Search found 1477 matches

by Frame
Fri Jul 06, 2007 1:04 pm
Forum: Expansion Pack
Topic: Somthing i´m working on (warning image heavy thread)
Replies: 75
Views: 39619

yeah i know, but at least it worked in 1.65/68, i know you aint really supposed to do that... but sitting and waiting for all the "built in" ships to appear before my test object appears is beyond my partience... Well, you can always name your test something like zzzzMyOXPTest.oxp (as Lit...
by Frame
Fri Jul 06, 2007 12:27 pm
Forum: Oolite-PC
Topic: Oolite test release 1.69
Replies: 40
Views: 37575

I now have a crash report related to frangible sub-entities in the method that handles laser hit testing. One of the many ways in which Mac OS X is vastly superior is the nice crash reports. ;-) Even Basic 2.0 was better than Windows whatever version.... ;-), in telling you what was wrong.... Windo...
by Frame
Fri Jul 06, 2007 12:15 pm
Forum: Expansion Pack
Topic: Somthing i´m working on (warning image heavy thread)
Replies: 75
Views: 39619

What, no ships in any demoships.plist ? Emptying the built-in config files isn’t really a supported operation. :-) yeah i know, but at least it worked in 1.65/68, i know you aint really supposed to do that... but sitting and waiting for all the "built in" ships to appear before my test ob...
by Frame
Fri Jul 06, 2007 9:01 am
Forum: Expansion Pack
Topic: Somthing i´m working on (warning image heavy thread)
Replies: 75
Views: 39619

E-mail me (PYMOLCLSXGQP squiggle spammotel point com) the OXP or a link to it and I’ll look into it. Oh, and report 1.69 crashes properly. :-) Done... im not sure why 1.69 crashes, so the report would be very vague, however i think no ships, or missing ships in demoships.plist will cause a crash af...
by Frame
Thu Jul 05, 2007 1:53 am
Forum: Expansion Pack
Topic: Somthing i´m working on (warning image heavy thread)
Replies: 75
Views: 39619

Crash problem seems to be sovled with 1.68, new model splitting seems to have solved the issues.... might have been a model fault... hard to tell... Collision issues are still not solved though but it isnt to much of a annoyance since it will only be visually incorrect when you are very near the kee...
by Frame
Wed Jul 04, 2007 11:25 pm
Forum: Expansion Pack
Topic: Somthing i´m working on (warning image heavy thread)
Replies: 75
Views: 39619

appearently it seems oolite do not like the length Or/and the size of the keelback... Collisions are calculated wrong as i am hitting the ship where there is no model with my laser... This is on 1.68 and 1.69 At first i presumed it may to be with the bounding box of the model being used as collision...
by Frame
Sat Jun 30, 2007 8:32 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 833
Views: 336647

AI method of

Code: Select all

launch: role
just like LaunchDefenseShip, only you can launch a ship with a uniqely_named_role from a Carrier or a station...
by Frame
Fri Jun 29, 2007 6:12 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4941
Views: 798733

*

https://bb.oolite.space/profile.php?mode ... ile&u=1810

might wanna wait around to see if this posts anything, but i doubt it to be anything other than spam...
by Frame
Fri Jun 29, 2007 4:11 pm
Forum: Expansion Pack
Topic: Somthing i´m working on (warning image heavy thread)
Replies: 75
Views: 39619

we elites are adapted to seeing straight edged representations dammit! ;) Tell a jackal to flank around and get a better look. ?, well it has no AI ATM, so its pretty dark on the other side... putting it in Demoships.plist for some reason it chrases and freezes the game.. allthough i have been runn...
by Frame
Thu Jun 28, 2007 10:40 am
Forum: Expansion Pack
Topic: Somthing i´m working on (warning image heavy thread)
Replies: 75
Views: 39619

I like the dark picture. :D Did you notice the nose looks somewhat sharkish? What is in the 'mouth'. (bottom front) lasers? docking bay? scoop? It is entirely coincedental, that the keelback itself looks like a Great White Shark when viewed in profile... nice catch there.. however Great white is su...
by Frame
Thu Jun 28, 2007 12:02 am
Forum: Expansion Pack
Topic: AI undock/launch anyship
Replies: 3
Views: 4358

AI undock/launch anyship

im currently writing the keelbacks AI... I find myself missing a way of having a specific ship with a Uniqely_named_role to be undocked from any Carrier/station... Since the keelback is to large to dock, it relies on transporters to ferry goods, back and forth... I could omit this feature, however i...
by Frame
Wed Jun 27, 2007 11:06 pm
Forum: Discussion
Topic: New record: 119 users!
Replies: 4
Views: 2251

nice, however i barely ever see 15 or 17 :S
by Frame
Wed Jun 27, 2007 4:21 pm
Forum: Expansion Pack
Topic: Somthing i´m working on (warning image heavy thread)
Replies: 75
Views: 39619

ingame shot of the Keelback.... http://home20.inet.tele.dk/dp1974/keelback_ingame.png i´m having some rather peculiar problems... seems it is related to the shaders... The game will Freeze, with the Scarlett or The Keelback in addons and when either is in addon folders, the game also chrases when i ...
by Frame
Tue Jun 26, 2007 5:48 pm
Forum: Outworld
Topic: Not far off an Elite style ship... :-)
Replies: 4
Views: 5365

One megawatt. It's a pulse laser then. Even an Adder can mount a Beam laser. Captain Hesperus A beam laser is also a 1 megawatt laser. infact, its a bundle of pulse laser tubes A military laser is one, with even more tubes if you go by the wiki.. Which i admit dont quite add up unless it fires more...
by Frame
Mon Jun 25, 2007 5:23 pm
Forum: Outworld
Topic: Pictures of various planets
Replies: 17
Views: 13923

I keep asking, where is the file that gives the parameters for the planets ? Afaik, there isnt any, it is hardcoded deriving from a random generator that however creates the same result each time. Planetinfo.plist is the file you seek, but it is not there as default.... it needs to be added, The wi...