Search found 6831 matches
- Sun Jun 22, 2025 10:26 am
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 51
- Views: 23960
Re: deploySite task in github workflow failing
OK, Deployment to Test release installers updated, and ready to test: Oolite-1.90_x64-Deployment-to-Test-Release.exe Oolite-1.90_x86-Deployment-to-Test-Release.exe These updaters don't function correctly. They install the Test Release version of the executable in the Oolite root install folder and ...
- Sat Jun 21, 2025 11:59 am
- Forum: Expansion Pack
- Topic: Add-ons with Russian localization - русский
- Replies: 42
- Views: 3852
Re: Add-ons with Russian localization - русский
Just found out that the Intel HD 3000 is not supported under Windows 10. Additionally its latest driver version supprts OpenGL only up to 3.1.
https://www.intel.com/content/www/us/en ... phics.html
Looks like 1.91 on that laptop is indeed a no-go.
https://www.intel.com/content/www/us/en ... phics.html
Looks like 1.91 on that laptop is indeed a no-go.
- Sat Jun 21, 2025 11:49 am
- Forum: Expansion Pack
- Topic: Add-ons with Russian localization - русский
- Replies: 42
- Views: 3852
Re: Add-ons with Russian localization - русский
I suggest you donwload the most recent driver for your gfx card and manually install it.
As for 1.90, you are getting less than 5 fps when in space, right?
- Sat Jun 21, 2025 11:10 am
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 51
- Views: 23960
Re: deploySite task in github workflow failing
So, does that mean we now have functional replacements for all the 1.90 release binaries/zips? Is the replacement process as simple as removing the old ones and uploading the new ones? Note that after updating the new deployment build to Test Release using the Windows updater utility for v1.90, the...
- Sat Jun 21, 2025 10:08 am
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 51
- Views: 23960
Re: deploySite task in github workflow failing
So I put together the Windows x86 and x64 builds with the adjusted download URL. It would be great if someone could give them a try and let me know if I've missed anything. Oolite-1.90_x64.exe Oolite-1.90_x86.exe Tested both x64 and x86 in Windows 11 Sandbox. All good, seems to be packed fine, run ...
- Sat Jun 21, 2025 8:02 am
- Forum: Expansion Pack
- Topic: Add-ons with Russian localization - русский
- Replies: 42
- Views: 3852
Re: Add-ons with Russian localization - русский
You are trying to use software rendering to run the game. This will never work. Even if the game could run somehow, it would be at 2 fps best case.
You must install a graphics driver with support for OpenGL 3.3.
You must install a graphics driver with support for OpenGL 3.3.
- Fri Jun 20, 2025 7:04 am
- Forum: Discussion
- Topic: Slideshow while game paused?
- Replies: 4
- Views: 148
Re: Slideshow while game paused?
Later today I am planning to raise a PR on github about this. Allowing pause and unpause capability in mission screens including everyday stuff like contract lists and details, is planned to become a feature soon unless I have missed something really important. If I have, it would be best to let me ...
- Tue Jun 17, 2025 9:05 am
- Forum: Discussion
- Topic: Slideshow while game paused?
- Replies: 4
- Views: 148
Re: Slideshow while game paused?
New exe is up for testing for one week from now here: https://www.filemail.com/d/havmxvfubunbccn Pause and unpause should now work even if the mission screen is entered by script while the game is paused (could happen via console command) and text entry in the mission screen is enabled. If this happ...
- Tue Jun 17, 2025 7:32 am
- Forum: Oolite-Linux
- Topic: I packaged the game as a flatpak
- Replies: 42
- Views: 1452
Re: I packaged the game as a flatpak
I haven't merged it because I have no say on the Linux builds nor way to confirm the functionality of the PR. Would appreciate one of the Linux guys with access to the project on github making the decision to press the merge button, provided they are good with the contents of the PR.
- Mon Jun 16, 2025 8:33 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6981
- Views: 2524458
- Mon Jun 16, 2025 7:36 am
- Forum: Discussion
- Topic: Slideshow while game paused?
- Replies: 4
- Views: 148
Re: Slideshow while game paused?
Looks like once you've triggered a mission screen while paused there is no way out unless you script-trigger another screen to exit the mission one. I guess this is not a great way to do it, though. I have enabled pause and unpause from within mission screens (unless you are in text input mode in th...
- Sat Jun 07, 2025 8:14 am
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 1772
Re: Thargoid Worlds
Hard agree also from this side here.
- Fri Jun 06, 2025 2:58 pm
- Forum: Testing and Bug reports
- Topic: deploySite task in github workflow failing
- Replies: 51
- Views: 23960
Re: deploySite task in github workflow failing
The zip is created automatically by GitHub when a release is published. It is generated whether we like it or not. The bz2 is the tarball created by us and is the one you should download if you want to build from source.
- Tue Jun 03, 2025 5:39 am
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 10
- Views: 652
- Sun Jun 01, 2025 4:49 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6981
- Views: 2524458