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by jarnoid
Fri Feb 02, 2007 11:31 pm
Forum: Discussion
Topic: Detailed Textures*
Replies: 183
Views: 77350

I want to say big thanks to you. Keep up the good work.

BTW, whats that symbol on the red background seen on transporter and one of the metal textures?
by jarnoid
Thu Feb 01, 2007 5:25 pm
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63329

Whoa, that planet render almost made me faint. If Oolite ever looks that beautiful, I'd spend all my time just looking at it :D
by jarnoid
Mon Jan 22, 2007 3:37 pm
Forum: Discussion
Topic: cargo influencing pirate attacks....
Replies: 16
Views: 7646

That sounds like a great idea! In addition to Dr. Nil's suggestions: -They should sell illegal goods (slaves, narcotics, firearms) very cheap. -Scooping up escape pods and bringing them here gives much higher profit than the insurance pays when you take them to galcop stations. -Pilots with clean le...
by jarnoid
Thu Jan 18, 2007 8:46 pm
Forum: Suggestion Box
Topic: Tourist attractions
Replies: 1
Views: 2422

Tourist attractions

From time to time the Ooniverse feels very repetitive. I've been doing some passenger missions lately just to have a reason to fly around and not just stick to trading computers/furs between two optimally placed systems. In my opinion, and I suppose I am not the only one, little details would bring ...
by jarnoid
Thu Jan 18, 2007 8:17 pm
Forum: Suggestion Box
Topic: EMP bomb
Replies: 4
Views: 4610

The weapon should be available to NPCs too and there should be another piece of equipment available called the "EMP bomb detector" - it warns you that a 3s timer has been detected and you have to hit a key to kill all your own systems in that time... ...or EMP shielding. You can't use the...
by jarnoid
Thu Jan 18, 2007 6:29 pm
Forum: Suggestion Box
Topic: EMP bomb
Replies: 4
Views: 4610

EMP bomb

There has been a lot of debate about the energy bomb. To some, it's too powerful, others don't like that it destroys both hostile and friendly ships. Is it possible to do a non-lethal variant of the energy bomb, namely an EMP blast of some kind? It would temporarily disable all nearby ships, missile...
by jarnoid
Wed Jan 17, 2007 10:49 pm
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63329

Pardon me for being a noob, but that previous caption might have been from wrong file. There were two different stderr.txts in my oolite directories. The other one, which I think is the correct, was repeating "do DTD found!", but I spotted the following line in it: at line: 10 column: 14 ....
by jarnoid
Wed Jan 17, 2007 10:40 pm
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63329

stderr.txt said the following Warning - GNUSTEP_SYSTEM_ROOT is not set - using /c/GNUstep/System Warning - GNUSTEP_NETWORK_ROOT is not set - using /c/GNUstep/Local Warning - GNUSTEP_LOCAL_ROOT is not set - using /c/GNUstep/Local ... The batch file I use to run Oolite is as follows: @echo off set GNU...
by jarnoid
Wed Jan 17, 2007 10:23 pm
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63329

I can run the game with noise.dll in oolite.app directory, but there's definitely still something wrong. All text is weirdly messed up and unreadable. Here's a screenshot. I can post more details. Just tell me what do you need to know. Oh, and a little question about the mod: Is it possible to set a...
by jarnoid
Wed Jan 17, 2007 5:19 pm
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63329

Dr. Nil wrote:
The newest uploaded exe doesn't work. It's about half the size of both the trunk exe and the previous tp branch exe. First it asked for noise.dll with that in the folder it came up with some other reason for not running. :?
I have the same problem.
by jarnoid
Tue Jan 16, 2007 4:06 pm
Forum: Suggestion Box
Topic: Some Improvements I'd love to see
Replies: 20
Views: 11832

how about being able to fit a mega electro magnet to the fuel scoops? for a <whatever amount> of power draw while active, it would suck in any alloys (inc cargo canisters?) w/in say 2km of the ship, straight to your scoops. It should definitely be very expensive and use lots of energy when activate...
by jarnoid
Thu Jan 11, 2007 8:08 pm
Forum: Suggestion Box
Topic: Energy Bomb Charge Time
Replies: 14
Views: 9511

Besides preventing premature detonations, the delay would also make the bomb a bit harder to use. Right now it's really cheap weapon (except for the price :)) Five seconds is nice delay if you need to hold the key down, ten to fifteen if the trigger starts a countdown. All nearby ships would flee th...