Search found 15 matches

by Cmdr Vault
Thu Apr 05, 2012 11:50 am
Forum: Expansion Pack
Topic: [WIP]Trident Shipyard Corp
Replies: 29
Views: 14605

Re: [WIP]Trident Shipyard Corp

Hi all!

Minor upgrade to V0.3.1 with reduced texture sizes of 512x512 pixels.


Cheers,
Cmdr Vault
by Cmdr Vault
Tue Apr 03, 2012 7:12 am
Forum: Expansion Pack
Topic: [WIP]Trident Shipyard Corp
Replies: 29
Views: 14605

Re: [WIP]Trident Shipyard Corp

Hi all!

New version available. Download link updated in the edited first post of the topic.

Greetings,
Cmdr Vault.
by Cmdr Vault
Mon Jan 16, 2012 8:20 am
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 321928

Re: Blender 3d Modeling Tutorials

Hi guys! You can see it in the picture below. I have imported the original Oolite Coriolis station to show my problem. http://i52.tinypic.com/29caq8i.png If the model gets larger, I can see it only partly. Blender does never show whole station. If I spin or move the object, large parts of it disapp...
by Cmdr Vault
Thu Oct 20, 2011 3:18 pm
Forum: Expansion Pack
Topic: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)
Replies: 14
Views: 9478

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Hi Staer9!

I tried to unpack the 'Chupacabra.rar' but I always get the error "Incorrect command line".
I'm using 7-Zip and Windows 7.


Bye,
Commander Vault
by Cmdr Vault
Tue Oct 18, 2011 10:29 am
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 321928

Re: Blender 3d Modeling Tutorials

Hi there! I solved the problem with the following steps: - remove doubles - recalculate - checked double sided - solidify I had to do all steps to get a completely visible station. Leaving out any of them resulted in partially "see through" models. Thanks for the help! Commander Vault
by Cmdr Vault
Sun Oct 09, 2011 9:40 am
Forum: Expansion Pack
Topic: The Wyvern Ladies
Replies: 76
Views: 25947

Re: The Wyvern Ladies

Hi There! I just looked into my log and found the following: 11:07:49.921 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe127e38>{"Wyvern Queen (Navy)" position: (-62903.9, -87793.2, 637184) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, w...
by Cmdr Vault
Thu Oct 06, 2011 9:29 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 321928

Re: Blender 3d Modeling Tutorials

There it is:

Image

I have colored it yellow to see it better - it won't stay like this ;)
You can see a ship flying through the station in direction exit. The outer walls in direction player are missing, the ones in the back are visible.

Bye,
Cmdr Vault
by Cmdr Vault
Thu Oct 06, 2011 7:10 am
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 321928

Re: Blender 3d Modeling Tutorials

Thanks for the help! I now have a station in a good size and rotating around the correct axis. I started to create the skin and noticed that I can look through some walls of the station. I can look through some parts of the hull of the station and see the inner side of the opposite hull. Is there so...
by Cmdr Vault
Wed Sep 28, 2011 9:39 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 321928

Re: Blender 3d Modeling Tutorials

Hi All,

another problem I have, is the station is rotating around the wrong axis. Can I change this by rotating the model in Blender?

Bye,
Commander Vault
by Cmdr Vault
Mon Sep 26, 2011 5:46 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 321928

Re: Blender 3d Modeling Tutorials

Yes, that problem is a common one, the best thing to do is scale it down in object mode (NOT edit mode) this reduces the size it appears in blender, but not its actual size, scaling in edit mode reduces actual size. thus you can scale down large dockables in object mode to make them easier to work ...
by Cmdr Vault
Fri Sep 09, 2011 6:35 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 321928

Re: Blender 3d Modeling Tutorials

Hi guys! First of all, thanks for the great tutorial, Staer9! It worked very well for me, to create my first ship, the Trident Privateer. Now I'm working on a space station, the Trident Shipyards an I have a problem making it in Blender 2.59. You can see it in the picture below. I have imported the ...
by Cmdr Vault
Sat Sep 03, 2011 8:00 pm
Forum: Expansion Pack
Topic: [WIP]Trident Shipyard Corp
Replies: 29
Views: 14605

Re: [WIP]Trident Shipyard Corp

Hi!

Could anyone tell me, how I get knowledge of the exact size of my models? I want to design a spacestation next: the Trident Shipyards Corp Headquaters, and it would of great help to know the size of my models docking bay. ;)

Greetings,
Commander Vault
by Cmdr Vault
Thu Sep 01, 2011 6:49 pm
Forum: Expansion Pack
Topic: [WIP]Trident Shipyard Corp
Replies: 29
Views: 14605

Re: [WIP]Trident Shipyard Corp

Commander Vault. Nice looking ships. I downloaded the oxp and gave it a run everything seems to work fine. The ships appear in the demo, you just have to wait a while to get through to them. Ironfist Hi Ironfist, that's strange. I have tried it several times and I tapped left and right to scroll th...
by Cmdr Vault
Thu Sep 01, 2011 6:42 pm
Forum: Expansion Pack
Topic: [WIP]Trident Shipyard Corp
Replies: 29
Views: 14605

Re: [WIP]Trident Shipyard Corp

that's a nice sleek looker. not sure a company would openly produce a "pirate" version for criminals tho! Hi Killer Wolf! Hehe, I think you're right. I just wanted to make it possible to have the fitting shipdesign if you decide to start a career as outlaw. Perhaps the sale could be expla...
by Cmdr Vault
Wed Aug 31, 2011 9:27 pm
Forum: Expansion Pack
Topic: [WIP]Trident Shipyard Corp
Replies: 29
Views: 14605

[WIP]Trident Shipyard Corp

Most recent version 0.3.1 Download: http://www.box.com/s/158ebf42bfeb53ee86f9 Changelog: V0.1: - initial release V0.2: - corrected missing semicolon in shipdata.plist - removed the UV-Map from the pirates texture V0.3: - Changed all scripts to Openstep - Cargo bay size increased - External views fi...