Search found 9520 matches
- Sun Jun 01, 2014 12:34 pm
- Forum: Fiction
- Topic: Elite : Reclamation (Novel)
- Replies: 438
- Views: 168983
Re: Elite : Reclamation (Novel)
Wohoo! I just received my ebook from Fantastic Books. Great! :D Congratulations, Drew, for going through with this, and finishing marvelously! I thoroughly enjoyed following you on this exciting ride, I'm happy for you, and—last but not least—I wish you many, many, many readers for Elite: Reclamatio...
- Mon May 05, 2014 9:09 pm
- Forum: Porting to other platforms
- Topic: Open Pandora Oolite
- Replies: 36
- Views: 65712
Re: Open Pandora Oolite
<adds another tear for 1.66, just for completeness' sake>Cody wrote:<sheds a solitary tear for 1.78>
- Thu Apr 10, 2014 8:57 am
- Forum: Expansion Pack
- Topic: [RELEASE] OMGLaser OXP v0.4.0.2
- Replies: 14
- Views: 17357
Re: [RELEASE] OMGLaser OXP v0.4.0.2
Ah! I wasn't aware, because the Wiki was down yesterday when I posted this. In fact, klicking on my own link was how I found out that it was down.Commander Wilmot wrote:Quite. Not like there was a link in the wiki entry suggesting that killit missiles might be complementary with this weapon anything.
- Wed Apr 09, 2014 7:59 pm
- Forum: Discussion
- Topic: Wiki down
- Replies: 9
- Views: 9805
Wiki down
The Elite Wiki seems to be down. Does anybody have more information?
- Wed Apr 09, 2014 7:52 pm
- Forum: Expansion Pack
- Topic: [RELEASE] OMGLaser OXP v0.4.0.2
- Replies: 14
- Views: 17357
Re: [RELEASE] OMGLaser OXP v0.4.0.2
Sounds familiar.Norby wrote:Yes, in this way: ship.explode();
Technically this oxp is a joke which was born because it was so simple to made. A good background story for this weapon need more effort than the whole code.
- Tue Apr 08, 2014 11:34 am
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 801265
Re: David Braben's Elite: Dangerous
It's touching to see the Flying Dutchman getting some love.
- Tue Apr 08, 2014 10:33 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855905
Re: Progress
… whilst we're talking about planets and the ASC can we not add extra spawned planets to the ASC? I know there's an OXP that does this but I think this should be part of the core game as well, I'm not so sure about this, because the core game doesn't have extra spawned planets, and I'm not too keen...
- Tue Apr 08, 2014 10:12 am
- Forum: Outworld
- Topic: Quote of the week!
- Replies: 820
- Views: 471458
Re: Quote of the week!
Former US President George W Bush, who has said he is admittedly "not a great painter", will open a public exhibit of his works on Saturday. What can I say! Perhaps something along the lines of: "What a coincidence! He isn't a great president, either. The public exhibit of that can s...
- Sat Mar 15, 2014 8:52 pm
- Forum: Discussion
- Topic: The furry animnals
- Replies: 21
- Views: 17965
Re: The furry animnals
Nope. Trumbles cannot be removed by script/OXP (and that's deliberately so).Ranthe wrote:Now there's a thought - a possible modification of the Ship's Cat OXP to deal with trumbles?SirArian wrote:Everyone is talking about eating them... Does that mean they turn into food?
- Thu Mar 13, 2014 10:10 am
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 801265
Re: David Braben's Elite: Dangerous
Is it just me or is there influence from Griff's Coriolis in the Frontier's station exterior design? My first thought was that Griff's actually looks better I wouldn't necessarily assume a direct influence. If you take the Elite Coriolis, stick with the basic shape, and ramp it up by putting lights...
- Fri Mar 07, 2014 9:27 am
- Forum: Expansion Pack
- Topic: [RELEASE] SKS Plasma Mark I
- Replies: 9
- Views: 10895
Re: [RELEASE] SKS Plasma Mark I
I think "rather dark" is an apt summary.SirArian wrote:How are those?
I also think I'm gonna pass on this one. For me Oolite is a visual game. Making things only barely visible kind of defeats the purpose. (Personal opinion only.)
Re: I'll try this again
I think Oolite and the people involved with it is the solution....tell me I am right! I think you're wrong, and for more than one reason. The challenge invites game designers to envision an interactive experience that encourages space exploration and at the same time captures comprehensive real-wor...
- Wed Feb 26, 2014 9:01 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 464799
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
1) Stop the navy offering amnesties every ten or so jumps Amnesty offers aren't made after a certain amount of jumps, but in certain systems (and in those systems only). To be precise: the offer is made in 5% of all Anarchy systems and 2% of all non-Anarchy systems (2% of all non-Anarchy systems me...
- Tue Feb 25, 2014 1:53 pm
- Forum: Discussion
- Topic: No ships for purchase
- Replies: 3
- Views: 7217
Re: No ships for purchase
Hi, SARR, and first of all welcome to The Friendliest Boards This Side Of Riedquat™! :D There is a slow turnover in the shipyards, and it is possible to have an empty shipyard. In this case I'd suggest you fly around a little, visit some other high TL systems, and when you come back to Ensorus in a ...
- Sun Feb 23, 2014 8:24 pm
- Forum: Oolite-PC
- Topic: SOLVED Docking Station does not appear.
- Replies: 8
- Views: 14460
Re: Docking Station does not appear.
You're welcome!
And you can precede the topic title with a "[Solved] " by editing the subject line in your original post, if you like. Then everybody knows that you're happy now.
And you can precede the topic title with a "[Solved] " by editing the subject line in your original post, if you like. Then everybody knows that you're happy now.