Search found 6654 matches

by another_commander
Wed Oct 02, 2024 8:06 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 89
Views: 21472

Re: Oolite on HDR Displays

I am out of ideas. I am sorry, I don't know what is happening there. Oolite just can't receive the pixel format it's asking for, even though it is present in the driver. Maybe it's an issue with the OpenGL part of the driver, but I have no idea what to do to get it fixed at this point.
by another_commander
Wed Oct 02, 2024 3:54 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 89
Views: 21472

Re: Oolite on HDR Displays

OK, one last try, then I think I will have to give up. Let's see if another app that tries to enable specifically scRGB hdr works. The test app is SKIV, a superb image viewer and format converter created by the author of SpecialK. Download from here: https://we.tl/t-lCg9lFSiJF (just one 5.4MB exe fi...
by another_commander
Tue Oct 01, 2024 11:32 am
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 89
Views: 21472

Re: Oolite on HDR Displays

That last log and the visualinfo output were really helpful I think. Here is the rundown of what I believe happens: The AMD driver cannot get Oolite to render in the pixel format it requests on startup. While Oolite wants a 16-bit float RGBA output buffer, it only gets an 8-bit integer one, which is...
by another_commander
Mon Sep 30, 2024 9:21 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 89
Views: 21472

Re: Oolite on HDR Displays

I am sensing a driver problem. This here is an anomaly: 23:17:34.380 [display.initGL]: Trying 16-bpcc, 24-bit depth buffer 23:17:34.976 [display.initGL]: Achieved color / depth buffer sizes (bits): 23:17:34.977 [display.initGL]: Red: 8 23:17:34.977 [display.initGL]: Green: 8 23:17:34.977 [display.in...
by another_commander
Mon Sep 30, 2024 11:55 am
Forum: Discussion
Topic: More glowy lasers
Replies: 16
Views: 833

Re: More glowy lasers

Cholmondely wrote: Sun Sep 29, 2024 1:58 pm
Could one craft an oxp which would detect the monitor used and tweak the laser appearance accordingly?
No, the data of the monitor used is not exposed to scripting.
by another_commander
Sun Sep 29, 2024 4:53 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 89
Views: 21472

Re: Oolite on HDR Displays

I'm avoiding reinstalling the driver for now, because so far everything points to the fact that the problem can be solved programmatically. Actually, it really can be solved - just need to understand what reshade does differently than it is implemented in Oolite. We know exactly what reshade does d...
by another_commander
Sun Sep 29, 2024 3:51 pm
Forum: Discussion
Topic: Screenshots
Replies: 6875
Views: 2098013

Re: Screenshots

Image
by another_commander
Sun Sep 29, 2024 8:51 am
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 261
Views: 186074

Re: Building Oolite Windows from source - The Easier Way

Due to source code changes that make use of the incoming Windows 11 24H2 APIs, there is a new version of the development environment up. You will need this in order to be able to compile the game post commit a7af91f. Link in first post updated, you can download the new environment from https://drive...
by another_commander
Sat Sep 28, 2024 8:22 pm
Forum: Discussion
Topic: Problem with descriptions.plist file
Replies: 8
Views: 237

Re: Problem with descriptions.plist file

The file you are modifying is cached, that's why you don't see your changes applied.

To force a cache rebuild, hold Shift down while the game is starting up. Your changes will be applied then.
by another_commander
Sat Sep 28, 2024 8:31 am
Forum: Discussion
Topic: More glowy lasers
Replies: 16
Views: 833

Re: More glowy lasers

I am thinking of letting go of this or maybe get it in the code in a disabled state in case anyone would want to revisit it in the future. The problem I have is admittedly an unexpected one: lasers do not look the same between sdr and HDR game modes. They look distinctly different, with the sdr vers...
by another_commander
Sat Sep 28, 2024 8:19 am
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 89
Views: 21472

Re: Oolite on HDR Displays

I am now starting to wonder if you happen to have one of those wide color gamut monitors that have a hardware or firmware switch to change modes from wcg (sdr) to HDR and vice versa. Would you mind sharing your monitor specs? Just to be sure that I understand, can you please confirm the following: -...
by another_commander
Thu Sep 26, 2024 12:54 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 30555

Re: Planetfall 2.0 (apparently)

wiki.alioth.net is down. This is why it cannot download.
by another_commander
Thu Sep 26, 2024 6:03 am
Forum: Discussion
Topic: More glowy lasers
Replies: 16
Views: 833

Re: More glowy lasers

hiran wrote: Wed Sep 25, 2024 7:26 pm
I think it should be part of one of the flavors.
If you intend to include it in a flavor, remember that in tis latest published form this OXP doubles the game difficulty. It gives shields to NPCs.
by another_commander
Wed Sep 25, 2024 7:02 pm
Forum: Discussion
Topic: Oolite crashing after ship launch
Replies: 4
Views: 333

Re: Oolite crashing after ship launch

This is a failure to allocate memory for a texture. Are you low on RAM? We will need to see the full log, it may contain critical information not present in the last few lines.
by another_commander
Wed Sep 25, 2024 4:00 pm
Forum: Discussion
Topic: Source code for older versions of Oolite
Replies: 3
Views: 375

Re: Source code for older versions of Oolite

Check out this link, do you get access? https://drive.google.com/drive/folders/0ByCxD7Tzau-cfld6Q3BhTWcwY2hQbmIzUzV2N0tqN2p1dmlqMEZaeWYtMTZZeUdGY3FseXM?resourcekey=0-3WjIb3GNGLDp-twrSyDxWg It contains versions back to 1.62 alpha. Not all versions come with source code though. However, the screen you...