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More details in this thread.
Search found 1477 matches
- Wed Apr 30, 2008 2:12 pm
- Forum: Testing and Bug reports
- Topic: Strange launches with 1.71
- Replies: 19
- Views: 7328
- Tue Apr 29, 2008 1:44 pm
- Forum: Testing and Bug reports
- Topic: sun positioning and size in 1.71
- Replies: 54
- Views: 12822
It seems that ATI made the card. Here is what my System Profiler tells me: ATI Radeon X1600: Chipset Model: ATY,RadeonX1600 Type: Display Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 128 MB Vendor: ATI (0x1002) Device ID: 0x71c5 Revision ID: 0x0000 EFI Driver Version: 01.00.068 Displays: Color LCD:...
- Tue Apr 29, 2008 11:31 am
- Forum: Testing and Bug reports
- Topic: sun positioning and size in 1.71
- Replies: 54
- Views: 12822
Commander McLane... You should indentify which party Made your GFX card in order to get drivers... While im on PC/Vista GFX:ATI HD 2600 XT, ATI drivers will not work for me.. Only the ones Written specificly for the Card works from the HIS website... In my Case its HIS who made my GFX card, and ther...
- Tue Apr 29, 2008 11:18 am
- Forum: Expansion Pack
- Topic: Pictures of the creatures living on a planet
- Replies: 27
- Views: 11956
i´d say, since this would be for the planet screen only, and really not adding much to the game other than a image of some fibonacci random seeded species, The workload is simply to much.. If Oolite was so advanced that you could see inhabitants of station work/walk around, and for the blood thirsty...
- Tue Apr 29, 2008 10:56 am
- Forum: Testing and Bug reports
- Topic: Strange launches with 1.71
- Replies: 19
- Views: 7328
Yes, it definitely is bad to have a wormhole close to the station. I expect this will be automatically fixed once we figure out what exactly is that is causing the traders to not be fully added to the universe by the time their AI requests witchspace coordinates. speculating... Wonder what would ha...
- Tue Apr 29, 2008 10:53 am
- Forum: Testing and Bug reports
- Topic: Strange launches with 1.71
- Replies: 19
- Views: 7328
This sounds like normal behavior. Adders are used (among others) as shuttles . A shuttle is a craft that circles between the planet and the station. Other shuttle crafts are e.g. the Worm or the Orbital Shuttle. Shuttles leave the station and head down to the planet, where they land (which would us...
- Mon Apr 28, 2008 5:00 pm
- Forum: Discussion
- Topic: Hard Heads vs ECM
- Replies: 5
- Views: 2210
Hard Heads vs ECM
i remember somebody claming that Hard Heads was able to be destroyed by the ECM system by using the ECM system for a prolonged time...
However, i have yet to succesfully ECM a hardhead...
I was wondering if this was possible in 1.65, or if other ppl are having the same "feeling"...
However, i have yet to succesfully ECM a hardhead...
I was wondering if this was possible in 1.65, or if other ppl are having the same "feeling"...
- Mon Apr 28, 2008 4:39 pm
- Forum: Testing and Bug reports
- Topic: Strange launches with 1.71
- Replies: 19
- Views: 7328
I have seen and reported Weird AI behaviour too.. I saw a sidewinder do nothing but looping, just outside the station.-.. at that same run, i saw an Adder, try to land on the planet... making minor corrections to his heading all while flying down to the surface.. Upon reaching the surface, he bounce...
- Mon Apr 28, 2008 4:33 pm
- Forum: Expansion Pack
- Topic: Realistic Shipyards V3.02 in development
- Replies: 129
- Views: 50282
Sorry ditched this OXP... twas draggin' my system down, It's no fun dogfighting at 8fps! :( same, however... i went down to 50 fps... im used to 100 / 75... So i can afford to play this OXP... But i have found some problems Twin plasma Cannon... In short, you can shoot it, but it does not seem to d...
- Sat Apr 26, 2008 3:48 pm
- Forum: Oolite-PC
- Topic: Available Video modes
- Replies: 8
- Views: 7346
2008-04-24 21:04:42.765 oolite.exe[112] [rendering.opengl.extensions]: OpenGL extensions (34): GL_ARB_point_parameters GL_ARB_multitexture GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_do...
- Sat Apr 26, 2008 3:25 pm
- Forum: Testing and Bug reports
- Topic: @Ahruman: Update "stderr report"
- Replies: 34
- Views: 14579
Re: .
Hi Ahruman! :D Part of the problem with errors being found more by others than myself (apart from the sheer size of my OXP) is that I never intended to do something as gigantic as this! L Let that be a warning to everybody else ;-)... dont fiddle with other peoples "scripts" or Code, unle...
- Thu Apr 24, 2008 2:01 pm
- Forum: Testing and Bug reports
- Topic: i think i broke it >.>
- Replies: 6
- Views: 3105
- Fri Apr 18, 2008 12:29 pm
- Forum: Expansion Pack
- Topic: Pirate Flotilla OXP ... formerly escort oxp
- Replies: 35
- Views: 12565
Personally I'm not sure I would use it... I don't know if I could stand flying all the way in without using the jumpdrive. Also, it might unbalance some missions if I could head off for trouble with a posse of my own. i 2nd that, when i first played Elite, i couldnt get the J button to work (it wor...
- Wed Apr 16, 2008 9:27 pm
- Forum: Expansion Pack
- Topic: Model along with Giles!
- Replies: 5
- Views: 2657
- Wed Apr 16, 2008 6:04 pm
- Forum: Expansion Pack
- Topic: Model along with Giles!
- Replies: 5
- Views: 2657
Re: Model along with Giles!
Ace Garp wrote:It's an eight page tutorial by someone known as Aegidian, all about modelling cars using Wings3D.
Afaik, Aegidian is Giles... look at the address of the oolite official website
http://oolite.aegidian.org/
![Wink ;-)](./images/smilies/icon_wink.gif)