Search found 6812 matches
- Thu May 22, 2025 5:00 pm
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 8
- Views: 88
Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
I thought display_name in shipdata was... I can't find the exact word, redundant, maybe. I thought displayName on a ship object was created from shipClassName + shipUniqueName (possibly via some rule in descriptions.plist). I honestly cannot remember if, how and when this happened, but display_name...
- Thu May 22, 2025 4:35 pm
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 8
- Views: 88
Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
I am not sure it is a bug. OOShipRegistry.m in the source code contains the following inside the - (NSMutableDictionary *) mergeShip:(NSDictionary *)child withParent:(NSDictionary *)parent method: // Certain properties cannot be inherited. if ([child oo_stringForKey:@"display_name"] == nil...
- Thu May 22, 2025 5:11 am
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 8
- Views: 88
Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
Starting a new game works fine and the shipdata-overrides can be something as simple as
Throw this shipdata-overrides.plist inside a Config folder in AddOns and that should do it.
Code: Select all
{
"cobra3-player" =
{
display_name = "Yarrrrrr!!";
};
}
- Wed May 21, 2025 8:18 pm
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 8
- Views: 88
- Mon May 19, 2025 5:38 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 34328
Re: Oolite on HDR Displays
Mixing tone mappers in the same scene is not a good idea, neither using thresholds. Thresholds in general tend to create artifacts, except in some rare cases and your proposal is no exception, unfortunately. Running your above code, the planet city lights with RGB value 0.0, 0.0, 3.9 look like this ...
- Mon May 19, 2025 7:25 am
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 34328
Re: Oolite on HDR Displays
And in what cases does something like this prove useful? When you are close to the sun? It is the one of the main ways used in cinema, photography and games to showcase very bright lights. As light source intensity increases, color tends to desaturate to white. This can be useful mainly for effects...
- Sun May 18, 2025 12:39 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 34328
Re: Oolite on HDR Displays
Thanks, now I get the point. Then the question arises: is it not possible to compensate for low saturation in SDR? Then sdr and hdr output images will be as close as possible to the original srgb image. Try this: Find the oolite-final.fragment shader inside oolite.app/Resources/Shaders and open it ...
- Sat May 17, 2025 5:04 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 34328
Re: Oolite on HDR Displays
OK, now you've made me go back and have a good look at it again. So here is what is happening with color saturation and HDR vs SDR in Oolite. I downloaded a screen test pattern image to use as basis for color accuracy tests. This will be our reference test image: https://i.postimg.cc/cL47GWDW/image....
- Sat May 17, 2025 10:07 am
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 34328
Re: Oolite on HDR Displays
https://siril.readthedocs.io/en/latest/_images/CIE1931-comparison.png . Then why do we need a wider color space? First, you can use textures originally made for DCI-P3. Secondly, certain visual effects can strongly distort colors (for example, a different spectrum of a Star, effects from shields, w...
- Fri May 16, 2025 2:23 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6975
- Views: 2442265
Re: Screenshots
There seem to be no references to this anywhere on our wiki. "Bloom"/"bloom" finds nothing. There doesn't need to be one. It's just a component of the new renderer and I'm just changing numbers in the oolite-texture fragment shader. Bloom is basically a depiction of strong light...
- Fri May 16, 2025 7:48 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6975
- Views: 2442265
- Thu May 15, 2025 6:05 am
- Forum: Oolite-Mac
- Topic: The future for the Mac build
- Replies: 15
- Views: 938
Re: The future for the Mac build
Have you investigated the possibility of utilizing an abstraction layer from OpenGL to Metal? A very quick and dirty search reveals a project called MGL but I don't know how feasible it is to set it up for Oolite or, in general, use it. As for the fork proposal, I'd say that since the alternative is...
- Wed May 07, 2025 7:05 am
- Forum: Discussion
- Topic: System statistics
- Replies: 20
- Views: 6233
Re: System statistics
layer has been the first parameter in this method since its entry into the codebase in October 2014. It looks like the wiki had it wrong for a while.
Edit: Also, key is named
Edit: Also, key is named
property
in the code.- Wed May 07, 2025 5:19 am
- Forum: Suggestion Box
- Topic: Update/add to documentation for controls
- Replies: 15
- Views: 2764
Re: Update/add to documentation for controls
Could someone please check whether Windows artifacts are ok as well? Confirmed, the correct PDFs are now packaged with the Windows installer too. In case it can be of help in the future, the Windows installer executables are accessible as LZMA archives by 7-zip. At least on Windows, I can open them...
- Tue May 06, 2025 7:46 pm
- Forum: Suggestion Box
- Topic: Update/add to documentation for controls
- Replies: 15
- Views: 2764
Re: Update/add to documentation for controls
Maybe after the PDFs are created the installer script that runs to do the final packaging overwrites them with the wrong ones by just doing a blind copy of the Doc folder? Seems like a logical explanation, maybe worth checking it out.