Search found 2918 matches
- Mon Mar 30, 2026 5:38 am
- Forum: Expansion Pack
- Topic: HOopy Casino 2.0
- Replies: 6
- Views: 44
Re: HOopy Casino 2.0
I'm selling my shares in Cholzburton dairies, and buying hOopy stock instead. I think the premium cheese market is probably saturated now, but I can see upside potential in gambling and other addiction-adjacent industries.
- Sun Mar 29, 2026 8:58 am
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 73
- Views: 25725
Docked HUDs 1.4 OXP
Getting close now. If no-one spots any egregious errors* this will probably become 1.4, and I will ask you to add it to the downloadifier, Sub-Admiral...
* Due to my sleep deprived state, egregious errors may yet egress.
* Due to my sleep deprived state, egregious errors may yet egress.
- Sat Mar 28, 2026 12:41 am
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 73
- Views: 25725
Re: Docked HUDs OXP
It's okay, "we" can make it work, because "we" have faith. I'm happy to step in to help at any point! :D Good, then my homework can become your homework. :mrgreen: /* ======================================================== STILL TO-DO 1. The flag, _repairsNeeded, is surprisingl...
- Fri Mar 27, 2026 1:21 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 73
- Views: 25725
Re: Docked HUDs OXP
Пробовал, увидел при вылете со станции значёк. Try this with it, also: https://wiki.alioth.net/index.php/File:HUDDataShipName.oxz Look for text in the top-left corner of the screen as you launch. Addendum: I broke docked-launch-sequence-hud.plist while I was inserting that change. FIX LIKE THIS:- {...
- Fri Mar 27, 2026 12:50 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 73
- Views: 25725
Re: Docked HUDs OXP
This one is completely untested, but should work. Docked_HUDs_1.4_P2.oxp.zip It should check for XenonUI at game start . (It won't re-check again, just the once.) And, it should select HUD files without the text on the left, and it should skip the "Welcome aboard" sequence, if XenonUI is u...
- Thu Mar 26, 2026 8:13 am
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 73
- Views: 25725
Re: Docked HUDs OXP
Back on November 2nd, 2015, at 1:25 am, I suggested: I suggest a nifty, little OXP project for anyone wanting a nifty, little OXP project would be a HUD component that used shipWillLaunchFromStation to display this:- https://upload.wikimedia.org/wikipedia/commons/thumb/b/b8/ISO_7010_M020.svg/120px-I...
- Thu Mar 26, 2026 6:49 am
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 73
- Views: 25725
- Tue Mar 24, 2026 5:04 pm
- Forum: Expansion Pack
- Topic: MincePie.oxp
- Replies: 10
- Views: 11832
- Tue Mar 24, 2026 4:20 pm
- Forum: Expansion Pack
- Topic: MincePie.oxp
- Replies: 10
- Views: 11832
Re: MincePie.oxp
Noticed these in the Latest.log [script.javaScript.exception.notFunction]: ***** JavaScript exception (mincePieStartup 1.0 beta): TypeError: player.ship.hasEquipment is not a function [script.javaScript.exception.notFunction]: /home/flibble/Oolite/GameData/.ManagedAddOns/oolite.oxp.Chris.MincePie.o...
- Mon Mar 23, 2026 12:36 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 73
- Views: 25725
Krager!!!
Does anyone have any opinions regarding a colour scheme? Back when I first created this we had a choice of green, so it was easy to choose (I chose green, by the way). But if there's an argument for another colour, now would be a good time to proffer it.
- Sun Mar 22, 2026 8:32 pm
- Forum: Expansion Pack
- Topic: HUD dial with equipment icons?
- Replies: 5
- Views: 68
Re: HUD dial with equipment icons?
Coluber's HUDs have regular equipment icons (CB-HUD Mark II, CB-HUD Mark III, Coluber HUD CH01, CRR-HUD etc.) as do the Deepspace HUD, Z-GrOovY MiLHUD (not really icons per se) & the Vimana HUDs. That, I think, is it. But nothing for scrolling through the primed equipment. Is there a definitive...
- Sun Mar 22, 2026 1:17 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1858
- Views: 911195
Re: Scripters cove
The one example I have that's "in the wild" probably isn't going to be much help to you. It's an accessibility helper, for blind players, which essentially reads out the text on whatever line gets selected. The code itself is just this: this.guiSelectedRowChanged = function (key, row, tex...
- Sun Mar 22, 2026 12:53 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1858
- Views: 911195
- Sun Mar 22, 2026 11:00 am
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 113
- Views: 94444
Re: OXPs - Strategic thinking!
We have many tools which could be used to allow more sophistication (I'm thinking particularly of Diplomancy & Thargoidifier here). A bizarre co-incidence: I was just thinking today, that I really should get back and finish that little trinket. That's actually the reason I'm here, reading, this...
- Sun Mar 22, 2026 9:49 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1858
- Views: 911195
Re: Scripters cove
Ever since this appeared 'I've been [present participle] with [abstract noun]: ----------------------------- guiSelectedRowChanged This method was added in Oolite test release 1.91. The guiSelectedRowChanged handler is called whenever the player has selected a new item from any menu (for instance, b...