Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 1477 matches

by Frame
Sat Sep 04, 2010 8:56 pm
Forum: Outworld
Topic: Pioneer
Replies: 112
Views: 59180

Pioneer Alhpa 3 promotion :)

thread header wrote:
Pioneer Alhpa 3 promotion :)
Alhpa what version is that ?.. ;-)..

amazing how word recognition blinds you..

Cheers Frame
by Frame
Sat Sep 04, 2010 7:34 pm
Forum: Suggestion Box
Topic: Dampers
Replies: 9
Views: 4084

i don't want sudden stops, that's not realistic either, i want variable damping rates that could, say, be defined as a value in shipdata. Well nothing in Oolite is realistic.. so don't get me started on that ;-) and looking into the code, no such changes has been made, not even in current trunk.. F...
by Frame
Sat Sep 04, 2010 9:31 am
Forum: Suggestion Box
Topic: Dampers
Replies: 9
Views: 4084

Just wanted to resurrect this in case it's now doable in v1.7x. i think it would add to the game to be able to adjust the rate the pitch/roll damps to zero, so that we could simulate big lumbering freighters or agile fighters better. possible or not? well you can already do that, and you have been ...
by Frame
Fri Sep 03, 2010 4:27 pm
Forum: Outworld
Topic: Danish Rocket
Replies: 5
Views: 920

Re: Danish Rocket

I love these guys who build rockets for fun… this lot even got themselves a mini-submarine to tow the launch platform. That’s what I’d really like… the submarine. I’d take a ride in that rocket, as well though… oh yes! but do not sail there if you can, from either Germany or Sweden, or even if you ...
by Frame
Fri Sep 03, 2010 4:23 pm
Forum: Outworld
Topic: Weird composite photo
Replies: 7
Views: 3615

Re: Weird composite photo

El Viejo wrote:
Strange planet.
"I knew a planet that was inhabited by a lazy man. He neglected three little bushes…

;-)

Cheers Frame
by Frame
Tue Aug 31, 2010 7:45 pm
Forum: Outworld
Topic: Pioneer
Replies: 112
Views: 59180

sadly it crashes for me, when I jump to another system..
and the screen shots I take, look distorted, almost as an out of tune TV, with everything at high, and 1440 by 900 resolution(flatscreen maximum)
by Frame
Tue Aug 31, 2010 3:13 pm
Forum: Expansion Pack
Topic: HyperCargo OXP
Replies: 57
Views: 54943

Thanks for this Thargoid. It is ingenious. However, I'd like to be able to sell/remove it (perhaps via the Sell equipment OXP) too. Well, it "should" be easy to remove by simply adding another piece of Equipment that "sells" it, perhaps with a price penalty, since used stuff is ...
by Frame
Tue Aug 31, 2010 2:53 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 7405
Views: 1765267

sounds a bit like http://www.imdb.com/title/tt0078417/

I have a faint memory of having seen it, back when we had 7 channels and 3 of those where Germans, so you had to make do with what you got..
by Frame
Sun Aug 29, 2010 7:47 pm
Forum: Expansion Pack
Topic: Save Any Where OXP Version 3.2 [RELEASE]
Replies: 104
Views: 26914

Release 3.1
Patch to fix bounty issues and certain internal workings
bounty is now correctly handled

http://www.box.net/shared/l6f4mdqvn9
---------------------------------------------------------
by Frame
Thu Aug 26, 2010 7:28 pm
Forum: Expansion Pack
Topic: Save Any Where OXP Version 3.2 [RELEASE]
Replies: 104
Views: 26914

Legalities will be sorted, it could be done in two ways Remove cargo and give it back upon Docking..while I'm unsure with my head out the code on how to-do this, or if it is even possible to do it subtle without the player noticing... this does requires an at least 3 elements long array as a mission...
by Frame
Thu Aug 26, 2010 2:29 pm
Forum: Expansion Pack
Topic: Save Any Where OXP Version 3.2 [RELEASE]
Replies: 104
Views: 26914

To be precise, the whole of titleKey isn't quite broken: it's the bit that keeps an eye for possible oxp mistakes that's broken! :P As long as you enter the correct key, and you plist is actually readable, titleKey does work in 1.74.x. In this particular case you fed it wrong data, and it spewed go...
by Frame
Tue Aug 24, 2010 9:43 pm
Forum: Expansion Pack
Topic: Save Any Where OXP Version 3.2 [RELEASE]
Replies: 104
Views: 26914

I found the problem. It seems an Oolite bug and has nothing to do with your oxp. I don't know why it happens to me and not with you. When I run in the console: mission.runScreen({titleKey:"Frame_save_oxp_title", model:"pirate"}) Nothing happens but in the log I get: [system] Exc...
by Frame
Tue Aug 24, 2010 8:54 pm
Forum: Discussion
Topic: Laser hit sound
Replies: 5
Views: 1352

Re: Laser hit sound

Hi there, I'm new to Oolite! I used to play Elite on the Atari ST and the laser made a sound when you hit the target so you knew your targeting was good enough! Is there any way to get the sound effect activated in Oolite? Cheers there already is, but it is a very very subtle difference.. not the s...
by Frame
Tue Aug 24, 2010 8:46 pm
Forum: Discussion
Topic: I need a suggestion: ACS or AMS?
Replies: 8
Views: 3283

I haven't run into a missile that needed more than ECM and Witchspace Fuel Injectors. How much slower is the Python than the Cobra 3? A quick question, though: Is it possible to shoot down missiles with the laser? Me and a friend spent, like, thirty minutes trying and dying before we gave up. you n...
by Frame
Tue Aug 24, 2010 8:24 pm
Forum: Expansion Pack
Topic: Save Any Where OXP Version 3.2 [RELEASE]
Replies: 104
Views: 26914

One other strange thing: When I launch from a F8 screen, the F8 screen is still present on re-docking. When I launch from a F6 screen I re-dock in the F6 screen, but with no stars on it. Pressing F6 brings the stars back. On docking I should always get the F5 screen, so somehow I think you force a ...