Search found 89 matches

by Callas
Thu Apr 05, 2007 3:01 pm
Forum: Discussion
Topic: Differences between Strict and Unstrict ?
Replies: 6
Views: 4251

Ahruman wrote:
Oh yeah, yaw control (i.e., turn left/right, as opposed to roll) doesn’t work in strict mode.
TURN left/right? Ewwwwwwwwww!
by Callas
Sat Mar 31, 2007 4:32 pm
Forum: Discussion
Topic: Missiles - WTF!?
Replies: 8
Views: 5884

LittleBear wrote:
In original Elite you could just survive a missile at full shield, so at 20% you've no chance.
On the Spectrum 48k original Elite, a single missle hit took out one full energy bank or one full shield. Which is why Oolite surprised me so!
by Callas
Fri Mar 30, 2007 9:46 pm
Forum: Discussion
Topic: Missiles - WTF!?
Replies: 8
Views: 5884

Missiles - WTF!?

Okay, what gives? I'm in a Python. Front shield prolly at about 20% or so. Someone chucks a missile at me. I've got SEVEN energy banks, all full - and POW I'M DEAD. WTF!?!?!!! First time I thought - well okay, maybe I accidentally rammed the guy. But it's happened three times now. Single missiles ap...
by Callas
Wed Mar 28, 2007 9:18 pm
Forum: Discussion
Topic: Shooting down missiles
Replies: 5
Views: 3999

Shooting down missiles is possible, but very hard. It appears to happen to me when a target releases a missile while I'm in the act of shooting him. His missile appears to interpose itself between my laser rifle and my target. I must say though I find the crosshair to be inaccurate. To score hits I...
by Callas
Wed Mar 28, 2007 8:04 pm
Forum: Discussion
Topic: Scanner resolution
Replies: 16
Views: 10585

Callas wrote:
It looks like I'm in error!

I'll check tonight.
And indeed I was wrong.

I was looking down at the clock immediately *after* the docking tunnel, whereas the time increment occurs, almost instantly, *before* the docking tunnel.
by Callas
Wed Mar 28, 2007 6:09 pm
Forum: Discussion
Topic: Trading in illegal goods, government types, criminal status
Replies: 3
Views: 4778

Trading in illegal goods, government types, criminal status

I occasionally trade in Narcotics. When I can buy at 4.4 and sell at >100, it's a no brainer. Of course, this affects my criminal status. Normally, I trade between highly stable Governments, so I don't need to worry about pirates (going Corporate State to a Confederacy). It struck me that if, instea...
by Callas
Wed Mar 28, 2007 11:58 am
Forum: Discussion
Topic: Scanner resolution
Replies: 16
Views: 10585

Also I note that docking with no sequence apparently teleports the ship - no time passes. No, look again. Actually docking with no sequence takes quite a lot of time: your ship's clock is advanced by 20 minutes in an instant. EDIT: Sorry, had this thread opened for half a day before I wrote this, a...
by Callas
Mon Mar 26, 2007 10:16 pm
Forum: Discussion
Topic: Scanner resolution
Replies: 16
Views: 10585

Hmm.

Shift + D = dock with no sequence

D = dump cargo

Asking for trouble?

Also I note that docking with no sequence apparently teleports the ship - no time passes.
by Callas
Sun Mar 25, 2007 5:32 pm
Forum: Discussion
Topic: In-game economy
Replies: 19
Views: 10344

I also have zero interest in playing around with ObjC code to get screens and such like going, because I have no interest in this economy server project. This isn’t personal, or discriminatory; it’s just that the quantity of stuff I want to do with Oolite grows much faster than the quantity of stuf...
by Callas
Sun Mar 25, 2007 8:24 am
Forum: Discussion
Topic: In-game economy
Replies: 19
Views: 10344

Ahruman - with regard to implementing economy changes, what I have in mind is that I could write a library, in C, which should therefore compile okay with the ObjC compiler; and that library would provide an API which simply would be called at the appropriate times, to initialise and run the economy...
by Callas
Sat Mar 24, 2007 11:18 pm
Forum: Discussion
Topic: Witchspace, possible to exit?
Replies: 102
Views: 54286

The thought struck me; maybe we could say the Thargoids have hyperspace drive *jammers*. So, you go to jump, when you come out, it's because they intercepted you, you only lose fuel pro rata, so you will be able to reach your destination, but you have to nail or escape from the Thargoids to be able ...
by Callas
Sat Mar 24, 2007 1:21 pm
Forum: Discussion
Topic: Scanner resolution
Replies: 16
Views: 10585

CaptKev wrote:
Just save this image to your Oolite folder.
Thanks, Commander!
by Callas
Sat Mar 24, 2007 12:35 pm
Forum: Discussion
Topic: Scanner resolution
Replies: 16
Views: 10585

CaptKev wrote:
Have you tried zoom? :roll:
There's a zoom??

I don't have Adobe installed, because their viewer contacts Adobe *even when you turn off all the options for it to check for upgrades*.

So I've not been able to read the manual.
by Callas
Sat Mar 24, 2007 11:55 am
Forum: Discussion
Topic: Scanner resolution
Replies: 16
Views: 10585

Scanner resolution

I played the Spectrum and BBC versions of Elite. Playing Oolite, I find that the scanner lacks resolution. In the original versions, moving so that a scanner blip had no vertical bar meant that the target was in your visual field. In Oolite, I find that doing this does *not* mean the target is in yo...
by Callas
Fri Mar 23, 2007 9:54 pm
Forum: Discussion
Topic: Witchspace, possible to exit?
Replies: 102
Views: 54286

Ahruman wrote:
Wolfwood wrote:
"hissy fit"? First time I've heard that expression... :?
It’s one of those expressions people use when they can’t agree on disagreeing.
Very well said.