Search found 6551 matches

by another_commander
Tue May 07, 2024 11:34 am
Forum: Oolite-Linux
Topic: Latest Oolite 1.90 on Debian 10
Replies: 13
Views: 201

Re: Latest Oolite 1.90 on Debian 10

Interesting code architecture. But the way you describe sounds applicable to one cpu/one process. If rendering and game logic are decoupled, can't they take advantage running on multiple cores? Draw calls on the CPU will always be a lot, lot slower than on GPU no matter how well you might implement...
by another_commander
Tue May 07, 2024 11:01 am
Forum: Oolite-Linux
Topic: Latest Oolite 1.90 on Debian 10
Replies: 13
Views: 201

Re: Latest Oolite 1.90 on Debian 10

Do I understand correctly the FPS rate is not only used to render the graphics but resembles the speed of the game loop and therefore the rate for polling the input devices? Render fps and game logic ticks are decoupled, the game can tick up to a minimum of 0.25 sec (which is why you will never see...
by another_commander
Mon May 06, 2024 9:00 am
Forum: Oolite-Linux
Topic: Latest Oolite 1.90 on Debian 10
Replies: 13
Views: 201

Re: Latest Oolite 1.90 on Debian 10

13 - 15 FPS Looks like you are running on software 3D acceleration; this framerate is extremely low and carries tremendous input lag, which probably explains why keys need to be presses more than once sometimes. Oolite should easily be able to hit 60+ fps at the very least on any OS (assuming prude...
by another_commander
Sat May 04, 2024 6:03 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 79
Views: 8859

Re: [WIP] new GUI for debug console

MrFlibble wrote: Sat May 04, 2024 4:01 pm
I've set up an account on github for this purpose: OoMrFlibble
You should now have an invitation for the oolite-debug-console repo in your mailbox.
by another_commander
Wed Apr 24, 2024 3:58 pm
Forum: Discussion
Topic: Screenshots
Replies: 6850
Views: 2046807

Re: Screenshots

Image
by another_commander
Mon Apr 22, 2024 1:29 pm
Forum: Discussion
Topic: Screenshots
Replies: 6850
Views: 2046807

Re: Screenshots

Hot Giant

Image

Image
by another_commander
Tue Apr 16, 2024 6:58 am
Forum: Discussion
Topic: Screenshots
Replies: 6850
Views: 2046807

Re: Screenshots

Image
Image
by another_commander
Mon Apr 15, 2024 7:10 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 323
Views: 3470

Re: Planetfall 2.0 (maybe)

By the way, if somebody knows how to have a texture on a model be 100% lit, regardless of it's alignment to the sun, could you drop me a hint or two? The dark tunnel on one section of the video is due to the alignment of the player on launch causing it to be in shadow. You need to override the shad...
by another_commander
Sat Apr 13, 2024 1:27 pm
Forum: Discussion
Topic: Oolite Configuration
Replies: 4
Views: 60

Re: Oolite Configuration

hiran wrote: Sat Apr 13, 2024 1:22 pm
Do users really have to touch the settings apart from the expansion manager download URL?
No they don't. And with 1.91, they don't have to do anything about the download url either.
by another_commander
Sat Apr 13, 2024 12:37 pm
Forum: Discussion
Topic: Oolite Configuration
Replies: 4
Views: 60

Re: Oolite Configuration

Not on the Windows port, because we are distributing just the gnustep-base dll with the game and nothing else from the gnustep framework. BTW, we do have the defaults.exe program in the Development Environment for Windows under https://github.com/OoliteProject/oolite-windows-build-env/tree/main/gcc/...
by another_commander
Thu Apr 11, 2024 5:48 am
Forum: Expansion Pack
Topic: Degrading Expansions?
Replies: 12
Views: 148

Re: Degrading Expansions?

cag wrote an OXP to do advanced FPS monitoring: https://www.dropbox.com/s/msqb9tdg7fo8bvb/oolite.oxp.cag.fps_monitor.oxz?dl=0 Just dropping this info here for future reference: On Windows, SpecialK is by far the best solution for framerate monitoring (and frame pacing and a whole lot of other, too ...
by another_commander
Wed Apr 10, 2024 1:24 pm
Forum: Expansion Pack
Topic: WOOT-Attack!
Replies: 11
Views: 163

Re: WOOT-Attack!

Version 0.2 is now in the Expansion Manager. The wiki page has also been updated (Cholly, thanks for setting it up).
Unpiloted entities no longer generate red alert.
by another_commander
Wed Apr 10, 2024 7:42 am
Forum: Expansion Pack
Topic: WOOT-Attack!
Replies: 11
Views: 163

Re: WOOT-Attack!

For clarity's sake and to be consistent in terminology in the above line change unlocked to online . Confused me for a bit until the OXZ was actually used and the context became clear. Weapons unlocked can either be the same as weapons online or can be easily confused with not having a weapons lock...
by another_commander
Wed Apr 10, 2024 4:52 am
Forum: Expansion Pack
Topic: WOOT-Attack!
Replies: 11
Views: 163

Re: WOOT-Attack!

hiran wrote: Tue Apr 09, 2024 10:09 pm
Intentions to have it on the Expansion Manager?
Eventually yes. Just needs a bit of testing in the field before that.
by another_commander
Tue Apr 09, 2024 6:24 pm
Forum: Expansion Pack
Topic: WOOT-Attack!
Replies: 11
Views: 163

WOOT-Attack!

Have you noticed what happens sometimes when you encounter other ships in the Ooniverse? Initially the encounter may appear friendly or neutral, minding its own business, then all of a sudden its blip goes red on the scanner, your red alert goes off and you are now under attack. But the ship has not...