Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 6565 matches
- Thu May 23, 2024 5:33 am
- Forum: Discussion
- Topic: PR482
- Replies: 9
- Views: 96
Re: PR482
I opted for changing the exit code to 0 because there is no real need of a special code when exiting from the help page right now. If we ever do need to do something special from an external app after help has been shown, we can reconsider this and see into changing the wrapper scripts, but for now ...
- Wed May 22, 2024 8:26 pm
- Forum: Discussion
- Topic: PR482
- Replies: 9
- Views: 96
Re: PR482
Hmm, maybe I should set it to return 0 then. I had thought it would be good to have a distinctive exit code when help option is passed, but I had not counted on the wrapper script falling flat on its face.
- Wed May 22, 2024 7:30 pm
- Forum: Discussion
- Topic: PR482
- Replies: 9
- Views: 96
Re: PR482
The build artifacts are here: https://github.com/OoliteProject/oolite ... 9196762908
- Wed May 22, 2024 7:12 pm
- Forum: Discussion
- Topic: PR482
- Replies: 9
- Views: 96
Re: PR482
The message box is the standard way of all Windows games that I have played till now for handling a -help parameter type command option. What is the problem if the user needs to click OK or press Enter or Esc on the message box for Oolite to terminate? The terminal will be ready for the next command...
- Wed May 22, 2024 8:17 am
- Forum: Oolite-PC
- Topic: Steam-ready (almost)
- Replies: 12
- Views: 4081
Re: Steam-ready (almost)
There is no current Steam version, we are not on the platform (yet).
- Mon May 20, 2024 3:59 pm
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 53
- Views: 1434
Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Oh my God. DaddyHoggy is back!
Welcome back good sir! Great to see you again after such a long time!
Welcome back good sir! Great to see you again after such a long time!
- Sun May 19, 2024 1:09 pm
- Forum: Oolite-PC
- Topic: Steam-ready (almost)
- Replies: 12
- Views: 4081
Re: Steam-ready (almost)
In case anyone decides to attempt a Steam publish in the future, here are a couple of links with hints on what it takes to market a game on the platform and why it needs dedication in order to be successful, made by a pro game marketing consultant: How To Market A Game on Staam (presentation): https...
- Sun May 19, 2024 9:11 am
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1364
- Views: 729652
Re: Introduce Yourself.
Hi Selezen, it's great having you back here o7
- Wed May 15, 2024 4:48 am
- Forum: Discussion
- Topic: Am annoyed about fixed lasers
- Replies: 15
- Views: 186
Re: Am annoyed about fixed lasers
Cholmondely has already pointed to the closest we have to what you seek: turrets.
You only need to give them a hostile target and they know what to do about the rest. They even know not to shoot at their own ship.
You only need to give them a hostile target and they know what to do about the rest. They even know not to shoot at their own ship.
- Tue May 14, 2024 4:34 pm
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 198
Re: Issue with moving exhausts
Is it possible to reproduce such a shot from an inside view? Or without having rotated the camera? I have never seen it from an inside view, ever. Also, haven't noticed it in external view before any camera rotation (note that we are talking about a paused scene here, otherwise it would be very dif...
- Tue May 14, 2024 3:20 pm
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 198
Re: Issue with moving exhausts
The missing exhaust trails seem to be intersected and occluded by the Cobra's body, mainly because the Viper is in a turn, and Cobra is crossing them. I am not even sure what would be the expected behavior here. I can assure you that the Cobra and the Viper in that shot are far apart enough to guar...
- Sun May 12, 2024 4:18 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048849
- Sun May 12, 2024 11:19 am
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 198
Re: Issue with moving exhausts
There are some z-order issues when in external views with the exhausts. Depending on view angle exhausts sometimes appear behind objects when they should be in front of them. https://i.postimg.cc/pVSCsTvR/oolite-136.png The Viper in this shot is in front of the Cobra but its exhausts are rendered be...
- Wed May 08, 2024 6:37 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048849
- Tue May 07, 2024 11:34 am
- Forum: Oolite-Linux
- Topic: Latest Oolite 1.90 on Debian 10
- Replies: 14
- Views: 519
Re: Latest Oolite 1.90 on Debian 10
Interesting code architecture. But the way you describe sounds applicable to one cpu/one process. If rendering and game logic are decoupled, can't they take advantage running on multiple cores? Draw calls on the CPU will always be a lot, lot slower than on GPU no matter how well you might implement...