No, the version is correct. 10.0.26100.2033 is precisely Windows 11 24H2. The 10.0 part has remained unchanged since Windows 10.
I know, not very intuitive but it is what it is.
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24H2
Opening log for Oolite version 1.91 (x86-64 test release) under Windows 10.0.26100.2033 64-bit at 2024-11-06 11:57:58 +0200. Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 8 processors detected. System RAM: 16016 MB (free: 8229 MB). Looks like we're good for Windows 11 24H2. This is the first test and h...
- Wed Nov 06, 2024 8:38 am
- Forum: Discussion
- Topic: Question
- Replies: 10
- Views: 388
- Fri Nov 01, 2024 11:00 am
- Forum: Discussion
- Topic: Controller issue.
- Replies: 2
- Views: 125
Re: Controller issue.
If there is a digital / analog switch somewhere, switch it to analog. Don't know if this would help but can't think of anything else and unfortunately I cannot test either.
- Thu Oct 31, 2024 10:49 am
- Forum: Discussion
- Topic: Vector Map
- Replies: 645
- Views: 172129
Re: Vector Map
Hey Clym! How is it going? Good to see you back with us!
- Wed Oct 30, 2024 6:16 am
- Forum: Discussion
- Topic: Question
- Replies: 10
- Views: 388
Re: Question
Try this link, I've set it to not expire but we'll have to check again in a few days just to be sure. I've read somewhere that discord uses perma-invites only on community servers nowadays.
https://discord.gg/uh3VABDqUn
https://discord.gg/uh3VABDqUn
- Sat Oct 26, 2024 12:47 pm
- Forum: Discussion
- Topic: Wormhole Effect
- Replies: 15
- Views: 719
Re: Wormhole Effect
Yup, the latest version of the wormhole got into github master a couple of hours ago.
- Fri Oct 25, 2024 9:23 pm
- Forum: Discussion
- Topic: Wormhole Effect
- Replies: 15
- Views: 719
Re: Wormhole Effect
No, it is for Linux too and it shouldn't be blocked by BGS (I am running BGS here).
Note that the latest revision of the effect is not on github yet.
Note that the latest revision of the effect is not on github yet.
- Fri Oct 25, 2024 9:13 pm
- Forum: Discussion
- Topic: Wormhole Effect
- Replies: 15
- Views: 719
Re: Wormhole Effect
Are the colours loaded from planetinfo, so anyone can experiment? Are the colours changeable from JS, so they can be changed at any time? I'm imagining an effect that starts an intense violet colour, changes several times through the colours of the rainbow until it reaches red, then goes to a very ...
- Fri Oct 25, 2024 8:35 pm
- Forum: Discussion
- Topic: Question
- Replies: 10
- Views: 388
Re: Question
Yes, it is https://discord.gg/q7QZeEhg .
- Fri Oct 25, 2024 5:16 pm
- Forum: Discussion
- Topic: Wormhole Effect
- Replies: 15
- Views: 719
Re: Wormhole Effect
The wormholes in Oolite are definitely not black holes. They are soft sci-fi phenomena created by spaceships and powered by intense handwavium, therefore any cool looking effect is sufficient.
- Fri Oct 25, 2024 11:56 am
- Forum: Discussion
- Topic: Wormhole Effect
- Replies: 15
- Views: 719
Re: Wormhole Effect
Here is a different take on the effect.
Temporary link to Windows test executable: https://we.tl/t-of3GBAgMxO
Temporary link to Windows test executable: https://we.tl/t-of3GBAgMxO
- Wed Oct 23, 2024 11:26 am
- Forum: Discussion
- Topic: Wormhole Effect
- Replies: 15
- Views: 719
Wormhole Effect
I was going through the wormhole code and found that for, like ever, we had the effect kind of wrong. There is a part in the code that does calculations and consumes cpu cycles only to output the result with an alpha of 0.0, i.e. completely transparent, i.e. invisible. I fixed that and made a few mo...
- Sun Oct 13, 2024 2:02 pm
- Forum: Testing and Bug reports
- Topic: Regarding the stutter I'm experiencing (visible in my videos)
- Replies: 24
- Views: 10128
Re: Regarding the stutter I'm experiencing (visible in my videos)
This should work: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//GNUstep//DTD plist 0.9//EN" "http://www.gnustep.org/plist-0_9.xml"> <plist version="0.9"> <dict> <key>NSGlobalDomain</key> <dict> </dict> <key>oolite</key> <dict> <ke...
- Fri Oct 11, 2024 9:30 am
- Forum: Discussion
- Topic: Replicating the toughness of Oolite v.1.80
- Replies: 1
- Views: 788
Re: Replicating the toughness of Oolite v.1.80
We've had this discussion about a year ago: viewtopic.php?p=291290#p291290
tldr: reaction_time ship property (ship.reactionTime for the JS equivalent). Change that from 1.5 to something lower and if you go low enough you'll get the 1.80 difficulty.
tldr: reaction_time ship property (ship.reactionTime for the JS equivalent). Change that from 1.5 to something lower and if you go low enough you'll get the 1.80 difficulty.