Search found 6697 matches

by another_commander
Mon Dec 09, 2024 1:44 pm
Forum: Discussion
Topic: Oolite Website Domain & Fixing the Expansions Manager
Replies: 403
Views: 89945

Re: Oolite Website Domain & Fixing the Expansions Manager

If you are playing the game without expansions you don't need to do anything. You will have to do this as soon as you decide to load your first oxp.
by another_commander
Wed Dec 04, 2024 9:52 am
Forum: Oolite-Linux
Topic: The truth about Oolite's Linux builds...
Replies: 12
Views: 3217

Re: The truth about Oolite's Linux builds...

No, that's fine, there are some really good thoughts in there. Obviously if the set of libraries distributed with the game is stale and they cannot be used in recent distros anymore, it would be a good time to update them to newer versions. What would be good in my opinion though, and this is just a...
by another_commander
Wed Dec 04, 2024 7:36 am
Forum: Oolite-Linux
Topic: The truth about Oolite's Linux builds...
Replies: 12
Views: 3217

Re: The truth about Oolite's Linux builds...

Firstly, we don't really know what changes in each gnustep version. Yes, there are changelogs etc. but one would need to study them in detail for each new gnustep version coming out to judge if and how it would affect us, which understandably is not something people want to do. And yes, we did have ...
by another_commander
Tue Dec 03, 2024 7:26 pm
Forum: Discussion
Topic: Oolite Keyboard Controls (PDF)
Replies: 20
Views: 551

Re: Oolite Keyboard Controls (PDF)

Yes, now it looks OK to me.
by another_commander
Tue Dec 03, 2024 6:24 am
Forum: Discussion
Topic: Oolite Keyboard Controls (PDF)
Replies: 20
Views: 551

Re: Oolite Keyboard Controls (PDF)

Two suggestions: 1. Reinstate the "c" key while paused, with the description "Toggles connection with external debug console on/off (requires the external Oolite Debug Console application to be present and running)". 2. Rephrase the "o" key while paused description to &...
by another_commander
Mon Dec 02, 2024 6:56 pm
Forum: Discussion
Topic: Oolite Keyboard Controls (PDF)
Replies: 20
Views: 551

Re: Oolite Keyboard Controls (PDF)

Btw. What is Dump Target State (H)? It sends this info to the log: 20:54:59.106 [dumpState]: State for <ShipEntity 0x45759fd0>{"Navigation Buoy" position: (-28422.4, -10354.6, 534909) scanClass: CLASS_BUOY status: STATUS_IN_FLIGHT}: 20:54:59.106 [dumpState.entity]: Universal ID: 113 20:54...
by another_commander
Mon Dec 02, 2024 6:02 pm
Forum: Discussion
Topic: Oolite Keyboard Controls (PDF)
Replies: 20
Views: 551

Re: Oolite Keyboard Controls (PDF)

Also, "c" while paused connects / disconnects the debug console. It does not enable octree debug.
by another_commander
Mon Dec 02, 2024 6:01 pm
Forum: Discussion
Topic: Oolite Keyboard Controls (PDF)
Replies: 20
Views: 551

Re: Oolite Keyboard Controls (PDF)

Yes, but it's explained in the notes. I am not sure why you would want to list something that is not there anymore - what purpose would that serve? By the way, a lot of those debugging keys don't seem to do anything. They would only do something in the test release version of the game. Standard dep...
by another_commander
Mon Dec 02, 2024 5:27 pm
Forum: Discussion
Topic: Oolite Keyboard Controls (PDF)
Replies: 20
Views: 551

Re: Oolite Keyboard Controls (PDF)

In debugging keys while paused, "planet textures (t)" does not exist anymore.
by another_commander
Mon Dec 02, 2024 4:37 pm
Forum: Discussion
Topic: Oolite Keyboard Controls (PDF)
Replies: 20
Views: 551

Re: Oolite Keyboard Controls (PDF)

You've got Autodock and Fast Autodock keys swapped in the document.
by another_commander
Sun Dec 01, 2024 6:02 pm
Forum: Oolite-PC
Topic: Witchdrive engine malfunction
Replies: 6
Views: 386

Re: Witchdrive engine malfunction

hiran wrote: Sun Dec 01, 2024 5:15 pm
So having that effect just on pitch up feels like a feature artificially builtin by developers of the matrix and now being used by any inhabitant.
It doesn't feel like, it is exactly what this is.
by another_commander
Sun Dec 01, 2024 3:15 pm
Forum: Oolite-PC
Topic: Witchdrive engine malfunction
Replies: 6
Views: 386

Re: Witchdrive engine malfunction

Hi

To force a misjump: Start the countdown nornally and do a full pitch up as it gets to zero. If you hit zero at full pitch up you will execute a misjump.
by another_commander
Fri Nov 29, 2024 6:17 am
Forum: Discussion
Topic: Progress
Replies: 2073
Views: 861630

Re: Progress

Nice :) Could be possible to filter the OXPs also by part of name? Like "miss" for all miss iles and miss jumps and pro miss es? Or it is already there and I just missed it somehow? It's already there as part of the keyword filter. This filter works on all words of an OXZ including the de...
by another_commander
Thu Nov 28, 2024 1:51 pm
Forum: Discussion
Topic: Progress
Replies: 2073
Views: 861630

Re: Progress

Let's catch up a little bit with what has happened lately in Oolite. In the last few months, we' ve had: Implementation of the [-]-help command line option, which brings up info about the available command line switches. https://i.postimg.cc/Kj4RL9LP/image.png OXZs in the in-game manager can be now ...
by another_commander
Fri Nov 22, 2024 7:59 am
Forum: Discussion
Topic: Screenshots
Replies: 6899
Views: 2131811

Re: Screenshots

Could it be done without scrambling the instruments, so only the 'camera' is garbled? Yup, it can be done and pretty easily too. Thanks for that, applied. I will open a new branch on github to upload the code changes so far and give people the chance to test. I think I prefer the previous one for t...