This has been mentioned several times on the forum but you get quite a lot of kills for killing the Constrictor, can't remember how many off the top of my head but it's definitely a great deal.
As for the station exploding, it happens. They're tough but not completely invincible.
Search found 14 matches
- Wed Jul 11, 2007 2:15 pm
- Forum: Discussion
- Topic: Exploding station & kill count
- Replies: 8
- Views: 5099
- Tue Jun 12, 2007 9:03 am
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4941
- Views: 807385
- Wed May 30, 2007 12:30 pm
- Forum: Discussion
- Topic: New Oolite version?
- Replies: 23
- Views: 9791
- Fri May 25, 2007 1:08 pm
- Forum: Discussion
- Topic: Mutabilis Chapter Four
- Replies: 19
- Views: 9541
- Thu May 24, 2007 4:03 pm
- Forum: Suggestion Box
- Topic: Renting a Station Hangar & Asteroid Belt Detection Equip
- Replies: 38
- Views: 16865
https://bb.oolite.space/viewtopic.php?t=2784 is the link to the comparison between plists and javascript.
From my point of view the new system is far preferable to the old but then I'm essentially a newbie and haven't 'grown up' with plists. That and I'm a java programmer! Lol.
From my point of view the new system is far preferable to the old but then I'm essentially a newbie and haven't 'grown up' with plists. That and I'm a java programmer! Lol.
- Thu May 03, 2007 9:18 am
- Forum: Discussion
- Topic: What WAS that thing?!
- Replies: 14
- Views: 6076
- Thu Mar 29, 2007 8:27 am
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4941
- Views: 807385
- Wed Mar 28, 2007 10:25 am
- Forum: Discussion
- Topic: Licensing
- Replies: 29
- Views: 35140
- Fri Mar 23, 2007 3:25 pm
- Forum: Discussion
- Topic: Witchspace, possible to exit?
- Replies: 102
- Views: 54286
- Fri Mar 23, 2007 3:14 pm
- Forum: Discussion
- Topic: Witchspace, possible to exit?
- Replies: 102
- Views: 54286
Re: Witchspace, possible to exit?
When you drive, there is a chance you will screw up and a chance someone else will screw up. You have looked at driving a car, taken only the chance that someone else screws up, and then declared it is always someone else's fault; and that since it is always someone else's fault, it's exactly like ...
- Fri Mar 23, 2007 2:41 pm
- Forum: Discussion
- Topic: Witchspace, possible to exit?
- Replies: 102
- Views: 54286
Re: Witchspace, possible to exit?
Witchspace risk is entirely out of the control of the player. No actions on the part of the player influence the outcome. It is pure chance. Much like driving a car then. There's a chance that you can get involved in a car crash that is entirely someone else's fault every time you go on a journey. ...
- Fri Mar 23, 2007 1:04 pm
- Forum: Discussion
- Topic: Witchspace, possible to exit?
- Replies: 102
- Views: 54286
The situation itself is a perfectly valid one. I'm surprised you're dead against it seeing as how keen on realism you are. And after all, you can always reload. For an actual solution maybe there could be an intergalactic version of the AA who can be called out in the event of being stranded. And yo...
- Fri Mar 23, 2007 9:38 am
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4941
- Views: 807385
- Thu Mar 22, 2007 9:37 am
- Forum: Discussion
- Topic: What was the first version of Elite you ever played?
- Replies: 79
- Views: 41379
Seemed an appropriate place to put my first post. My first Elite game was Frontier: Elite 2 on the Amiga although I have since played the original Elite (also on the Amiga). What I loved most about it was that it seemed so realistic compared to other games. Things taking time to happen, realistic-fe...