Oh my God. DaddyHoggy is back!
Welcome back good sir! Great to see you again after such a long time!
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 6560 matches
- Mon May 20, 2024 3:59 pm
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 52
- Views: 1365
- Sun May 19, 2024 1:09 pm
- Forum: Oolite-PC
- Topic: Steam-ready (almost)
- Replies: 10
- Views: 4046
Re: Steam-ready (almost)
In case anyone decides to attempt a Steam publish in the future, here are a couple of links with hints on what it takes to market a game on the platform and why it needs dedication in order to be successful, made by a pro game marketing consultant: How To Market A Game on Staam (presentation): https...
- Sun May 19, 2024 9:11 am
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1364
- Views: 729581
Re: Introduce Yourself.
Hi Selezen, it's great having you back here o7
- Wed May 15, 2024 4:48 am
- Forum: Discussion
- Topic: Am annoyed about fixed lasers
- Replies: 12
- Views: 144
Re: Am annoyed about fixed lasers
Cholmondely has already pointed to the closest we have to what you seek: turrets.
You only need to give them a hostile target and they know what to do about the rest. They even know not to shoot at their own ship.
You only need to give them a hostile target and they know what to do about the rest. They even know not to shoot at their own ship.
- Tue May 14, 2024 4:34 pm
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 197
Re: Issue with moving exhausts
Is it possible to reproduce such a shot from an inside view? Or without having rotated the camera? I have never seen it from an inside view, ever. Also, haven't noticed it in external view before any camera rotation (note that we are talking about a paused scene here, otherwise it would be very dif...
- Tue May 14, 2024 3:20 pm
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 197
Re: Issue with moving exhausts
The missing exhaust trails seem to be intersected and occluded by the Cobra's body, mainly because the Viper is in a turn, and Cobra is crossing them. I am not even sure what would be the expected behavior here. I can assure you that the Cobra and the Viper in that shot are far apart enough to guar...
- Sun May 12, 2024 4:18 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048650
- Sun May 12, 2024 11:19 am
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 197
Re: Issue with moving exhausts
There are some z-order issues when in external views with the exhausts. Depending on view angle exhausts sometimes appear behind objects when they should be in front of them. https://i.postimg.cc/pVSCsTvR/oolite-136.png The Viper in this shot is in front of the Cobra but its exhausts are rendered be...
- Wed May 08, 2024 6:37 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048650
- Tue May 07, 2024 11:34 am
- Forum: Oolite-Linux
- Topic: Latest Oolite 1.90 on Debian 10
- Replies: 14
- Views: 516
Re: Latest Oolite 1.90 on Debian 10
Interesting code architecture. But the way you describe sounds applicable to one cpu/one process. If rendering and game logic are decoupled, can't they take advantage running on multiple cores? Draw calls on the CPU will always be a lot, lot slower than on GPU no matter how well you might implement...
- Tue May 07, 2024 11:01 am
- Forum: Oolite-Linux
- Topic: Latest Oolite 1.90 on Debian 10
- Replies: 14
- Views: 516
Re: Latest Oolite 1.90 on Debian 10
Do I understand correctly the FPS rate is not only used to render the graphics but resembles the speed of the game loop and therefore the rate for polling the input devices? Render fps and game logic ticks are decoupled, the game can tick up to a minimum of 0.25 sec (which is why you will never see...
- Mon May 06, 2024 9:00 am
- Forum: Oolite-Linux
- Topic: Latest Oolite 1.90 on Debian 10
- Replies: 14
- Views: 516
Re: Latest Oolite 1.90 on Debian 10
13 - 15 FPS Looks like you are running on software 3D acceleration; this framerate is extremely low and carries tremendous input lag, which probably explains why keys need to be presses more than once sometimes. Oolite should easily be able to hit 60+ fps at the very least on any OS (assuming prude...
- Sat May 04, 2024 6:03 pm
- Forum: Expansion Pack
- Topic: [WIP] new GUI for debug console
- Replies: 79
- Views: 9553
- Wed Apr 24, 2024 3:58 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048650
- Mon Apr 22, 2024 1:29 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048650