Search found 6556 matches

by another_commander
Tue May 14, 2024 4:34 pm
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 125

Re: Issue with moving exhausts

Is it possible to reproduce such a shot from an inside view? Or without having rotated the camera? I have never seen it from an inside view, ever. Also, haven't noticed it in external view before any camera rotation (note that we are talking about a paused scene here, otherwise it would be very dif...
by another_commander
Tue May 14, 2024 3:20 pm
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 125

Re: Issue with moving exhausts

The missing exhaust trails seem to be intersected and occluded by the Cobra's body, mainly because the Viper is in a turn, and Cobra is crossing them. I am not even sure what would be the expected behavior here. I can assure you that the Cobra and the Viper in that shot are far apart enough to guar...
by another_commander
Sun May 12, 2024 4:18 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2047418

Re: Screenshots

by another_commander
Sun May 12, 2024 11:19 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 125

Re: Issue with moving exhausts

There are some z-order issues when in external views with the exhausts. Depending on view angle exhausts sometimes appear behind objects when they should be in front of them. https://i.postimg.cc/pVSCsTvR/oolite-136.png The Viper in this shot is in front of the Cobra but its exhausts are rendered be...
by another_commander
Wed May 08, 2024 6:37 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2047418

Re: Screenshots

Exploring gas giants.

Image

Image
by another_commander
Tue May 07, 2024 11:34 am
Forum: Oolite-Linux
Topic: Latest Oolite 1.90 on Debian 10
Replies: 13
Views: 337

Re: Latest Oolite 1.90 on Debian 10

Interesting code architecture. But the way you describe sounds applicable to one cpu/one process. If rendering and game logic are decoupled, can't they take advantage running on multiple cores? Draw calls on the CPU will always be a lot, lot slower than on GPU no matter how well you might implement...
by another_commander
Tue May 07, 2024 11:01 am
Forum: Oolite-Linux
Topic: Latest Oolite 1.90 on Debian 10
Replies: 13
Views: 337

Re: Latest Oolite 1.90 on Debian 10

Do I understand correctly the FPS rate is not only used to render the graphics but resembles the speed of the game loop and therefore the rate for polling the input devices? Render fps and game logic ticks are decoupled, the game can tick up to a minimum of 0.25 sec (which is why you will never see...
by another_commander
Mon May 06, 2024 9:00 am
Forum: Oolite-Linux
Topic: Latest Oolite 1.90 on Debian 10
Replies: 13
Views: 337

Re: Latest Oolite 1.90 on Debian 10

13 - 15 FPS Looks like you are running on software 3D acceleration; this framerate is extremely low and carries tremendous input lag, which probably explains why keys need to be presses more than once sometimes. Oolite should easily be able to hit 60+ fps at the very least on any OS (assuming prude...
by another_commander
Sat May 04, 2024 6:03 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 79
Views: 8931

Re: [WIP] new GUI for debug console

MrFlibble wrote: Sat May 04, 2024 4:01 pm
I've set up an account on github for this purpose: OoMrFlibble
You should now have an invitation for the oolite-debug-console repo in your mailbox.
by another_commander
Wed Apr 24, 2024 3:58 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2047418

Re: Screenshots

Image
by another_commander
Mon Apr 22, 2024 1:29 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2047418

Re: Screenshots

Hot Giant

Image

Image
by another_commander
Tue Apr 16, 2024 6:58 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2047418

Re: Screenshots

Image
Image
by another_commander
Mon Apr 15, 2024 7:10 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 324
Views: 3584

Re: Planetfall 2.0 (maybe)

By the way, if somebody knows how to have a texture on a model be 100% lit, regardless of it's alignment to the sun, could you drop me a hint or two? The dark tunnel on one section of the video is due to the alignment of the player on launch causing it to be in shadow. You need to override the shad...
by another_commander
Sat Apr 13, 2024 1:27 pm
Forum: Discussion
Topic: Oolite Configuration
Replies: 4
Views: 65

Re: Oolite Configuration

hiran wrote: Sat Apr 13, 2024 1:22 pm
Do users really have to touch the settings apart from the expansion manager download URL?
No they don't. And with 1.91, they don't have to do anything about the download url either.
by another_commander
Sat Apr 13, 2024 12:37 pm
Forum: Discussion
Topic: Oolite Configuration
Replies: 4
Views: 65

Re: Oolite Configuration

Not on the Windows port, because we are distributing just the gnustep-base dll with the game and nothing else from the gnustep framework. BTW, we do have the defaults.exe program in the Development Environment for Windows under https://github.com/OoliteProject/oolite-windows-build-env/tree/main/gcc/...