Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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by another_commander
Wed May 29, 2024 7:41 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 100
Views: 9789

Re: [WIP] new GUI for debug console

oolite.space still has links to the older v1.6 console in the downloads page. This should be updated. The packaging has also changed. Previously we had one package for both Windows and Linux, now it is one package per platform. This has to also be updated on the website.
by another_commander
Mon May 27, 2024 3:48 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 100
Views: 9789

Re: [WIP] new GUI for debug console

Still error, I'm afraid.

Image

I think this time it's missing pyWin32.
by another_commander
Mon May 27, 2024 6:34 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 100
Views: 9789

Re: [WIP] new GUI for debug console

The Windows build fails to run, apparently because twisted has not been included in the package. Here is the error:
Image
by another_commander
Thu May 23, 2024 5:33 am
Forum: Discussion
Topic: PR482
Replies: 10
Views: 120

Re: PR482

I opted for changing the exit code to 0 because there is no real need of a special code when exiting from the help page right now. If we ever do need to do something special from an external app after help has been shown, we can reconsider this and see into changing the wrapper scripts, but for now ...
by another_commander
Wed May 22, 2024 8:26 pm
Forum: Discussion
Topic: PR482
Replies: 10
Views: 120

Re: PR482

Hmm, maybe I should set it to return 0 then. I had thought it would be good to have a distinctive exit code when help option is passed, but I had not counted on the wrapper script falling flat on its face.
by another_commander
Wed May 22, 2024 7:30 pm
Forum: Discussion
Topic: PR482
Replies: 10
Views: 120

Re: PR482

by another_commander
Wed May 22, 2024 7:12 pm
Forum: Discussion
Topic: PR482
Replies: 10
Views: 120

Re: PR482

The message box is the standard way of all Windows games that I have played till now for handling a -help parameter type command option. What is the problem if the user needs to click OK or press Enter or Esc on the message box for Oolite to terminate? The terminal will be ready for the next command...
by another_commander
Wed May 22, 2024 8:17 am
Forum: Oolite-PC
Topic: Steam-ready (almost)
Replies: 12
Views: 4094

Re: Steam-ready (almost)

There is no current Steam version, we are not on the platform (yet).
by another_commander
Mon May 20, 2024 3:59 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 53
Views: 1469

Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)

Oh my God. DaddyHoggy is back!

Welcome back good sir! Great to see you again after such a long time!
by another_commander
Sun May 19, 2024 1:09 pm
Forum: Oolite-PC
Topic: Steam-ready (almost)
Replies: 12
Views: 4094

Re: Steam-ready (almost)

In case anyone decides to attempt a Steam publish in the future, here are a couple of links with hints on what it takes to market a game on the platform and why it needs dedication in order to be successful, made by a pro game marketing consultant: How To Market A Game on Staam (presentation): https...
by another_commander
Sun May 19, 2024 9:11 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1364
Views: 729679

Re: Introduce Yourself.

Hi Selezen, it's great having you back here o7
by another_commander
Wed May 15, 2024 4:48 am
Forum: Discussion
Topic: Am annoyed about fixed lasers
Replies: 15
Views: 193

Re: Am annoyed about fixed lasers

Cholmondely has already pointed to the closest we have to what you seek: turrets.

You only need to give them a hostile target and they know what to do about the rest. They even know not to shoot at their own ship.
by another_commander
Tue May 14, 2024 4:34 pm
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 202

Re: Issue with moving exhausts

Is it possible to reproduce such a shot from an inside view? Or without having rotated the camera? I have never seen it from an inside view, ever. Also, haven't noticed it in external view before any camera rotation (note that we are talking about a paused scene here, otherwise it would be very dif...
by another_commander
Tue May 14, 2024 3:20 pm
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 202

Re: Issue with moving exhausts

The missing exhaust trails seem to be intersected and occluded by the Cobra's body, mainly because the Viper is in a turn, and Cobra is crossing them. I am not even sure what would be the expected behavior here. I can assure you that the Cobra and the Viper in that shot are far apart enough to guar...