Search found 2739 matches
- Mon Jun 30, 2025 10:10 pm
- Forum: Discussion
- Topic: The official UI overhaul challenge thread
- Replies: 4
- Views: 8728
Re: The official UI overhaul challenge thread
More playing around and doing some testing. I have gotten a base construction to render windows. They support blending with the background, as you can see. Using this technique, it might even be possible to create movable, fully interactive windows that can have... well, anything, really. Have a lo...
- Mon Jun 30, 2025 9:44 pm
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 104
- Views: 29413
Re: Taxi Galactica v1.0
480 units high, lines of 16 units each. I always thought the display area was a square, 480 wide, too.Cholmondely wrote: ↑Mon Jun 30, 2025 9:46 amJust stumbled across this: The text display area is 512 units wide, regardless of window size.
Presumably there are height constraints as well.
- Mon Jun 30, 2025 9:40 pm
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 104
- Views: 29413
- Mon Jun 30, 2025 9:29 pm
- Forum: Discussion
- Topic: Main station variety
- Replies: 19
- Views: 252
Re: Main station variety
Does it look like a station from a very old OXP? In any case, try to identify exactly what station from which OXP, and Cholly will fix its market definition.
- Mon Jun 30, 2025 7:12 pm
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 69
- Views: 61497
Re: Anarchies 2.8 now available
There were a number of massive changes in Oolite which transpired with v.1.80 & v.1.82. A number of our more distinguished OXP authors allegedly threw up their hands in disgust and fled into the waiting mandibles of the Witchspace Lobster, to be engulfed. One or two managed to escape torment af...
- Mon Jun 30, 2025 5:06 pm
- Forum: Fiction
- Topic: The Numbat Arms Debacle
- Replies: 0
- Views: 18
The Numbat Arms Debacle
‘QUENDA • QUOKKA • QUOLL’ Or, the ‘Numbat Arms Debacle’. Down at the Numbat Arms hotel, Things weren't going all too well, Some self-selected, But the educated rejected, Their oft-quoted fake Latin spell! "Quenda, quokka, quoll"? Is this fella just trying to troll? That's not a real Latin ...
- Mon Jun 30, 2025 7:06 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 8
- Views: 135
Re: How to encourage more developers to be involved
1) Might it not be, that with the development of AI, that we could eventually hand over development of Oolite to a more developed AI? - https://bb.oolite.space/viewtopic.php?t=21850 - Qwen's suggestions for modding Oolite - Wildeblood's recent publications of AI derived scripts (Witchbank for just ...
- Sun Jun 29, 2025 10:38 am
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 104
- Views: 29413
Re: Taxi Galactica v1.0
Do you mean something like this? Noisy_Passengers_0.1.oxz Bryon Arn took yours and transmogrified it into Passenger Comms (3 years after you left?). I re-read that 2014 thread this morning; that was a pleasant trip down memory lane. Thankyou, Cholly, I had wondered why that Noisy Passengers script ...
- Sun Jun 29, 2025 12:53 am
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 104
- Views: 29413
Re: Taxi Galactica v1.0
Incidentally, is there an OXP and/or plans for making passengers more active during the trip? Some ideas that come to mind: Making random comments during flight. Making panicked or encouraging comments during dogfights. Grumbling when the ship has been stuck in docking queue for more than 5 minutes...
- Sun Jun 29, 2025 12:36 am
- Forum: Discussion
- Topic: Main station variety
- Replies: 19
- Views: 252
- Thu Jun 26, 2025 8:18 am
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 163
- Views: 117872
Re: (WIP) Elite Trader
Docked_HUDs если нужен RUS_Docked_HUDs v1.3.1.zip Krager, Docked HUDs - The version 1.3 was only an experiment, which is why it is not in the download manager. I will extract all the text to a descriptions.plist, if you are willing to provide 2 Russian files: - descriptions.plist - manifest.plist I...
- Wed Jun 25, 2025 8:17 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 466
- Views: 87990
Re: Planetfall 2.0 (apparently)
Sorry. So, if I understand you correctly, somebody with the knowledge could rejig the OXP to use Javascript to differentiate between the two. And thus not switch if one were at too low an altitude (and also not forgetting to comment out the original switchers ("alert_conditions=" ?) in th...
- Wed Jun 25, 2025 1:46 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 466
- Views: 87990
Re: Planetfall 2.0 (apparently)
I poked around in ColuberHUD's files, and looks like the change in the HUD configuration is done in the plist rather than the scripting. The various bars are defined twice, one version shown during red alert and another otherwise. I beg your pardon. I was thinking of how we did things in the olden ...
- Wed Jun 25, 2025 10:48 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 466
- Views: 87990
Re: Planetfall 2.0 (apparently)
Incidentally, is there a way to suppress automatically going from yellow to red alert when close enough to the planet? The WOOP WOOP and ColuberHUD switching to combat configuration is a little distracting. If you're comfortable editing a javascript, and you know which script is causing it. Presuma...
- Wed Jun 25, 2025 9:02 am
- Forum: Discussion
- Topic: Oolite Darwin Awards
- Replies: 284
- Views: 182430
Re: Oolite Darwin Awards
Yes, indeed. LitF provides a role-playing infrastructure with health, sickness, strength, another reputation schema and "stance". But there seems to be nothing in his javascripts that this dumb pilot can find which accounts for my dying while hyperjumping nor for messages popping up while...