Search found 18 matches
- Wed Sep 14, 2011 8:33 am
- Forum: Discussion
- Topic: New Idea : "House Rools"
- Replies: 14
- Views: 8312
Re: New Idea : "House Rools"
Thank-You for the criticism Yah-Ta-Hey :D I agree with you on the two points that I can derive from your post. - I neglected to say that these House Rools are entirely optional and are in no way intended to dictate how you should play the game. They are rules variations which may or may not allow yo...
- Wed Sep 14, 2011 5:25 am
- Forum: Discussion
- Topic: New Idea : "House Rools"
- Replies: 14
- Views: 8312
New Idea : "House Rools"
House Rools :?: Introduction Long ago in a galaxy far, far away, I used to play table-top RPGs :oops: . The group I played with used a large variety of different rules systems. We often created rules ourselves to cover situations not defined by the official books, or modified rules to suit our need...
- Mon Sep 12, 2011 12:50 pm
- Forum: Expansion Pack
- Topic: Galactic Navy buoy
- Replies: 17
- Views: 6178
Re: Galactic Navy buoy
Well, they way things work right now, I get a slight 1-5 second stutter from the game when I jump to a new system. Sometimes it will pause momentarily if there are a large number of ships coming into view. I think this is the result of textures loading up all at once, although I cannot say for sure....
- Sun Sep 11, 2011 2:31 am
- Forum: Discussion
- Topic: New Player Question...
- Replies: 16
- Views: 6198
Re: New Player Question...
Thanks for the answer, I noticed some of the effects you are talking about. The pilot usually accompanies the loss with a "Damn! There goes my Pulse Laser!" its pretty nice, great OXP
- Sun Sep 11, 2011 2:25 am
- Forum: Expansion Pack
- Topic: Military Fuel Injectors OXP
- Replies: 48
- Views: 33976
Re: Military Fuel Injectors OXP
Gonna check these out sounds interesting.
- Sat Sep 10, 2011 5:56 am
- Forum: Discussion
- Topic: New Player Question...
- Replies: 16
- Views: 6198
Re: New Player Question...
El Viejo wrote:Hi MAWL and welcome... you should try this version of the Griff Krait... it's much better.MAWL wrote:Twas I who forgot to remove Griff's script for his Kraits.
Does this OXP replace Griff's Krait OXP?
- Sat Sep 10, 2011 5:00 am
- Forum: Expansion Pack
- Topic: Dark Rainbow 2011.09.14 - OXZ for Oolite 1.82 now available
- Replies: 147
- Views: 191908
Re: [RELEASE] Dark Rainbow - a genetic implant for the Caduc
Nice work sdrubble! I like the disclaimer, someone needs to make a ship called the "Hyper-Uber" :twisted: I've always thought that the Caduceus resembled a male genitive organ (I mean a penis) and with the ball turrets it really takes on a uniquely comical aspect. I'll spare y'all my furth...
- Sat Sep 10, 2011 4:53 am
- Forum: Expansion Pack
- Topic: Galactic Navy buoy
- Replies: 17
- Views: 6178
Re: Galactic Navy buoy
MAWL- I am using some very large textures in that OXP. Maybe even the original authoring dimensions... Not sure if I ever reduced them now that I think about it. I can probably make you a version that would utilize far less memory... If you're interested? I would be very interested :D I'm sure that...
- Fri Sep 09, 2011 3:48 am
- Forum: Expansion Pack
- Topic: Galactic Navy buoy
- Replies: 17
- Views: 6178
Re: Galactic Navy buoy
Frankly, I'm surprised the Deep Horizons buoy is too complex: I'm running it on a 1GHz p3-m with 1.25G RAM . . . does Oolite itself even run on lower spec machines? I, too was mystified when suddenly my smoothly running Oolite became laggy. I thought I had messed it up somehow. It would hang on a b...
- Thu Sep 08, 2011 11:56 pm
- Forum: Expansion Pack
- Topic: Galactic Navy buoy
- Replies: 17
- Views: 6178
Re: Galactic Navy buoy
Are there any other Nav Buoys available other than Smiv's and the Deep Horizon one? The former is too simple and the latter too complex(for my system). Thanks and sorry for the Ninja but the topic-title suits the question here
- Thu Sep 08, 2011 4:43 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6896
- Views: 2116868
Re: Screenshots
Smivs wrote:Update on the re-make of the stations for Accessories v2.0. I've now done the Dodecahedron Station.
Click to enlarge.
Nice work Smiv! I like the cell-shaded look; kinda matte, kinda not. Can't wait to see the results
- Wed Sep 07, 2011 4:48 am
- Forum: Discussion
- Topic: Maneuverability Preferences
- Replies: 23
- Views: 10404
Re: Maneuverability Preferences
I've only had experience on the Cobby I & III so I can't really give a well rounded opinion. Looking at the reference sheet, I see that larger ships are more sluggish while smaller ships are more maneuverable, and this makes sense to me. Obviously, the physics of Oolite are designed to service g...
- Tue Sep 06, 2011 6:10 am
- Forum: Oolite-Linux
- Topic: 1.75.2 x64, no sound with HDA NVidia Sound Card
- Replies: 16
- Views: 17071
Re: 1.75.2 x64, no sound with HDA NVidia Sound Card
I would try to run the game clean without any OXPs and see if you still encounter the sound problem. If not an addon, then I would suggest looking at your sound drivers to ensure they are up to date. I have had to switch from ALSA to other mediums with other games I have played, so there may be a co...
- Mon Sep 05, 2011 11:20 pm
- Forum: Oolite-Linux
- Topic: Where do I put oxp's?
- Replies: 8
- Views: 6699
Re: Where do I put oxp's?
I am running on Ubuntu 11.04, I made the same mistakes when I first tried to get Oolite working. It is definitely an inconvenience the way the software center contains V1.65 of Oolite, but I have discovered it is an unreliable application in general not just with regards to Oolite. I am not sure if ...
- Mon Sep 05, 2011 1:54 am
- Forum: Discussion
- Topic: New Player Question...
- Replies: 16
- Views: 6198
Re: New Player Question...
Thanks much for the welcome! I am finding these boards a delight to read, there are so many intelligent and well-informed players. I've chewed through many games in my day, and I must say I am impressed with the amount of community involvement that Oolite seems to enjoy. I will add my accolades, and...