@Commander McLane
aye the 2d docking bay on the C=64 made it a bit more challenging...
however i once docked backwards facing the planet since you couldnt stand complete still on the C=64 version...
any fictional spectators would have siad... show off ^^
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More details in this thread.
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Search found 1477 matches
- Sat Jun 02, 2007 9:36 pm
- Forum: Discussion
- Topic: docking puters
- Replies: 28
- Views: 10738
- Sat Jun 02, 2007 8:46 pm
- Forum: Outworld
- Topic: Soccer match Denmark VS Sweden
- Replies: 5
- Views: 5137
Soccer match Denmark VS Sweden
stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid...
- Sat Jun 02, 2007 6:57 pm
- Forum: Discussion
- Topic: Art Request: Question mark
- Replies: 10
- Views: 3629
Me to the rescue.... perhaps
http://home20.inet.tele.dk/dp1974/Questionmark1.rar
Two models, since its more than 512 faces that is currently supported by 1.68
i know the new limit will be 800, this model is about 752 or something...
Cheers Frame
http://home20.inet.tele.dk/dp1974/Questionmark1.rar
Two models, since its more than 512 faces that is currently supported by 1.68
i know the new limit will be 800, this model is about 752 or something...
Cheers Frame
- Sat Jun 02, 2007 12:46 pm
- Forum: Discussion
- Topic: Trumbles - I hate those things!
- Replies: 77
- Views: 30544
- Sat Jun 02, 2007 11:56 am
- Forum: Suggestion Box
- Topic: Dogfight AI
- Replies: 8
- Views: 5414
Re: Dogfight AI
Please, can someone tweak the NPC AI? this "fight at full injection speed" is really REALLY hacking me off. the amount of times i've had long hard fought battles, scooped a belly full of cargo then been blatted out of existence by some Asp/FdL tw@ who runs the entire battle at full burn i...
- Sat Jun 02, 2007 11:43 am
- Forum: Discussion
- Topic: Trumbles - I hate those things!
- Replies: 77
- Views: 30544
- Fri Jun 01, 2007 8:03 pm
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4940
- Views: 782058
- Fri Jun 01, 2007 3:10 pm
- Forum: Discussion
- Topic: docking puters
- Replies: 28
- Views: 10738
If you trade in your tradeship for a smallish Adder or so, you can make the docking 'slit' at almost 90degree angle while at injectionspeed! ;) oright open docking bays, and in comes an Adder at injector speed, would make a rather mess ehh on the inside of the station. Weird though, im almost 100% ...
- Mon May 28, 2007 9:16 pm
- Forum: Discussion
- Topic: Black Monks - what are they for?
- Replies: 20
- Views: 8010
Pop Quiz: I take out a loan with the blank monks, then uninstall the black monk OXP. what do you do? what do you do? Do you find yourself with a 20K loan and no one who wants it back? or do you crash life the universe and everything? you cheat ;-) And before you know it, a singularity will appear i...
- Mon May 28, 2007 2:31 pm
- Forum: Oolite-Mac
- Topic: Oolite test release 1.68
- Replies: 53
- Views: 50227
Custsounds is by, er, someone other than Giles. :-) ohh i assumed it was giles since i have a read file in the directory with this This sound pack is an expansion to OOLITE, a Space Trading Game, Written by Giles WIlliams. It is a work in progess, and more of an example of the endles possibilities ...
- Mon May 28, 2007 2:32 am
- Forum: Oolite-Mac
- Topic: Oolite test release 1.68
- Replies: 53
- Views: 50227
Don't know if this is something that has been introduced in this version or if it has always been there but I thought I would offer my opinion on the music that starts if you lock a missile onto a target. In most combat situations, I don't even bother locking a missile on to a target and therefore ...
- Sun May 27, 2007 1:07 pm
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4940
- Views: 782058
- Thu May 24, 2007 11:06 pm
- Forum: Testing and Bug reports
- Topic: Magic Refueling bug, cause (maybe found)
- Replies: 2
- Views: 2403
Magic Refueling bug, cause (maybe found)
When i first played oolite i started out with 1.65 I then offcourse installed the 1.68 test version installer found in the PC section.. Im not particulary sure what happend, but here goes... i recently did a fresh install of oolite 1.68, i noted the difference of the directory structure at once.. No...
- Thu May 24, 2007 10:22 pm
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4940
- Views: 782058
- Wed May 23, 2007 7:38 pm
- Forum: Discussion
- Topic: Mutabilis Chapter Four
- Replies: 19
- Views: 9450