Search found 27 matches

by cmdr drayton
Sat Jan 13, 2007 5:16 pm
Forum: Suggestion Box
Topic: damaged equipment in the status screen
Replies: 18
Views: 14802

yup, I'm still here!

I did this ages ago, so I imagine the code base has moved on a bit, but I'm sure its' mergable. So how should I go about this? Can I check the code into SVN or would you rather I sent you the changes in some other way?
by cmdr drayton
Thu Oct 19, 2006 7:17 pm
Forum: Discussion
Topic: How do I get Laser Cooling
Replies: 24
Views: 18004

Oops, physics indeed. Most semiconductors have long since burned up at 300 celcius. There would be limits to how hot you could allow your laser to become (regardless of the technology) which would also limit how fast you could radiate. Presuming a military laser would be (well, comparing to FFE) ar...
by cmdr drayton
Mon Oct 16, 2006 11:56 pm
Forum: Discussion
Topic: How do I get Laser Cooling
Replies: 24
Views: 18004

Actually, so long as you can manage a high temperature, say 300C+ dissipating heat in a vacuum isn't too hard. You just radiate it away. The higher the temperature the faster you dissipate heat. In fact it goes as the 4th power of the temp.

Ooops, physics!
by cmdr drayton
Sat Oct 07, 2006 12:41 am
Forum: Discussion
Topic: humungous hOoters!
Replies: 18
Views: 12793

We should use these usernames as names for the pilots of boy racers. Equally irritating. And the solution is the same.
by cmdr drayton
Tue Oct 03, 2006 10:04 pm
Forum: Discussion
Topic: Glowing marker for cargo canisters
Replies: 19
Views: 10466

how about an "image enhancer" mode, which bumps up the contrast, but leaves the dust trails and stars as big blobby trails. Oh, and tint it all green ;-) Or maybe it just reduces the frame rate to 5fps, which is actually something that you can (in principle) do with CCD based cameras to in...
by cmdr drayton
Wed Sep 27, 2006 10:39 pm
Forum: Discussion
Topic: witch space transit times
Replies: 30
Views: 24824

I've not done Oogle local, I imagine it wouldn't be any harder really than the galaxy one - possibly easier, but it would be a separate problem to do that. I'm not sure how important it is though, since it's much more obvious on the local map how close things are, and what's more relevant is if thin...
by cmdr drayton
Wed Sep 27, 2006 1:34 am
Forum: Discussion
Topic: Oolite: A British Phenomenon?
Replies: 68
Views: 46672

But are you a REAL small green furry thing from Alpha Centuri? And while you're at it, have you seen my towel, I seem to have lost it.
by cmdr drayton
Tue Sep 26, 2006 10:11 am
Forum: Discussion
Topic: witch space transit times
Replies: 30
Views: 24824

I've just realised. I should call it Oogle maps.
by cmdr drayton
Tue Sep 26, 2006 10:04 am
Forum: Discussion
Topic: witch space transit times
Replies: 30
Views: 24824

I've had to add to the actual code of oolite itself, so I don't think it's possible to distribute this as an OXP. I'm just going to drop Giles an email to see how I would go about getting this into the code base.
by cmdr drayton
Mon Sep 25, 2006 5:20 pm
Forum: Suggestion Box
Topic: damaged equipment in the status screen
Replies: 18
Views: 14802

Can't sneak anything past these guys ;-)
by cmdr drayton
Mon Sep 25, 2006 1:56 pm
Forum: Suggestion Box
Topic: damaged equipment in the status screen
Replies: 18
Views: 14802

Oh, I agree, having a forked version is an awful idea. I was wondering how to go about submitting the mod to Giles for inclusion in the 'official' version.

I don't think it's possible to do as an OXP as I've had to hack the Obj-C source.
by cmdr drayton
Mon Sep 25, 2006 1:03 pm
Forum: Suggestion Box
Topic: damaged equipment in the status screen
Replies: 18
Views: 14802

damaged equipment in the status screen

In scraps I keep getting various bits of equipment damamged, but I could never remember what got hit. So I thought I'd make damaged kit visible in the status view, here's the result... http://people.surfaceeffect.com/pete/random/oolite-006.png This is what comes of me downloading the code and having...
by cmdr drayton
Sun Sep 24, 2006 1:41 pm
Forum: Discussion
Topic: witch space transit times
Replies: 30
Views: 24824

This is actually much easier than I expected. I've just managed to add a new piece of equipment to the game. I'm calling it an "Advanced Navigational Array" for now. If anyone has a better idea. I'm thinking tech level 10 and upwards, and about 2250Cr since it's a nice to have rather than ...
by cmdr drayton
Sun Sep 24, 2006 12:28 pm
Forum: Discussion
Topic: witch space transit times
Replies: 30
Views: 24824

Something else just occured to me, is your colour calibrated? It can make a big difference. And CRTs change their properties over time, so they do need to be recalibrated from tie to time. I'm not certain this will help, but it is possible. If you can't see those lines scooping cargo must be an abso...
by cmdr drayton
Sat Sep 23, 2006 9:40 pm
Forum: Discussion
Topic: witch space transit times
Replies: 30
Views: 24824

Ok, I was aiming for as dark as possible, so it doesn't get in the way of other things. Are you on Windows, MacOS or Linux? The screen gamma settings are different, so Windows tends to look darker. Not sure what Linux is like in that respect. I'll lighten it up a bit, but not tooo much!