Search found 2266 matches
- Wed Feb 07, 2024 9:22 pm
- Forum: Testing and Bug reports
- Topic: Issue with Taranis dock
- Replies: 26
- Views: 1622
Re: Issue with Taranis dock
[...] So how does this apply to the Nuit which Switeck has been writing about ? [...] Well, from what I can tell, a common denominator would be the normals being reverted (i.e. pointing inwards for the station, and outwards for the dock), I just confirmed this for the Nuit station. ...stuff... Alas...
- Wed Feb 07, 2024 9:16 pm
- Forum: Suggestion Box
- Topic: Corporate Systems Flavour OXP
- Replies: 109
- Views: 30627
- Tue Jan 09, 2024 4:44 pm
- Forum: Discussion
- Topic: Docking Computer
- Replies: 89
- Views: 68828
Re: Docking Computer
BTW, I tried to document what I understood from the docking procedure. https://ooliteproject.github.io/oolite/interfaceDockEntity.html#a55e38446a4ebccf45cffe9857e24f59c What do the magic numbers 10000, 5000, 12500 etc mean? are they not the relevant distances, as per algorithm note 3? so if it's 10...
- Mon Jan 08, 2024 8:44 pm
- Forum: Discussion
- Topic: Docking Computer
- Replies: 89
- Views: 68828
Re: Docking Computer
i think it's possible you could get an NPC to dock at the Nuit struts, for eye candy; patrolAIs etc seem to direct a ship to a point and i see there's a "gotowaypointAI" - possibly we could specify a point at the end of the dock arm and have a ship fly there? aligning it logically is, i'd ...
- Mon Jan 08, 2024 8:37 pm
- Forum: Expansion Pack
- Topic: Docking Tunnel Length
- Replies: 21
- Views: 2329
Re: Docking Tunnel Length
having been blatted by exiting ships on occasion i can confirm very bad timing can sometimes end if your destruction - i've been metres from approach when a Viper materialised and i blew up a microsecond later. i think we need more details about this Hathor incident.
- Mon Jan 08, 2024 5:05 pm
- Forum: Expansion Pack
- Topic: Docking Tunnel Length
- Replies: 21
- Views: 2329
Re: Docking Tunnel Length
not sure how that happens, the model should have the dock box where it should be. if you CAN dock there it surely means you're in far enough for the process to register and therefore sometimes [?] hitting something before it doesn't make sense?
- Sun Jan 07, 2024 9:46 am
- Forum: Discussion
- Topic: Lore: The Space Traders Flight Training Manual: Cowell & MgRath
- Replies: 4
- Views: 768
Re: Lore: The Space Traders Flight Training Manual: Cowell & MgRath
perhaps the Tech Level is a general/averaged rating? after all things vary even in countries - China or India for example, there's huge areas of absolute poverty and there are areas of high tech production. C&M might have high-tech production plants based in low tech areas for the cheap labour c...
- Sat Jan 06, 2024 8:39 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2047442
Re: Screenshots
holy crap mate, you put in some effort there! much appreciated
- Sat Jan 06, 2024 4:51 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2047442
Re: Screenshots
thank you
anyone taken a Poltergeist for a spin?
anyone taken a Poltergeist for a spin?
- Sat Jan 06, 2024 4:45 pm
- Forum: Expansion Pack
- Topic: RELEASE: Isis Interstellar
- Replies: 19
- Views: 1456
Re: RELEASE: Isis Interstellar
Yeah, as mentioned in my initial post i found the autodock was about to go catastrophically wrong and had to quickly abort - i don't know how it works, i think the lore was that you had to fly to the buoy to make the approach, is it looking for something like that? it should be no real prob to manua...
- Wed Jan 03, 2024 9:57 pm
- Forum: Expansion Pack
- Topic: RELEASE: Isis Interstellar
- Replies: 19
- Views: 1456
Re: RELEASE: Isis Interstellar
i was wondering about trying to get the station to only sell II ships, but as per other posts i found too much of my limited spare time getting eaten up by fighting w/ the scripts and stuff. it was also supposed to have a little more eye candy in that i wanted random ships on the landing pads/servi...
- Wed Jan 03, 2024 9:53 pm
- Forum: Expansion Pack
- Topic: RELEASE: Isis Interstellar
- Replies: 19
- Views: 1456
Re: RELEASE: Isis Interstellar
to the updates, i'm easy. i think the category could be left as a kinda "index", and the II page left too w/ the nex oxp added under "stations". i'll try and write up a bit lore to pad things out, when i get a spare few minutes. you're better at this sort of thing so, so i'm hap...
- Tue Jan 02, 2024 4:54 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2047442
- Tue Jan 02, 2024 4:53 pm
- Forum: Expansion Pack
- Topic: RELEASE: Isis Interstellar
- Replies: 19
- Views: 1456
Re: RELEASE: Isis Interstellar
to the updates, i'm easy. i think the category could be left as a kinda "index", and the II page left too w/ the nex oxp added under "stations". i'll try and write up a bit lore to pad things out, when i get a spare few minutes. you're better at this sort of thing so, so i'm happ...
- Sat Dec 30, 2023 9:22 pm
- Forum: Expansion Pack
- Topic: RELEASE: Isis Interstellar
- Replies: 19
- Views: 1456
Re: RELEASE: Isis Interstellar
Thank you for the kind comments :-) As mentioned i'm happy for people to tinker - if someone wants to take out my Cebior-specific script and make so the station appears in, say, high tech places, that's cool ~ it's always possible that given II is a massive global power, stations would spring up in ...