Search found 6822 matches

by another_commander
Mon Jun 16, 2025 8:33 am
Forum: Discussion
Topic: Screenshots
Replies: 6979
Views: 2488161

Re: Screenshots

Image

Image
by another_commander
Mon Jun 16, 2025 7:36 am
Forum: Discussion
Topic: Slideshow while game paused?
Replies: 1
Views: 32

Re: Slideshow while game paused?

Looks like once you've triggered a mission screen while paused there is no way out unless you script-trigger another screen to exit the mission one. I guess this is not a great way to do it, though. I have enabled pause and unpause from within mission screens (unless you are in text input mode in th...
by another_commander
Sat Jun 07, 2025 8:14 am
Forum: Discussion
Topic: Thargoid Worlds
Replies: 33
Views: 1069

Re: Thargoid Worlds

Hard agree also from this side here.
by another_commander
Fri Jun 06, 2025 2:58 pm
Forum: Testing and Bug reports
Topic: deploySite task in github workflow failing
Replies: 41
Views: 23614

Re: deploySite task in github workflow failing

The zip is created automatically by GitHub when a release is published. It is generated whether we like it or not. The bz2 is the tarball created by us and is the one you should download if you want to build from source.
by another_commander
Sun Jun 01, 2025 4:49 pm
Forum: Discussion
Topic: Screenshots
Replies: 6979
Views: 2488161

Re: Screenshots

Image
by another_commander
Fri May 30, 2025 3:02 am
Forum: Oolite-Linux
Topic: I packaged the game as a flatpak
Replies: 30
Views: 1014

Re: I packaged the game as a flatpak

What does the following line do in the Makefile for the test and debug targets? I don't use the AddOns folder after building, the flatpak only copies the oolite.app folder. As far as I can tell everything works fine, is there something subtle that breaks? mkdir -p AddOns && rm -rf AddOns/Ba...
by another_commander
Thu May 29, 2025 2:50 pm
Forum: Oolite-Linux
Topic: I packaged the game as a flatpak
Replies: 30
Views: 1014

Re: I packaged the game as a flatpak

May I kindly ask for the 1.91 flatpak file to be uploaded somewhere for additional testing?
by another_commander
Tue May 27, 2025 3:13 pm
Forum: Expansion Pack
Topic: More/ larger galaxies
Replies: 216
Views: 131320

Re: More/ larger galaxies

How much work would it really be to expand the 8 galaxies? Is it easily do-able - or would it constitute a major vandalisation of everything, breaking OXPs right, left and centre, and causing all sorts of unforeseen upsets? In an ideal world it should have been easy. Change a number from 256 to wha...
by another_commander
Sun May 25, 2025 8:45 am
Forum: Oolite-Linux
Topic: I packaged the game as a flatpak
Replies: 30
Views: 1014

Re: I packaged the game as a flatpak

This is really great, congrats for reviving the Linux port.

I cannot comment on the pack itself as I am not using Linux, but probably one or more of our Linux users will be able to verify the functionality and contents of the package.

Looking forward to seeing it on flathub.
by another_commander
Thu May 22, 2025 5:00 pm
Forum: Testing and Bug reports
Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
Replies: 10
Views: 533

Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work

I thought display_name in shipdata was... I can't find the exact word, redundant, maybe. I thought displayName on a ship object was created from shipClassName + shipUniqueName (possibly via some rule in descriptions.plist). I honestly cannot remember if, how and when this happened, but display_name...
by another_commander
Thu May 22, 2025 4:35 pm
Forum: Testing and Bug reports
Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
Replies: 10
Views: 533

Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work

I am not sure it is a bug. OOShipRegistry.m in the source code contains the following inside the - (NSMutableDictionary *) mergeShip:(NSDictionary *)child withParent:(NSDictionary *)parent method: // Certain properties cannot be inherited. if ([child oo_stringForKey:@"display_name"] == nil...
by another_commander
Thu May 22, 2025 5:11 am
Forum: Testing and Bug reports
Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
Replies: 10
Views: 533

Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work

Starting a new game works fine and the shipdata-overrides can be something as simple as

Code: Select all

{
	"cobra3-player" =
	{
		display_name = "Yarrrrrr!!";
	};
}
Throw this shipdata-overrides.plist inside a Config folder in AddOns and that should do it.
by another_commander
Mon May 19, 2025 5:38 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 99
Views: 35015

Re: Oolite on HDR Displays

Mixing tone mappers in the same scene is not a good idea, neither using thresholds. Thresholds in general tend to create artifacts, except in some rare cases and your proposal is no exception, unfortunately. Running your above code, the planet city lights with RGB value 0.0, 0.0, 3.9 look like this ...