Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 89 matches
- Wed Mar 07, 2007 10:00 am
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
- Wed Mar 07, 2007 9:50 am
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
Another problem is of should the programmers decide to incorporate material from an OXP, what do they include? What do they include from the start? Everything stock, or anything special? That problem is a particular case of the general problem of how rigiourously you stick to the original. OXPs are...
- Wed Mar 07, 2007 9:43 am
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
Mmm. I don't have problems per se with large applications in C, because how well anything large survives depends on the structure assembled by the programmer; the language cannot save him. Rather than go over it here, I’ll point you at this Usenet thread I serendipitously stumbled across just now: ...
- Wed Mar 07, 2007 9:40 am
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
Well, i'm not a huge fan of online games, i played Delta Force once and it was underwhelming due to lagging etc, and people not playing w/in the spirit of the game. But, i can imagine Oolite would be canny fun. The probs would be at the minute - so it seems anyways - the audience isn't *that* large...
- Wed Mar 07, 2007 9:31 am
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
Mmm. I don't have problems per se with large applications in C, because how well anything large survives depends on the structure assembled by the programmer; the language cannot save him. Rather than go over it here, I’ll point you at this Usenet thread I serendipitously stumbled across just now: ...
- Tue Mar 06, 2007 10:54 pm
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
It's commerical, in that someone else is making a profit by doing so. The cost of buying lunch is the price of the commodities and the service that you buy. If a friend calls you to lunch/dine at his home, it doesn't matter how much HE paid for it, for you it comes for free. But, by your reaction, ...
- Tue Mar 06, 2007 10:35 pm
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
While I could possibly accept an argument for writing applications in a procedural-oriented language, writing large applications in C is dumb and a move away from that can only be a Good Thing. Most of the problems I encounter in ObjC stem from the C part, not the Objective part, and that’s while a...
- Tue Mar 06, 2007 8:53 pm
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
@Callas Be really cool to see more proper programers contibuting to the Oolite project (I'm not I just write OXPs as an escape from my day job!). Alas, I suspect there isn't much chance of me working on Oolite. Wrong language. It's a shame for me that C isn't used so much these days for application...
- Tue Mar 06, 2007 8:27 pm
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
Re: MMORPG
If you say people can't pay, then you can't have volunteer servers, then. People have to pay for them, so if they volunteer, it's *exactly* the same as them simply paying towards the upkeep of a commercial server. No, it’s a very vaguely similar thing. Taking subscriptions for server upkeep turns i...
- Tue Mar 06, 2007 8:12 pm
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
There's no such thing as a free lunch. You don't have many friends, do you? What? People pay simply by contributing their time to write code for Oolite. It costs them what they did not earn in that time, since they were using that time to code for Oolite. And we could go into Marxism and discuss th...
- Tue Mar 06, 2007 6:57 pm
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
Re: MMORPG
Paying for the servers is the smallest of the problems; make it subscription based. We’re definitely not going to do anything which involves the Elite universe/ships and taking money. There's no such thing as a free lunch. If you say people can't pay, then you can't have volunteer servers, then. Pe...
- Tue Mar 06, 2007 3:25 pm
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
Hi Callas and welcome. :) On this topic see https://bb.oolite.space/viewtopic.php?t=1136 and https://bb.oolite.space/viewtopic.php?t=1743 Ah. I see I am not the first to have this idea :-) First thought is; for the first implementation, you have a single server running a single instance of the Ooli...
- Tue Mar 06, 2007 1:54 pm
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 86426
MMORPG
So, when do we get Oolite MMORPG? :-)
I'm half serious...
Paying for the servers is the smallest of the problems; make it subscription based.
I'm half serious...
Paying for the servers is the smallest of the problems; make it subscription based.
- Tue Mar 06, 2007 1:00 pm
- Forum: Discussion
- Topic: Mining tip
- Replies: 13
- Views: 7796
In the BBC version I remember trying out a mining laser on a Python to see if I could blow it up. I vaguely recall that it eventually worked but I think the Python pilot had long since died of old age by the time my experiment was concluded. On the Spectum 48k version, mining lasers were very power...