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by Callas
Wed Mar 07, 2007 10:00 am
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

I'm one of the "few people" who've written their own string handling library. Does that mean I'm good? =-) Not really, I've written my own versions of Basic in 6510, 68000 and and I'm still crap. :D No seriously, lets give the ego a rest and get on with what's important; Oolite! I was que...
by Callas
Wed Mar 07, 2007 9:50 am
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

Another problem is of should the programmers decide to incorporate material from an OXP, what do they include? What do they include from the start? Everything stock, or anything special? That problem is a particular case of the general problem of how rigiourously you stick to the original. OXPs are...
by Callas
Wed Mar 07, 2007 9:43 am
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

Mmm. I don't have problems per se with large applications in C, because how well anything large survives depends on the structure assembled by the programmer; the language cannot save him. Rather than go over it here, I’ll point you at this Usenet thread I serendipitously stumbled across just now: ...
by Callas
Wed Mar 07, 2007 9:40 am
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

Well, i'm not a huge fan of online games, i played Delta Force once and it was underwhelming due to lagging etc, and people not playing w/in the spirit of the game. But, i can imagine Oolite would be canny fun. The probs would be at the minute - so it seems anyways - the audience isn't *that* large...
by Callas
Wed Mar 07, 2007 9:31 am
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

Mmm. I don't have problems per se with large applications in C, because how well anything large survives depends on the structure assembled by the programmer; the language cannot save him. Rather than go over it here, I’ll point you at this Usenet thread I serendipitously stumbled across just now: ...
by Callas
Tue Mar 06, 2007 10:54 pm
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

It's commerical, in that someone else is making a profit by doing so. The cost of buying lunch is the price of the commodities and the service that you buy. If a friend calls you to lunch/dine at his home, it doesn't matter how much HE paid for it, for you it comes for free. But, by your reaction, ...
by Callas
Tue Mar 06, 2007 10:35 pm
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

While I could possibly accept an argument for writing applications in a procedural-oriented language, writing large applications in C is dumb and a move away from that can only be a Good Thing. Most of the problems I encounter in ObjC stem from the C part, not the Objective part, and that’s while a...
by Callas
Tue Mar 06, 2007 8:53 pm
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

@Callas Be really cool to see more proper programers contibuting to the Oolite project (I'm not I just write OXPs as an escape from my day job!). Alas, I suspect there isn't much chance of me working on Oolite. Wrong language. It's a shame for me that C isn't used so much these days for application...
by Callas
Tue Mar 06, 2007 8:27 pm
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

Re: MMORPG

If you say people can't pay, then you can't have volunteer servers, then. People have to pay for them, so if they volunteer, it's *exactly* the same as them simply paying towards the upkeep of a commercial server. No, it’s a very vaguely similar thing. Taking subscriptions for server upkeep turns i...
by Callas
Tue Mar 06, 2007 8:12 pm
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

There's no such thing as a free lunch. You don't have many friends, do you? What? People pay simply by contributing their time to write code for Oolite. It costs them what they did not earn in that time, since they were using that time to code for Oolite. And we could go into Marxism and discuss th...
by Callas
Tue Mar 06, 2007 6:57 pm
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

Re: MMORPG

Paying for the servers is the smallest of the problems; make it subscription based. We’re definitely not going to do anything which involves the Elite universe/ships and taking money. There's no such thing as a free lunch. If you say people can't pay, then you can't have volunteer servers, then. Pe...
by Callas
Tue Mar 06, 2007 3:25 pm
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

Hi Callas and welcome. :) On this topic see https://bb.oolite.space/viewtopic.php?t=1136 and https://bb.oolite.space/viewtopic.php?t=1743 Ah. I see I am not the first to have this idea :-) First thought is; for the first implementation, you have a single server running a single instance of the Ooli...
by Callas
Tue Mar 06, 2007 1:54 pm
Forum: Discussion
Topic: MMORPG
Replies: 150
Views: 86426

MMORPG

So, when do we get Oolite MMORPG? :-)

I'm half serious...

Paying for the servers is the smallest of the problems; make it subscription based.
by Callas
Tue Mar 06, 2007 1:00 pm
Forum: Discussion
Topic: Mining tip
Replies: 13
Views: 7796

In the BBC version I remember trying out a mining laser on a Python to see if I could blow it up. I vaguely recall that it eventually worked but I think the Python pilot had long since died of old age by the time my experiment was concluded. On the Spectum 48k version, mining lasers were very power...