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- Mon May 05, 2008 9:40 pm
- Forum: Expansion Pack
- Topic: A Solar Systems OXP - @Frame
- Replies: 224
- Views: 63687
Re: ..
No, shouldn`t happen - you sure the planet wasn`t from System Redux? Nope, not sure about anything, never had system redux installed before... but now that i think of it, since your script was not called beofer upon exiting hyperspace. Then it was System Redux.. hmm just mass locked from the far of...
- Mon May 05, 2008 9:26 pm
- Forum: Expansion Pack
- Topic: A Solar Systems OXP - @Frame
- Replies: 224
- Views: 63687
oright got it working.... i just needed to hyperspace first... :-P Then the space beacon was working... as the script dont take into account, when people are docked.... also when i undocked Without beacon, a planet far far away, was very large.. to large to be that far away... but i guees since this...
- Mon May 05, 2008 8:32 pm
- Forum: Expansion Pack
- Topic: A Solar Systems OXP - @Frame
- Replies: 224
- Views: 63687
- Mon May 05, 2008 8:28 pm
- Forum: Expansion Pack
- Topic: A Solar Systems OXP - @Frame
- Replies: 224
- Views: 63687
- Mon May 05, 2008 8:14 pm
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79384
- Mon May 05, 2008 8:10 pm
- Forum: Expansion Pack
- Topic: A Solar Systems OXP - @Frame
- Replies: 224
- Views: 63687
I like the idea that they are Far away from each other, however... currently in route to a planet.... How would you know what planet to goto ? :-P; Since you cant target them you need to use the bouy system in some sort of way... BUT that only show you 1 letter, and some letters are allready taken b...
- Fri May 02, 2008 4:25 pm
- Forum: Testing and Bug reports
- Topic: Demoships
- Replies: 7
- Views: 2191
- Fri May 02, 2008 4:21 pm
- Forum: Testing and Bug reports
- Topic: sun positioning and size in 1.71
- Replies: 54
- Views: 12822
- Fri May 02, 2008 2:55 pm
- Forum: Testing and Bug reports
- Topic: sun positioning and size in 1.71
- Replies: 54
- Views: 12822
- Fri May 02, 2008 9:02 am
- Forum: Testing and Bug reports
- Topic: sun positioning and size in 1.71
- Replies: 54
- Views: 12822
so you don't need a save-game I think its a matter of replicating the exact circumstances that you have, since some info in the savegame can hint you in the correct direction. This was the case for LBs Assasins, that provided me with the ability to recreate the exact Circumstance for when, changing...
- Fri May 02, 2008 8:55 am
- Forum: Testing and Bug reports
- Topic: Demoships
- Replies: 7
- Views: 2191
Okay, these are workarounds, but a crash is a serious bug. So that should be fixed. Well i can answer that one for Ahruman, Messing with the buildin plists is not a thing you are supposed todo ;-), unless you understand the Consequenses of doing so. which you have learned now :-) Cant recall the th...
- Fri May 02, 2008 7:50 am
- Forum: Discussion
- Topic: MARKETS PRICES HERE
- Replies: 15
- Views: 7954
hey pucura, i think you should now that we can also watch all the girl pictures (given their look they look very young why i write girls) on your image host site, while they look like something from profiles given look of these... These may be freinds, what i mean is, you have to be carefull these d...
- Thu May 01, 2008 12:43 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 188849
OK, now where were we? I think the reversed textures are still an issue, as my last post mentioned. Has anyone got any idea why this is happening? ´ Reversed Textures: Did you flip your faces for the models ?.. That way the back of the models is showing when you are actually looking at the front ;-...
- Thu May 01, 2008 12:35 pm
- Forum: Expansion Pack
- Topic: Pictures of the creatures living on a planet
- Replies: 27
- Views: 11956
i Dont think it would be to hard to make a station that you could walk around in. But for seeing other Charaters thats where the hard part is. I see some troubles though.. 1 Animation of models something Oolite has none of either by Frame By Frame style (old way) like Quake 1 and 2 Or skeleton way (...
- Thu May 01, 2008 12:10 pm
- Forum: Testing and Bug reports
- Topic: Demoships
- Replies: 7
- Views: 2191
Re: Demoships
I don't know if it's really a bug as such, but here goes... When I'm developing and testing stuff, I use the Demoships process to check how everything looks. To do this quickly I remove all the entries from Oolite's own demoships.plist file. Up to 1.65 this worked OK, but since installing 1.71 it s...