jammer pretty exhaustively already. Les, feel free to have it fully functional in Oolite Extended. The "no lollipop on scanner" can be already achieved in trunk by setting scannerDisplayColor1 (and scannerDisplayColor2, for extra certainty) to [0,0,0,0]...
by Frame
Mon Apr 19, 2010 10:27 am
Forum: Suggestion Box
Topic: Cloak & Dagger Mission
Replies: 21
Views: 3588

Re: Cloak & Dagger Mission

... a stealth device as this come from the shape of the ship. ... I Would be willing to do it... However it would require some change to the code to make a new stealth ability. like has_stealth = yes; ... which should then not draw a lollipop on the scanner, like the cloaking device ... Erm ... the...
by Frame
Mon Apr 19, 2010 10:16 am
Forum: Testing and Bug reports
Topic: cloaked ships don't masslock you
Replies: 71
Views: 47054

I'm so sorry i made a mistake. Not the first and not the last :? The Different way Elite draws have confused me... I retraced the faces... This is how it should look, the "prongs" do end in a point, but is also attached to the hull at the front... Thank you DaddyHoggy for keeping me at the...
by Frame
Mon Apr 19, 2010 9:45 am
Forum: Suggestion Box
Topic: Cloak & Dagger Mission
Replies: 21
Views: 3588

Cloak & Dagger Mission

While I could perfectly easy for me to go ahead and create one myself as an OXP I feel that this should be included in vanilla Oolite as a mission, since it apparently appears in several versions of Oolite Starting with its mysterious appearance on the Commodore 64 Version. also because I have recon...
by Frame
Sun Apr 18, 2010 10:16 pm
Forum: Testing and Bug reports
Topic: cloaked ships don't masslock you
Replies: 71
Views: 47054

Thanks ,

here is the OXP

it spawns a numb cougar outside the station
you need set oolite to draw wireframes from inside the options menu
in order to see the cockpit, and possibly the wireframe drawn exhaust of Elite C 64

http://www.box.net/shared/se1q37jjrb
by Frame
Sun Apr 18, 2010 9:36 pm
Forum: Testing and Bug reports
Topic: cloaked ships don't masslock you
Replies: 71
Views: 47054

the prongs are flat, I think this is a poly reducing effort, and they do end in a point... I traced them from vertex to vertex, and they only consist of 3 lines, meaning they have to end in a point... The vertex data is exact, while the faces are slightly modified to accomodate for the diffrences in...
by Frame
Sun Apr 18, 2010 9:19 pm
Forum: Testing and Bug reports
Topic: cloaked ships don't masslock you
Replies: 71
Views: 47054

thanks i can now do better.. due to the fact that oolite draws in a different way than present day OpenGl and DirectX it got more faces than the original, namely 18 instead of 14.. anyway without futher due, here it is, the Elite C64 Cougar click thumb for orthographic blueprint http://i304.photobuc...
by Frame
Sun Apr 18, 2010 8:03 pm
Forum: Testing and Bug reports
Topic: cloaked ships don't masslock you
Replies: 71
Views: 47054

regarding mass lock.. Elite c 64 is a bit different, it does not mass lock when you for example is pointing away from sun/planet and press J.. something similar should be possible with Oolite though.. it would make it easier to sun skim and stay in the same system, and quickly avoid cabin overheat, ...
by Frame
Sat Apr 17, 2010 7:00 pm
Forum: Discussion
Topic: Screenshots
Replies: 6875
Views: 2098416

:D Wonderfull
by Frame
Sat Apr 17, 2010 5:10 pm
Forum: Testing and Bug reports
Topic: cloaked ships don't masslock you
Replies: 71
Views: 47054

I started looking around for insight into the machine code of the Elite game instead.. interestingly I found the digram and it matches Oolites Perfectly as it it should.. But.. I also found the vertex data :D.. This last ship is the cougar , however, not in the form we see it on the wiki.. I cannot ...
by Frame
Sat Apr 17, 2010 10:05 am
Forum: Testing and Bug reports
Topic: cloaked ships don't masslock you
Replies: 71
Views: 47054

so i crossed into gal 1 from gal 8, so far no stealth ship.. but this also happened to me when i tried to get the stealth ship to come back.. I'm afraid that it might be a requirement to have a pulse laser as front laser like I did when I ran into it.. Therefore could not destroy it, however, couldn...
by Frame
Fri Apr 16, 2010 9:45 pm
Forum: Testing and Bug reports
Topic: cloaked ships don't masslock you
Replies: 71
Views: 47054

On the C64 - Thargoids were always E-bomb proof - that was the point! I've still got a working C64 and the original Firebird Boxed cassette version of Elite - if only I had one of my ***ELITE*** ranked saved files from a commander in Galaxy eight! hmm cool.. I can provide you with a d64 file though...
by Frame
Fri Apr 16, 2010 7:22 pm
Forum: Testing and Bug reports
Topic: cloaked ships don't masslock you
Replies: 71
Views: 47054

30000 credits 16000 to go... :? uh whats that, infinite energy bombs... :D I think once I got 46000 credits, riedquat residents are going to see alot of fireworks in space :twisted: Edit: I made a profound discovery Thargoids are invulnerable to energy bombs :shock: it merely stuns them a bit, then ...
by Frame
Fri Apr 16, 2010 4:29 pm
Forum: Outworld
Topic: ashes to ashes
Replies: 98
Views: 16827

just heard, its not getting any better the next 18 hours, so you better head off for alternative transport methods...

18:30 GMT+1

16.04.2004

dd/mm/yy