Search found 11 matches
- Wed Jun 22, 2005 7:38 pm
- Forum: Suggestion Box
- Topic: Xcode 2.1
- Replies: 10
- Views: 13960
JewelToy
I downloaded that shortly before Christmas. It's a fun way to while away 1/2 hour.
- Tue Jun 21, 2005 10:40 pm
- Forum: Suggestion Box
- Topic: Xcode 2.1
- Replies: 10
- Views: 13960
You mean there's no way to use a backward-compatible project format, like you can with .pbproj at the moment? That's annoying. I haven't upgraded from 10.3. I do want to play with the cool toys 10.4 but I'm not convinced they're a 'must buy' yet. What's the adoption rate of 10.4 among forum visitors...
- Mon Feb 07, 2005 8:44 am
- Forum: Suggestion Box
- Topic: Extra fuel
- Replies: 53
- Views: 39228
Why do injectors use Witchdrive fuel? <technobabble>Just call it nanojumping . You see, the witchdrive engine is also the most economical way of moving around in-system because it acts on the fabric of space itself so there's no reaction-mass expended: the plumes of exhaust you see behind ships are ...
- Wed Jan 26, 2005 1:58 pm
- Forum: Suggestion Box
- Topic: EBs
- Replies: 51
- Views: 53471
- Wed Jan 26, 2005 12:54 pm
- Forum: Suggestion Box
- Topic: EBs
- Replies: 51
- Views: 53471
- Tue Jan 25, 2005 5:41 pm
- Forum: Suggestion Box
- Topic: EBs
- Replies: 51
- Views: 53471
Original game Energy bombs 'too powerful'
In the original game, energy bombs were necessary because the enemies were much more dangerous. I suspect it's because they all had captured lethal-thargoid style omnidirectional lasers or at least fudged the aiming if not (facing_in_completely_the_wrong_direction) then zap_player_with_450_volts end...
- Wed Dec 29, 2004 4:37 pm
- Forum: Suggestion Box
- Topic: EBs
- Replies: 51
- Views: 53471
Cool idea!
There's definitely something wrong with the the player being at the epicentre of the blast and being untouched! A dropped module and jump to full speed seems much more reasonable. It might be an idea to have energy bombs do a fixed amount of damage, decreasing with distance (inverse squared law, bab...
- Wed Dec 08, 2004 10:51 pm
- Forum: Discussion
- Topic: Elite rating
- Replies: 18
- Views: 8414
- Wed Dec 08, 2004 4:53 pm
- Forum: Discussion
- Topic: Elite Galactic Maps and optimal trading routes
- Replies: 61
- Views: 53428
- Mon Nov 29, 2004 8:40 am
- Forum: Discussion
- Topic: Elite rating
- Replies: 18
- Views: 8414
- Sun Nov 28, 2004 10:47 am
- Forum: Discussion
- Topic: Elite rating
- Replies: 18
- Views: 8414
On the speccy version, you got 0.5cr for blasting an asteroid, and I believe you got full kill points. However, you didn't get fields of 10 or more asteroids and no boulders when they were destroyed, except with a mining laser you'd get *two* minerals. IMO, asteroids blasting is just too lucrative i...