TURN left/right? Ewwwwwwwwww!Ahruman wrote:Oh yeah, yaw control (i.e., turn left/right, as opposed to roll) doesn’t work in strict mode.
Search found 89 matches
- Thu Apr 05, 2007 3:01 pm
- Forum: Discussion
- Topic: Differences between Strict and Unstrict ?
- Replies: 6
- Views: 4251
- Sat Mar 31, 2007 4:32 pm
- Forum: Discussion
- Topic: Missiles - WTF!?
- Replies: 8
- Views: 5884
- Fri Mar 30, 2007 9:46 pm
- Forum: Discussion
- Topic: Missiles - WTF!?
- Replies: 8
- Views: 5884
Missiles - WTF!?
Okay, what gives? I'm in a Python. Front shield prolly at about 20% or so. Someone chucks a missile at me. I've got SEVEN energy banks, all full - and POW I'M DEAD. WTF!?!?!!! First time I thought - well okay, maybe I accidentally rammed the guy. But it's happened three times now. Single missiles ap...
- Wed Mar 28, 2007 9:18 pm
- Forum: Discussion
- Topic: Shooting down missiles
- Replies: 5
- Views: 3999
Shooting down missiles is possible, but very hard. It appears to happen to me when a target releases a missile while I'm in the act of shooting him. His missile appears to interpose itself between my laser rifle and my target. I must say though I find the crosshair to be inaccurate. To score hits I...
- Wed Mar 28, 2007 8:04 pm
- Forum: Discussion
- Topic: Scanner resolution
- Replies: 16
- Views: 10585
- Wed Mar 28, 2007 6:09 pm
- Forum: Discussion
- Topic: Trading in illegal goods, government types, criminal status
- Replies: 3
- Views: 4778
Trading in illegal goods, government types, criminal status
I occasionally trade in Narcotics. When I can buy at 4.4 and sell at >100, it's a no brainer. Of course, this affects my criminal status. Normally, I trade between highly stable Governments, so I don't need to worry about pirates (going Corporate State to a Confederacy). It struck me that if, instea...
- Wed Mar 28, 2007 11:58 am
- Forum: Discussion
- Topic: Scanner resolution
- Replies: 16
- Views: 10585
Also I note that docking with no sequence apparently teleports the ship - no time passes. No, look again. Actually docking with no sequence takes quite a lot of time: your ship's clock is advanced by 20 minutes in an instant. EDIT: Sorry, had this thread opened for half a day before I wrote this, a...
- Mon Mar 26, 2007 10:16 pm
- Forum: Discussion
- Topic: Scanner resolution
- Replies: 16
- Views: 10585
- Sun Mar 25, 2007 5:32 pm
- Forum: Discussion
- Topic: In-game economy
- Replies: 19
- Views: 10344
I also have zero interest in playing around with ObjC code to get screens and such like going, because I have no interest in this economy server project. This isn’t personal, or discriminatory; it’s just that the quantity of stuff I want to do with Oolite grows much faster than the quantity of stuf...
- Sun Mar 25, 2007 8:24 am
- Forum: Discussion
- Topic: In-game economy
- Replies: 19
- Views: 10344
Ahruman - with regard to implementing economy changes, what I have in mind is that I could write a library, in C, which should therefore compile okay with the ObjC compiler; and that library would provide an API which simply would be called at the appropriate times, to initialise and run the economy...
- Sat Mar 24, 2007 11:18 pm
- Forum: Discussion
- Topic: Witchspace, possible to exit?
- Replies: 102
- Views: 54286
The thought struck me; maybe we could say the Thargoids have hyperspace drive *jammers*. So, you go to jump, when you come out, it's because they intercepted you, you only lose fuel pro rata, so you will be able to reach your destination, but you have to nail or escape from the Thargoids to be able ...
- Sat Mar 24, 2007 1:21 pm
- Forum: Discussion
- Topic: Scanner resolution
- Replies: 16
- Views: 10585
- Sat Mar 24, 2007 12:35 pm
- Forum: Discussion
- Topic: Scanner resolution
- Replies: 16
- Views: 10585
- Sat Mar 24, 2007 11:55 am
- Forum: Discussion
- Topic: Scanner resolution
- Replies: 16
- Views: 10585
Scanner resolution
I played the Spectrum and BBC versions of Elite. Playing Oolite, I find that the scanner lacks resolution. In the original versions, moving so that a scanner blip had no vertical bar meant that the target was in your visual field. In Oolite, I find that doing this does *not* mean the target is in yo...
- Fri Mar 23, 2007 9:54 pm
- Forum: Discussion
- Topic: Witchspace, possible to exit?
- Replies: 102
- Views: 54286