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by Frame
Wed Apr 30, 2008 2:12 pm
Forum: Testing and Bug reports
Topic: Strange launches with 1.71
Replies: 19
Views: 7328

Hey, people complained when they just crashed into the planet, now you’re complaining when they don’t. :-p Thats Twisting my Words ;-).. I think i´m not complaining, just bug reporting... ;-).. but if it where a complaint. it would be that they now Skim The Planet "planet Skimmers".. ;-)
by Frame
Tue Apr 29, 2008 1:44 pm
Forum: Testing and Bug reports
Topic: sun positioning and size in 1.71
Replies: 54
Views: 12822

It seems that ATI made the card. Here is what my System Profiler tells me: ATI Radeon X1600: Chipset Model: ATY,RadeonX1600 Type: Display Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 128 MB Vendor: ATI (0x1002) Device ID: 0x71c5 Revision ID: 0x0000 EFI Driver Version: 01.00.068 Displays: Color LCD:...
by Frame
Tue Apr 29, 2008 11:31 am
Forum: Testing and Bug reports
Topic: sun positioning and size in 1.71
Replies: 54
Views: 12822

Commander McLane... You should indentify which party Made your GFX card in order to get drivers... While im on PC/Vista GFX:ATI HD 2600 XT, ATI drivers will not work for me.. Only the ones Written specificly for the Card works from the HIS website... In my Case its HIS who made my GFX card, and ther...
by Frame
Tue Apr 29, 2008 11:18 am
Forum: Expansion Pack
Topic: Pictures of the creatures living on a planet
Replies: 27
Views: 11956

i´d say, since this would be for the planet screen only, and really not adding much to the game other than a image of some fibonacci random seeded species, The workload is simply to much.. If Oolite was so advanced that you could see inhabitants of station work/walk around, and for the blood thirsty...
by Frame
Tue Apr 29, 2008 10:56 am
Forum: Testing and Bug reports
Topic: Strange launches with 1.71
Replies: 19
Views: 7328

Yes, it definitely is bad to have a wormhole close to the station. I expect this will be automatically fixed once we figure out what exactly is that is causing the traders to not be fully added to the universe by the time their AI requests witchspace coordinates. speculating... Wonder what would ha...
by Frame
Tue Apr 29, 2008 10:53 am
Forum: Testing and Bug reports
Topic: Strange launches with 1.71
Replies: 19
Views: 7328

This sounds like normal behavior. Adders are used (among others) as shuttles . A shuttle is a craft that circles between the planet and the station. Other shuttle crafts are e.g. the Worm or the Orbital Shuttle. Shuttles leave the station and head down to the planet, where they land (which would us...
by Frame
Mon Apr 28, 2008 5:00 pm
Forum: Discussion
Topic: Hard Heads vs ECM
Replies: 5
Views: 2210

Hard Heads vs ECM

i remember somebody claming that Hard Heads was able to be destroyed by the ECM system by using the ECM system for a prolonged time...

However, i have yet to succesfully ECM a hardhead...

I was wondering if this was possible in 1.65, or if other ppl are having the same "feeling"...
by Frame
Mon Apr 28, 2008 4:39 pm
Forum: Testing and Bug reports
Topic: Strange launches with 1.71
Replies: 19
Views: 7328

I have seen and reported Weird AI behaviour too.. I saw a sidewinder do nothing but looping, just outside the station.-.. at that same run, i saw an Adder, try to land on the planet... making minor corrections to his heading all while flying down to the surface.. Upon reaching the surface, he bounce...
by Frame
Mon Apr 28, 2008 4:33 pm
Forum: Expansion Pack
Topic: Realistic Shipyards V3.02 in development
Replies: 129
Views: 50282

Sorry ditched this OXP... twas draggin' my system down, It's no fun dogfighting at 8fps! :( same, however... i went down to 50 fps... im used to 100 / 75... So i can afford to play this OXP... But i have found some problems Twin plasma Cannon... In short, you can shoot it, but it does not seem to d...
by Frame
Sat Apr 26, 2008 3:48 pm
Forum: Oolite-PC
Topic: Available Video modes
Replies: 8
Views: 7346

2008-04-24 21:04:42.765 oolite.exe[112] [rendering.opengl.extensions]: OpenGL extensions (34): GL_ARB_point_parameters GL_ARB_multitexture GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_do...
by Frame
Sat Apr 26, 2008 3:25 pm
Forum: Testing and Bug reports
Topic: @Ahruman: Update "stderr report"
Replies: 34
Views: 14579

Re: .

Hi Ahruman! :D Part of the problem with errors being found more by others than myself (apart from the sheer size of my OXP) is that I never intended to do something as gigantic as this! L Let that be a warning to everybody else ;-)... dont fiddle with other peoples "scripts" or Code, unle...
by Frame
Thu Apr 24, 2008 2:01 pm
Forum: Testing and Bug reports
Topic: i think i broke it >.>
Replies: 6
Views: 3105

I can second that, the planet
Vanishes... when you press f12..

Intel P4 2.8 ghz
HD 2600 XT from HIS
1.5 GB DDR333 RAM
512 mb Vidio RAM...

With latest GFX Driver From HIS installed, as the ones released by ATI will not work...
by Frame
Fri Apr 18, 2008 12:29 pm
Forum: Expansion Pack
Topic: Pirate Flotilla OXP ... formerly escort oxp
Replies: 35
Views: 12565

Personally I'm not sure I would use it... I don't know if I could stand flying all the way in without using the jumpdrive. Also, it might unbalance some missions if I could head off for trouble with a posse of my own. i 2nd that, when i first played Elite, i couldnt get the J button to work (it wor...
by Frame
Wed Apr 16, 2008 9:27 pm
Forum: Expansion Pack
Topic: Model along with Giles!
Replies: 5
Views: 2657

Ace Garp wrote:
Cmdr. Maegil wrote:
He knows, and had said so on the topic subject...

:wink:
lol sry, thought it was that old link to the tutorial on the official oolite site...

word recognintion at its worst...

didnt even stop to think about that it where a Car model,.. not a ship...
by Frame
Wed Apr 16, 2008 6:04 pm
Forum: Expansion Pack
Topic: Model along with Giles!
Replies: 5
Views: 2657

Re: Model along with Giles!

Ace Garp wrote:
It's an eight page tutorial by someone known as Aegidian, all about modelling cars using Wings3D.

Afaik, Aegidian is Giles... look at the address of the oolite official website

http://oolite.aegidian.org/

;-)