Search found 2713 matches

by Wildeblood
Tue Jun 10, 2025 8:22 am
Forum: Discussion
Topic: Thargoid Worlds
Replies: 30
Views: 699

Re: Thargoid Worlds

by Wildeblood
Mon Jun 09, 2025 7:15 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 30
Views: 699

Re: Thargoid Worlds

Conquered-planets terraformed by replacing the planet texture with something else? That's a good idea. My Thargoforming only goes as far as the Thargoids renaming any planet they conquer to "Thar-something". Now I'll introduce a tangent: has anyone ever experimented with "seasons&quo...
by Wildeblood
Mon Jun 09, 2025 3:30 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 30
Views: 699

Re: Thargoid Worlds

Any 'Thargoid' systems would be purged of anything that isn't Thargoid. So any stations would be wrecks or simply just destroyed. Planets would be purged of all non-Thargoid life. Essentially, if they take over a system, they'll just wipe it out. That's my understanding anyway... Yes, but that make...
by Wildeblood
Mon Jun 09, 2025 3:22 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 30
Views: 699

Re: Thargoid Worlds

I was wondering if the market should be changed for the KW's "Wreck OXP" - either no market for an abandoned wreck (and no ability to dock either?) - or dirt-low prices with no demand at all for commodites while everybody is still fleeing the station (would also need to have lots of ships...
by Wildeblood
Mon Jun 09, 2025 2:04 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 30
Views: 699

Re: Thargoid Worlds

I am becoming more and more convinced that this "optional OXP" field does absolutely nothing other than act as information for the handful of people who break open OXZs and peer at the manifest.plist. Am I wrong? I've no idea. I assume it's visible if you press whichever key displays the ...
by Wildeblood
Mon Jun 09, 2025 7:37 am
Forum: Expansion Pack
Topic: Still mystified by cim's markets... HELP! (Please, help.)
Replies: 11
Views: 1235

Re: Still mystified by cim's markets... HELP! (Please, help.)

is there a way to enter the F8F8 screen on a particular commodity Not at the moment.* If going directly to GUI_SCREEN_MARKETINFO will always show the commodity with the lowest sort-order, then defining a dummy commodity, "Helpium" :( with the lowest possible sort order, could give me the ...
by Wildeblood
Mon Jun 09, 2025 7:00 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 442
Views: 83557

Re: Planetfall 2.0 (apparently)

phkb wrote: Mon Jun 09, 2025 6:55 am
Not a huge update, just doing the whole "move text to missiontext.plist for easier localisation" thing.
Having been there, done that, I don't under-estimate what a tedious chore it is. I want to say that I appreciate your effort.
by Wildeblood
Sat Jun 07, 2025 3:34 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 30
Views: 699

Re: Thargoid Worlds

And, do we all agree the movies should have stopped at two? Yes. A thousand times yes. Well, I get it, the subsequent quality was 'variable' at best (I had such high hopes for Prometheus) but the second film boxed it all pretty much into a corner IMHO. They changed the life cycle and stripped it of...
by Wildeblood
Sat Jun 07, 2025 10:28 am
Forum: Discussion
Topic: Thargoid Worlds
Replies: 30
Views: 699

Re: Thargoid Worlds

I need help with a Thargoid-occupied main station. 1. How do I prevent the main station launching police patrols? 2. The market: I think everything should be thwarted except a prisoner-exchange - you bring in an "alien item"/captured Thargoid, they sell an equivalent number of their slaves...
by Wildeblood
Sat Jun 07, 2025 5:17 am
Forum: Discussion
Topic: Thargoid Worlds
Replies: 30
Views: 699

Re: Thargoid Worlds

"Guard your shyness, human arts graduate goat!" :lol: :lol: 1) Vanilla game requirements. Vanilla Oolite insists on adding in a planet, a Dockable Station, a star, and a rock hermit, together with a scattering of asteroids. Your ability to focus my words through the lens of your preconcept...
by Wildeblood
Thu Jun 05, 2025 4:06 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 7634
Views: 2296740

Re: Question about change in Oolite

RockDoctor wrote: Thu Jun 05, 2025 7:54 am
...but it's a fankle.
...
Ohh, now there's another nirk...
You just make them up on the fly, don't you?
RockDoctor wrote: Thu Jun 05, 2025 7:54 am
Does anyone know why the Expansion Manager reports that the expansion list is several zeptobytes long, instead of 700-odd kb?
Version? I think that is fixed in 1.91.
by Wildeblood
Wed Jun 04, 2025 8:29 am
Forum: Discussion
Topic: System statistics
Replies: 23
Views: 6402

Re: System statistics

AND ANOTHER THING!

I've discovered, to my chagrin, that planetinfo.plist has baked the planet's name in to the description in most systems. (!?)
by Wildeblood
Wed Jun 04, 2025 8:19 am
Forum: Expansion Pack
Topic: [RELEASE] ShipVersion OXP v1.23
Replies: 40
Views: 40918

Re: [RELEASE] ShipVersion OXP v1.23

phkb wrote: Wed Jun 04, 2025 8:13 am
OK,
You don't need to post screen-captures. You could just write, "Yeah." I'd take you at your word. Anyway, thank you for this trip down memory lane.
by Wildeblood
Wed Jun 04, 2025 7:47 am
Forum: Expansion Pack
Topic: [RELEASE] ShipVersion OXP v1.23
Replies: 40
Views: 40918

Re: [RELEASE] ShipVersion OXP v1.23

As soon as I applied a null value, it went back to EQ_WEAPON_NONE. Operative word boldfaced. Did you confirm the value before throwing the null at it and causing the error-handling to change null to "EQ_WEAPON_NONE"? Addendum: I'm off on one of my nostalgia trips now, trying to remember w...
by Wildeblood
Wed Jun 04, 2025 7:29 am
Forum: Expansion Pack
Topic: [RELEASE] ShipVersion OXP v1.23
Replies: 40
Views: 40918

Re: [RELEASE] ShipVersion OXP v1.23

On lines 605-614 a text string is being built up with descriptions of the lasers installed on the new ship. However, it is doing a null check against each of the laser positions, which will likely never be true, because even on a ship with no laser mounts the positions have "EQ_WEAPON_NONE&quo...