Search found 6831 matches

by another_commander
Sun Jun 22, 2025 10:26 am
Forum: Testing and Bug reports
Topic: deploySite task in github workflow failing
Replies: 51
Views: 23960

Re: deploySite task in github workflow failing

OK, Deployment to Test release installers updated, and ready to test: Oolite-1.90_x64-Deployment-to-Test-Release.exe Oolite-1.90_x86-Deployment-to-Test-Release.exe These updaters don't function correctly. They install the Test Release version of the executable in the Oolite root install folder and ...
by another_commander
Sat Jun 21, 2025 11:59 am
Forum: Expansion Pack
Topic: Add-ons with Russian localization - русский
Replies: 42
Views: 3852

Re: Add-ons with Russian localization - русский

Just found out that the Intel HD 3000 is not supported under Windows 10. Additionally its latest driver version supprts OpenGL only up to 3.1.
https://www.intel.com/content/www/us/en ... phics.html

Looks like 1.91 on that laptop is indeed a no-go.
by another_commander
Sat Jun 21, 2025 11:49 am
Forum: Expansion Pack
Topic: Add-ons with Russian localization - русский
Replies: 42
Views: 3852

Re: Add-ons with Russian localization - русский

Whatever it is you have installed, it is not installed properly and so it falls back to software rendering.

I suggest you donwload the most recent driver for your gfx card and manually install it.
-- See next message

As for 1.90, you are getting less than 5 fps when in space, right?
by another_commander
Sat Jun 21, 2025 11:10 am
Forum: Testing and Bug reports
Topic: deploySite task in github workflow failing
Replies: 51
Views: 23960

Re: deploySite task in github workflow failing

So, does that mean we now have functional replacements for all the 1.90 release binaries/zips? Is the replacement process as simple as removing the old ones and uploading the new ones? Note that after updating the new deployment build to Test Release using the Windows updater utility for v1.90, the...
by another_commander
Sat Jun 21, 2025 10:08 am
Forum: Testing and Bug reports
Topic: deploySite task in github workflow failing
Replies: 51
Views: 23960

Re: deploySite task in github workflow failing

So I put together the Windows x86 and x64 builds with the adjusted download URL. It would be great if someone could give them a try and let me know if I've missed anything. Oolite-1.90_x64.exe Oolite-1.90_x86.exe Tested both x64 and x86 in Windows 11 Sandbox. All good, seems to be packed fine, run ...
by another_commander
Sat Jun 21, 2025 8:02 am
Forum: Expansion Pack
Topic: Add-ons with Russian localization - русский
Replies: 42
Views: 3852

Re: Add-ons with Russian localization - русский

You are trying to use software rendering to run the game. This will never work. Even if the game could run somehow, it would be at 2 fps best case.

You must install a graphics driver with support for OpenGL 3.3.
by another_commander
Fri Jun 20, 2025 7:04 am
Forum: Discussion
Topic: Slideshow while game paused?
Replies: 4
Views: 148

Re: Slideshow while game paused?

Later today I am planning to raise a PR on github about this. Allowing pause and unpause capability in mission screens including everyday stuff like contract lists and details, is planned to become a feature soon unless I have missed something really important. If I have, it would be best to let me ...
by another_commander
Tue Jun 17, 2025 9:05 am
Forum: Discussion
Topic: Slideshow while game paused?
Replies: 4
Views: 148

Re: Slideshow while game paused?

New exe is up for testing for one week from now here: https://www.filemail.com/d/havmxvfubunbccn Pause and unpause should now work even if the mission screen is entered by script while the game is paused (could happen via console command) and text entry in the mission screen is enabled. If this happ...
by another_commander
Tue Jun 17, 2025 7:32 am
Forum: Oolite-Linux
Topic: I packaged the game as a flatpak
Replies: 42
Views: 1452

Re: I packaged the game as a flatpak

I haven't merged it because I have no say on the Linux builds nor way to confirm the functionality of the PR. Would appreciate one of the Linux guys with access to the project on github making the decision to press the merge button, provided they are good with the contents of the PR.
by another_commander
Mon Jun 16, 2025 8:33 am
Forum: Discussion
Topic: Screenshots
Replies: 6981
Views: 2524458

Re: Screenshots

Image

Image
by another_commander
Mon Jun 16, 2025 7:36 am
Forum: Discussion
Topic: Slideshow while game paused?
Replies: 4
Views: 148

Re: Slideshow while game paused?

Looks like once you've triggered a mission screen while paused there is no way out unless you script-trigger another screen to exit the mission one. I guess this is not a great way to do it, though. I have enabled pause and unpause from within mission screens (unless you are in text input mode in th...
by another_commander
Sat Jun 07, 2025 8:14 am
Forum: Discussion
Topic: Thargoid Worlds
Replies: 45
Views: 1772

Re: Thargoid Worlds

Hard agree also from this side here.
by another_commander
Fri Jun 06, 2025 2:58 pm
Forum: Testing and Bug reports
Topic: deploySite task in github workflow failing
Replies: 51
Views: 23960

Re: deploySite task in github workflow failing

The zip is created automatically by GitHub when a release is published. It is generated whether we like it or not. The bz2 is the tarball created by us and is the one you should download if you want to build from source.
by another_commander
Sun Jun 01, 2025 4:49 pm
Forum: Discussion
Topic: Screenshots
Replies: 6981
Views: 2524458

Re: Screenshots

Image