Sorry ?DaddyHoggy wrote:You forgot to add - IANAL - at the end of that (unless you are)
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Search found 1477 matches
- Sat Aug 14, 2010 8:19 pm
- Forum: Expansion Pack
- Topic: HAS ANY ONE TRIED SPORE
- Replies: 15
- Views: 3715
- Sat Aug 14, 2010 8:12 pm
- Forum: Expansion Pack
- Topic: HAS ANY ONE TRIED SPORE
- Replies: 15
- Views: 3715
if you can export it from 3DSMax into an OBJ format, then yes, you can use the Python routines etc to get the model into Oolite format etc. You can, OBJ is part of standard export format that comes with max, it can also import these, however you need to be aware of the geometry options parameters o...
- Fri Jul 30, 2010 11:53 am
- Forum: Expansion Pack
- Topic: System Demux
- Replies: 54
- Views: 15958
Sorry, but no. If those are different scripts, they’ll be different this objects, and there can be no conflict. The apparent fix is a coincidence. Any actual information about the crash would be welcome. After a good nights sleep, it seems has nothing to do with the timers, I'm struggling to reprod...
- Thu Jul 29, 2010 10:44 pm
- Forum: Expansion Pack
- Topic: System Demux
- Replies: 54
- Views: 15958
okay, I'm on my way to bed, ill try to reproduce it tomorrow , and if successfully ill PM you download instructions and exact steps on how to reproduce it.. BTW kopparberg is one little city in full decline :-(.. and dear lord do I really come to have a new favoured hate insect knots (knotter in Dan...
- Thu Jul 29, 2010 9:51 pm
- Forum: Expansion Pack
- Topic: System Demux
- Replies: 54
- Views: 15958
about all this conflicting I have just been having repetitive OXP crashes, with no error log, so after hours of back tracing I found it to be two timers, each attached to their own ship entry in the same shipdata.plist file, and each residing in a different script file of the js kind, but in the sam...
- Sun Jul 11, 2010 10:33 am
- Forum: Expansion Pack
- Topic: Save Any Where OXP Version 3.2 [RELEASE]
- Replies: 104
- Views: 26915
So I'm getting ready for a new release of Save Anywhere., I have it in working order. but is prosponing a release for a little week.. so that you can voice in your opinions and suggestions Things that has been changed.. Oolite 1.74 compatibility Oolite 1.75 Pre-compatibility Oolite Pre 1.74 incompat...
- Sat Jul 10, 2010 11:42 pm
- Forum: Testing and Bug reports
- Topic: Pause Screen and Save Screen not triggering guiChange
- Replies: 2
- Views: 642
- Sat Jul 10, 2010 1:09 pm
- Forum: Testing and Bug reports
- Topic: Pause Screen and Save Screen not triggering guiChange
- Replies: 2
- Views: 642
Pause Screen and Save Screen not triggering guiChange
While i cannot log into the bug report. site...
guiChange has stopped somewhere since 1.71, in regard to the save screen...
guiChange do not trigger when entering that, or pause mode.
Cheers Frame
guiChange has stopped somewhere since 1.71, in regard to the save screen...
guiChange do not trigger when entering that, or pause mode.
Cheers Frame
- Fri Jul 02, 2010 6:08 pm
- Forum: Expansion Pack
- Topic: IFF add on OXP.. Bounty Information
- Replies: 74
- Views: 54104
Version 2.0 This large increment in version numbers is due to the fact that Bounty hunter 2.0 is not backward compatible with pre 1.74 Oolite releases, but has been primed more towards performance and therefore needless checks ensuring pre 1.74 compatibility was scrapped.. Download 2.0 here http://w...
- Sat May 15, 2010 7:14 pm
- Forum: Suggestion Box
- Topic: big fuel tanks
- Replies: 10
- Views: 2224
IIRC that fuel tank has several limitations. like it only holds like 3 ly worth of fuel, and when it's empty, it can't be refilled, correct? not exactly what i had in mind. It's possible to script an external fuel tank that holds 7 ly. of fuel, or an internal tank that holds as much fuel as you wan...
- Fri May 14, 2010 9:56 pm
- Forum: Outworld
- Topic: Portal (by Valve) available for free until the 24th!
- Replies: 10
- Views: 3309
Re: Portal (by Valve) available for free until the 24th!
there's no recommended specs on that page though but i imagine you'd need a fairly speedy gaming computer and a fairly big download limit on your broadba1nd PC Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® Vista/XP/2000, Mouse, Keyboard...
- Thu May 13, 2010 9:07 pm
- Forum: Expansion Pack
- Topic: Random Docking Music OXP
- Replies: 43
- Views: 14705
minor problem. When the station refuses to issue docking clearence, the docking computer turns off, however the music keeps on playing.. going to be fixed in next version.. I am not sure if this is a bug in your code, or if its an Oolite bug. When the player is fugitive, the station generates a DOC...
- Wed May 12, 2010 11:57 pm
- Forum: Expansion Pack
- Topic: Random Docking Music OXP
- Replies: 43
- Views: 14705
- Wed May 12, 2010 11:46 pm
- Forum: Expansion Pack
- Topic: Random Docking Music OXP
- Replies: 43
- Views: 14705
Oxp now has version 1.01 Same download location as before.. Am going to update the wiki page for this, but can you confirm which download locations have been updated? I assume you've updated the RAR archive, however what about the ZIP? Thanks, it is the same download location.. its now a zip file i...
- Wed May 12, 2010 10:05 pm
- Forum: Expansion Pack
- Topic: Random Docking Music OXP
- Replies: 43
- Views: 14705
as per copyrigt discussion, the file that may have been violating copyright has been removed from the oxp, and a file with a createtive commons license has been inserted instead... Oxp now has version 1.01 people with 1.00 do not really need to download, but are encouraged to delete the file for whi...