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by Frame
Fri Jun 15, 2007 6:04 pm
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 29916

im not sure if this, but afaik, Q-bombs was included after the Status Quo fan fiction novel that described how a Q-bomb works... So if that is the case, the Q-bomb should not work at all in orbit around planet since the planets mass allways locks your witchdrive, which means we are inside the planet...
by Frame
Fri Jun 15, 2007 5:57 pm
Forum: Expansion Pack
Topic: The Dream Team - Revisited
Replies: 195
Views: 75094

Captain Hesperus wrote:
Frame wrote:
yeah i´m working on a cobra update, but have come to the same conclusion..
Looks like it should be in Stargate.....

Captain Hesperus
That is the sort of remark i hate :-)..

Good thing or bad thing ?...
by Frame
Fri Jun 15, 2007 3:11 pm
Forum: Expansion Pack
Topic: The Dream Team - Revisited
Replies: 195
Views: 75094

then worked out that with the Cobra, less is more. I settled on basically very few changes...ah, look for yerself... yeah i´m working on a cobra update, but have come to the same conclusion.. Here is a pic as a link, dont mind the name of the vessel.. since it is a WIP http://home20.inet.tele.dk/dp...
by Frame
Wed Jun 13, 2007 2:50 pm
Forum: Discussion
Topic: Greetings of a newbie
Replies: 13
Views: 5280

Commander McLane wrote:

@ Frame: So, are you bright or scandinavian? :oops:
Scandinavian and old and slow ;-), sort like that lazy programmer :D
by Frame
Tue Jun 12, 2007 6:37 pm
Forum: Discussion
Topic: Greetings of a newbie
Replies: 13
Views: 5280

Guys, I worked now in the oil and gas exploration business and I am posted in a remote place in Africa. Do not expect me to develop ANYTHING ! I leave this to young, bright and scandinavian genius. Good luck for them. i fufill one of the requirements... young however... thats the trouble... 33 and ...
by Frame
Mon Jun 11, 2007 10:37 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 782290

https://bb.oolite.space/profile.php? ... ile&u=1771


links to file of unknown origin, mediafile of some sort
by Frame
Mon Jun 11, 2007 8:57 pm
Forum: Discussion
Topic: Hey there, hi, hello... uh, again.
Replies: 24
Views: 9220

ummm... huh? the entire object can rotate around its y axis. while the barrel-object needs to rotate around any defined axis relative to the turretobject's orientation. Bingo... However... i´m pretty sure if it where so easy... why did they put limitations on turret behaviours in Freespace 2.. Beca...
by Frame
Mon Jun 11, 2007 5:54 pm
Forum: Suggestion Box
Topic: Psychedelic rings are ugly
Replies: 9
Views: 8565

Re: Psychedelic rings are ugly

Hey all. I'm a returning player after taking a break from Oolite. Now that I'm back I thought I also could participate in the forum. First of all I have a very important wish. Well, I love every single aspect of Oolite. I like the gameplay, the style and the graphics. How couldn't I? It all follows...
by Frame
Mon Jun 11, 2007 5:51 pm
Forum: Expansion Pack
Topic: customsound.oxp (PC 1.68)
Replies: 2
Views: 3912

Re: customsound.oxp (PC 1.68)

The customsound.oxp includes the file fuel-injection-on.ogg but it doesn't play when activating the fuel injectors. Is it not implemented yet or is it a bug? works quite fine here with oolite 1.68.. PC version. However there is just a sound of angels humming or something in a very bad loop.. so you...
by Frame
Mon Jun 11, 2007 5:47 pm
Forum: Discussion
Topic: Hey there, hi, hello... uh, again.
Replies: 24
Views: 9220

It would be desireable to have a general mechanism for such turrets built into the game, but I can’t promise anything. Since i have never seriously looked upon code that reflects a 3d world enviroment such as oolite and opengl and DirectX i can´t tell exactly why.. but here comes I do know that In ...
by Frame
Mon Jun 11, 2007 4:22 pm
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86478

creating a seperate subgame on the oolite engine for the purposes of playing two save games against eachother in a deathmatch environment to test piloting skills and ship customization wouldn't be that difficult to do, i imagine. okay let me just list the "not so difficults" Networking Co...
by Frame
Sun Jun 10, 2007 8:41 pm
Forum: Expansion Pack
Topic: Somthing i´m working on (warning image heavy thread)
Replies: 75
Views: 39285

Image

WIP = Work in Progress

Added new texture and specularity map
by Frame
Sun Jun 10, 2007 1:14 pm
Forum: Outworld
Topic: Elite and similar games
Replies: 89
Views: 66234

No game has come close.. Eve is cool, but thats it... the relentless training of skills into obscurity is a complete turn off for me... Learning by doing is what Elite was about.. Eve is about Learn by training your skills.. Eve is for people with LOTS of time on their hands, Granted you can train o...
by Frame
Sat Jun 09, 2007 2:50 pm
Forum: Expansion Pack
Topic: Somthing i´m working on (warning image heavy thread)
Replies: 75
Views: 39285

The Scalett now has a specular map... its way better ingame, stills dont do it justice



Image
by Frame
Fri Jun 08, 2007 11:04 pm
Forum: Discussion
Topic: Confusion ahoy
Replies: 23
Views: 9379

[oldguymode] Meh! Only when the viewscreens were still monochrome though, youth today has it easy distinguising between the surface of a planet from the starry blackness of space. (Or station docks for that matter) [/oldguymode] Oh By the way Next week I will... {"Arnouds_life" = { condit...