Search found 6671 matches

by another_commander
Wed Nov 06, 2024 9:15 pm
Forum: Oolite-PC
Topic: 24H2
Replies: 2
Views: 35

Re: 24H2

No, the version is correct. 10.0.26100.2033 is precisely Windows 11 24H2. The 10.0 part has remained unchanged since Windows 10.

I know, not very intuitive but it is what it is.
by another_commander
Wed Nov 06, 2024 10:31 am
Forum: Oolite-PC
Topic: 24H2
Replies: 2
Views: 35

24H2

Opening log for Oolite version 1.91 (x86-64 test release) under Windows 10.0.26100.2033 64-bit at 2024-11-06 11:57:58 +0200. Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 8 processors detected. System RAM: 16016 MB (free: 8229 MB). Looks like we're good for Windows 11 24H2. This is the first test and h...
by another_commander
Wed Nov 06, 2024 8:38 am
Forum: Discussion
Topic: Question
Replies: 10
Views: 388

Re: Question

hiran wrote: Tue Nov 05, 2024 3:54 pm
I just checked and it worked. Should be on the website in a moment.
The nominal duration of the invite link is 7 days, which have still not expired at the time of the site update. One more check in a couple of days or so would be advisable just to be sure.
by another_commander
Fri Nov 01, 2024 11:00 am
Forum: Discussion
Topic: Controller issue.
Replies: 2
Views: 125

Re: Controller issue.

If there is a digital / analog switch somewhere, switch it to analog. Don't know if this would help but can't think of anything else and unfortunately I cannot test either.
by another_commander
Thu Oct 31, 2024 10:49 am
Forum: Discussion
Topic: Vector Map
Replies: 645
Views: 172129

Re: Vector Map

Hey Clym! How is it going? Good to see you back with us!
by another_commander
Wed Oct 30, 2024 6:16 am
Forum: Discussion
Topic: Question
Replies: 10
Views: 388

Re: Question

Try this link, I've set it to not expire but we'll have to check again in a few days just to be sure. I've read somewhere that discord uses perma-invites only on community servers nowadays.

https://discord.gg/uh3VABDqUn
by another_commander
Sat Oct 26, 2024 12:47 pm
Forum: Discussion
Topic: Wormhole Effect
Replies: 15
Views: 719

Re: Wormhole Effect

Yup, the latest version of the wormhole got into github master a couple of hours ago.
by another_commander
Fri Oct 25, 2024 9:23 pm
Forum: Discussion
Topic: Wormhole Effect
Replies: 15
Views: 719

Re: Wormhole Effect

No, it is for Linux too and it shouldn't be blocked by BGS (I am running BGS here).

Note that the latest revision of the effect is not on github yet.
by another_commander
Fri Oct 25, 2024 9:13 pm
Forum: Discussion
Topic: Wormhole Effect
Replies: 15
Views: 719

Re: Wormhole Effect

Are the colours loaded from planetinfo, so anyone can experiment? Are the colours changeable from JS, so they can be changed at any time? I'm imagining an effect that starts an intense violet colour, changes several times through the colours of the rainbow until it reaches red, then goes to a very ...
by another_commander
Fri Oct 25, 2024 8:35 pm
Forum: Discussion
Topic: Question
Replies: 10
Views: 388

Re: Question

by another_commander
Fri Oct 25, 2024 5:16 pm
Forum: Discussion
Topic: Wormhole Effect
Replies: 15
Views: 719

Re: Wormhole Effect

The wormholes in Oolite are definitely not black holes. They are soft sci-fi phenomena created by spaceships and powered by intense handwavium, therefore any cool looking effect is sufficient.
by another_commander
Fri Oct 25, 2024 11:56 am
Forum: Discussion
Topic: Wormhole Effect
Replies: 15
Views: 719

Re: Wormhole Effect

Here is a different take on the effect.

Image

Temporary link to Windows test executable: https://we.tl/t-of3GBAgMxO
by another_commander
Wed Oct 23, 2024 11:26 am
Forum: Discussion
Topic: Wormhole Effect
Replies: 15
Views: 719

Wormhole Effect

I was going through the wormhole code and found that for, like ever, we had the effect kind of wrong. There is a part in the code that does calculations and consumes cpu cycles only to output the result with an alpha of 0.0, i.e. completely transparent, i.e. invisible. I fixed that and made a few mo...
by another_commander
Sun Oct 13, 2024 2:02 pm
Forum: Testing and Bug reports
Topic: Regarding the stutter I'm experiencing (visible in my videos)
Replies: 24
Views: 10128

Re: Regarding the stutter I'm experiencing (visible in my videos)

This should work: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//GNUstep//DTD plist 0.9//EN" "http://www.gnustep.org/plist-0_9.xml"> <plist version="0.9"> <dict> <key>NSGlobalDomain</key> <dict> </dict> <key>oolite</key> <dict> <ke...
by another_commander
Fri Oct 11, 2024 9:30 am
Forum: Discussion
Topic: Replicating the toughness of Oolite v.1.80
Replies: 1
Views: 788

Re: Replicating the toughness of Oolite v.1.80

We've had this discussion about a year ago: viewtopic.php?p=291290#p291290

tldr: reaction_time ship property (ship.reactionTime for the JS equivalent). Change that from 1.5 to something lower and if you go low enough you'll get the 1.80 difficulty.