Search found 6820 matches
- Sat Jun 07, 2025 8:14 am
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 30
- Views: 701
Re: Thargoid Worlds
Hard agree also from this side here.
- Fri Jun 06, 2025 2:58 pm
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 38
- Views: 23406
Re: deploySite task in github workflow failing
The zip is created automatically by GitHub when a release is published. It is generated whether we like it or not. The bz2 is the tarball created by us and is the one you should download if you want to build from source.
- Tue Jun 03, 2025 5:39 am
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 10
- Views: 500
- Sun Jun 01, 2025 4:49 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6978
- Views: 2468790
- Fri May 30, 2025 3:02 am
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 30
- Views: 922
Re: I packaged the game as a flatpak
What does the following line do in the Makefile for the test and debug targets? I don't use the AddOns folder after building, the flatpak only copies the oolite.app folder. As far as I can tell everything works fine, is there something subtle that breaks? mkdir -p AddOns && rm -rf AddOns/Ba...
- Thu May 29, 2025 2:50 pm
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 30
- Views: 922
Re: I packaged the game as a flatpak
May I kindly ask for the 1.91 flatpak file to be uploaded somewhere for additional testing?
- Tue May 27, 2025 3:13 pm
- Forum: Expansion Pack
- Topic: More/ larger galaxies
- Replies: 216
- Views: 130787
Re: More/ larger galaxies
How much work would it really be to expand the 8 galaxies? Is it easily do-able - or would it constitute a major vandalisation of everything, breaking OXPs right, left and centre, and causing all sorts of unforeseen upsets? In an ideal world it should have been easy. Change a number from 256 to wha...
- Sun May 25, 2025 8:45 am
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 30
- Views: 922
Re: I packaged the game as a flatpak
This is really great, congrats for reviving the Linux port.
I cannot comment on the pack itself as I am not using Linux, but probably one or more of our Linux users will be able to verify the functionality and contents of the package.
Looking forward to seeing it on flathub.
I cannot comment on the pack itself as I am not using Linux, but probably one or more of our Linux users will be able to verify the functionality and contents of the package.
Looking forward to seeing it on flathub.
- Thu May 22, 2025 5:00 pm
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 10
- Views: 500
Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
I thought display_name in shipdata was... I can't find the exact word, redundant, maybe. I thought displayName on a ship object was created from shipClassName + shipUniqueName (possibly via some rule in descriptions.plist). I honestly cannot remember if, how and when this happened, but display_name...
- Thu May 22, 2025 4:35 pm
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 10
- Views: 500
Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
I am not sure it is a bug. OOShipRegistry.m in the source code contains the following inside the - (NSMutableDictionary *) mergeShip:(NSDictionary *)child withParent:(NSDictionary *)parent method: // Certain properties cannot be inherited. if ([child oo_stringForKey:@"display_name"] == nil...
- Thu May 22, 2025 5:11 am
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 10
- Views: 500
Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
Starting a new game works fine and the shipdata-overrides can be something as simple as
Throw this shipdata-overrides.plist inside a Config folder in AddOns and that should do it.
Code: Select all
{
"cobra3-player" =
{
display_name = "Yarrrrrr!!";
};
}
- Wed May 21, 2025 8:18 pm
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 10
- Views: 500
- Mon May 19, 2025 5:38 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 34972
Re: Oolite on HDR Displays
Mixing tone mappers in the same scene is not a good idea, neither using thresholds. Thresholds in general tend to create artifacts, except in some rare cases and your proposal is no exception, unfortunately. Running your above code, the planet city lights with RGB value 0.0, 0.0, 3.9 look like this ...
- Mon May 19, 2025 7:25 am
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 34972
Re: Oolite on HDR Displays
And in what cases does something like this prove useful? When you are close to the sun? It is the one of the main ways used in cinema, photography and games to showcase very bright lights. As light source intensity increases, color tends to desaturate to white. This can be useful mainly for effects...
- Sun May 18, 2025 12:39 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 34972
Re: Oolite on HDR Displays
Thanks, now I get the point. Then the question arises: is it not possible to compensate for low saturation in SDR? Then sdr and hdr output images will be as close as possible to the original srgb image. Try this: Find the oolite-final.fragment shader inside oolite.app/Resources/Shaders and open it ...