Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 1477 matches

by Frame
Mon May 05, 2008 9:40 pm
Forum: Expansion Pack
Topic: A Solar Systems OXP - @Frame
Replies: 224
Views: 63687

Re: ..

No, shouldn`t happen - you sure the planet wasn`t from System Redux? Nope, not sure about anything, never had system redux installed before... but now that i think of it, since your script was not called beofer upon exiting hyperspace. Then it was System Redux.. hmm just mass locked from the far of...
by Frame
Mon May 05, 2008 9:26 pm
Forum: Expansion Pack
Topic: A Solar Systems OXP - @Frame
Replies: 224
Views: 63687

oright got it working.... i just needed to hyperspace first... :-P Then the space beacon was working... as the script dont take into account, when people are docked.... also when i undocked Without beacon, a planet far far away, was very large.. to large to be that far away... but i guees since this...
by Frame
Mon May 05, 2008 8:32 pm
Forum: Expansion Pack
Topic: A Solar Systems OXP - @Frame
Replies: 224
Views: 63687

also no P in 1.70

Windows Vista 32 bit btw
by Frame
Mon May 05, 2008 8:28 pm
Forum: Expansion Pack
Topic: A Solar Systems OXP - @Frame
Replies: 224
Views: 63687

hmm no P in my Advanced Space Compas

oolite 1.71.1
by Frame
Mon May 05, 2008 8:14 pm
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79384

Eric Walch wrote:
Newsflash
Nice & Neat :-D
by Frame
Mon May 05, 2008 8:10 pm
Forum: Expansion Pack
Topic: A Solar Systems OXP - @Frame
Replies: 224
Views: 63687

I like the idea that they are Far away from each other, however... currently in route to a planet.... How would you know what planet to goto ? :-P; Since you cant target them you need to use the bouy system in some sort of way... BUT that only show you 1 letter, and some letters are allready taken b...
by Frame
Fri May 02, 2008 4:25 pm
Forum: Testing and Bug reports
Topic: Demoships
Replies: 7
Views: 2191

Ahruman wrote:
and a cure for the common cold.
In which case you will be rich ^^
by Frame
Fri May 02, 2008 4:21 pm
Forum: Testing and Bug reports
Topic: sun positioning and size in 1.71
Replies: 54
Views: 12822

*Snickers* :wink:
by Frame
Fri May 02, 2008 2:55 pm
Forum: Testing and Bug reports
Topic: sun positioning and size in 1.71
Replies: 54
Views: 12822

@Eric: What I meant with "most extreme" is that for Ahruman the whole effect does not seem to be on the same scale. @Frame: The above screenshots of Lave and surroundings were produced with a fresh Jameson and without OXPs. (I wrote that in the post!) So there is no additional info. Well ...
by Frame
Fri May 02, 2008 9:02 am
Forum: Testing and Bug reports
Topic: sun positioning and size in 1.71
Replies: 54
Views: 12822

so you don't need a save-game I think its a matter of replicating the exact circumstances that you have, since some info in the savegame can hint you in the correct direction. This was the case for LBs Assasins, that provided me with the ability to recreate the exact Circumstance for when, changing...
by Frame
Fri May 02, 2008 8:55 am
Forum: Testing and Bug reports
Topic: Demoships
Replies: 7
Views: 2191

Okay, these are workarounds, but a crash is a serious bug. So that should be fixed. Well i can answer that one for Ahruman, Messing with the buildin plists is not a thing you are supposed todo ;-), unless you understand the Consequenses of doing so. which you have learned now :-) Cant recall the th...
by Frame
Fri May 02, 2008 7:50 am
Forum: Discussion
Topic: MARKETS PRICES HERE
Replies: 15
Views: 7954

hey pucura, i think you should now that we can also watch all the girl pictures (given their look they look very young why i write girls) on your image host site, while they look like something from profiles given look of these... These may be freinds, what i mean is, you have to be carefull these d...
by Frame
Thu May 01, 2008 12:43 pm
Forum: Suggestion Box
Topic: Tionisla Orbital Graveyard
Replies: 454
Views: 188849

OK, now where were we? I think the reversed textures are still an issue, as my last post mentioned. Has anyone got any idea why this is happening? ´ Reversed Textures: Did you flip your faces for the models ?.. That way the back of the models is showing when you are actually looking at the front ;-...
by Frame
Thu May 01, 2008 12:35 pm
Forum: Expansion Pack
Topic: Pictures of the creatures living on a planet
Replies: 27
Views: 11956

i Dont think it would be to hard to make a station that you could walk around in. But for seeing other Charaters thats where the hard part is. I see some troubles though.. 1 Animation of models something Oolite has none of either by Frame By Frame style (old way) like Quake 1 and 2 Or skeleton way (...
by Frame
Thu May 01, 2008 12:10 pm
Forum: Testing and Bug reports
Topic: Demoships
Replies: 7
Views: 2191

Re: Demoships

I don't know if it's really a bug as such, but here goes... When I'm developing and testing stuff, I use the Demoships process to check how everything looks. To do this quickly I remove all the entries from Oolite's own demoships.plist file. Up to 1.65 this worked OK, but since installing 1.71 it s...