Search found 6654 matches
- Wed Oct 02, 2024 8:06 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 89
- Views: 21472
Re: Oolite on HDR Displays
I am out of ideas. I am sorry, I don't know what is happening there. Oolite just can't receive the pixel format it's asking for, even though it is present in the driver. Maybe it's an issue with the OpenGL part of the driver, but I have no idea what to do to get it fixed at this point.
- Wed Oct 02, 2024 3:54 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 89
- Views: 21472
Re: Oolite on HDR Displays
OK, one last try, then I think I will have to give up. Let's see if another app that tries to enable specifically scRGB hdr works. The test app is SKIV, a superb image viewer and format converter created by the author of SpecialK. Download from here: https://we.tl/t-lCg9lFSiJF (just one 5.4MB exe fi...
- Tue Oct 01, 2024 11:32 am
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 89
- Views: 21472
Re: Oolite on HDR Displays
That last log and the visualinfo output were really helpful I think. Here is the rundown of what I believe happens: The AMD driver cannot get Oolite to render in the pixel format it requests on startup. While Oolite wants a 16-bit float RGBA output buffer, it only gets an 8-bit integer one, which is...
- Mon Sep 30, 2024 9:21 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 89
- Views: 21472
Re: Oolite on HDR Displays
I am sensing a driver problem. This here is an anomaly: 23:17:34.380 [display.initGL]: Trying 16-bpcc, 24-bit depth buffer 23:17:34.976 [display.initGL]: Achieved color / depth buffer sizes (bits): 23:17:34.977 [display.initGL]: Red: 8 23:17:34.977 [display.initGL]: Green: 8 23:17:34.977 [display.in...
- Mon Sep 30, 2024 11:55 am
- Forum: Discussion
- Topic: More glowy lasers
- Replies: 16
- Views: 833
Re: More glowy lasers
No, the data of the monitor used is not exposed to scripting.Cholmondely wrote: ↑Sun Sep 29, 2024 1:58 pmCould one craft an oxp which would detect the monitor used and tweak the laser appearance accordingly?
- Sun Sep 29, 2024 4:53 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 89
- Views: 21472
Re: Oolite on HDR Displays
I'm avoiding reinstalling the driver for now, because so far everything points to the fact that the problem can be solved programmatically. Actually, it really can be solved - just need to understand what reshade does differently than it is implemented in Oolite. We know exactly what reshade does d...
- Sun Sep 29, 2024 3:51 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6875
- Views: 2098013
- Sun Sep 29, 2024 8:51 am
- Forum: Oolite-PC
- Topic: Building Oolite Windows from source - The Easier Way
- Replies: 261
- Views: 186074
Re: Building Oolite Windows from source - The Easier Way
Due to source code changes that make use of the incoming Windows 11 24H2 APIs, there is a new version of the development environment up. You will need this in order to be able to compile the game post commit a7af91f. Link in first post updated, you can download the new environment from https://drive...
- Sat Sep 28, 2024 8:22 pm
- Forum: Discussion
- Topic: Problem with descriptions.plist file
- Replies: 8
- Views: 237
Re: Problem with descriptions.plist file
The file you are modifying is cached, that's why you don't see your changes applied.
To force a cache rebuild, hold Shift down while the game is starting up. Your changes will be applied then.
To force a cache rebuild, hold Shift down while the game is starting up. Your changes will be applied then.
- Sat Sep 28, 2024 8:31 am
- Forum: Discussion
- Topic: More glowy lasers
- Replies: 16
- Views: 833
Re: More glowy lasers
I am thinking of letting go of this or maybe get it in the code in a disabled state in case anyone would want to revisit it in the future. The problem I have is admittedly an unexpected one: lasers do not look the same between sdr and HDR game modes. They look distinctly different, with the sdr vers...
- Sat Sep 28, 2024 8:19 am
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 89
- Views: 21472
Re: Oolite on HDR Displays
I am now starting to wonder if you happen to have one of those wide color gamut monitors that have a hardware or firmware switch to change modes from wcg (sdr) to HDR and vice versa. Would you mind sharing your monitor specs? Just to be sure that I understand, can you please confirm the following: -...
- Thu Sep 26, 2024 12:54 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 30555
Re: Planetfall 2.0 (apparently)
wiki.alioth.net is down. This is why it cannot download.
- Thu Sep 26, 2024 6:03 am
- Forum: Discussion
- Topic: More glowy lasers
- Replies: 16
- Views: 833
- Wed Sep 25, 2024 7:02 pm
- Forum: Discussion
- Topic: Oolite crashing after ship launch
- Replies: 4
- Views: 333
Re: Oolite crashing after ship launch
This is a failure to allocate memory for a texture. Are you low on RAM? We will need to see the full log, it may contain critical information not present in the last few lines.
- Wed Sep 25, 2024 4:00 pm
- Forum: Discussion
- Topic: Source code for older versions of Oolite
- Replies: 3
- Views: 375
Re: Source code for older versions of Oolite
Check out this link, do you get access? https://drive.google.com/drive/folders/0ByCxD7Tzau-cfld6Q3BhTWcwY2hQbmIzUzV2N0tqN2p1dmlqMEZaeWYtMTZZeUdGY3FseXM?resourcekey=0-3WjIb3GNGLDp-twrSyDxWg It contains versions back to 1.62 alpha. Not all versions come with source code though. However, the screen you...