Search found 2729 matches
- Thu Jun 26, 2025 8:18 am
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 163
- Views: 117833
Re: (WIP) Elite Trader
Docked_HUDs если нужен RUS_Docked_HUDs v1.3.1.zip Krager, Docked HUDs - The version 1.3 was only an experiment, which is why it is not in the download manager. I will extract all the text to a descriptions.plist, if you are willing to provide 2 Russian files: - descriptions.plist - manifest.plist I...
- Wed Jun 25, 2025 8:17 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 466
- Views: 87572
Re: Planetfall 2.0 (apparently)
Sorry. So, if I understand you correctly, somebody with the knowledge could rejig the OXP to use Javascript to differentiate between the two. And thus not switch if one were at too low an altitude (and also not forgetting to comment out the original switchers ("alert_conditions=" ?) in th...
- Wed Jun 25, 2025 1:46 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 466
- Views: 87572
Re: Planetfall 2.0 (apparently)
I poked around in ColuberHUD's files, and looks like the change in the HUD configuration is done in the plist rather than the scripting. The various bars are defined twice, one version shown during red alert and another otherwise. I beg your pardon. I was thinking of how we did things in the olden ...
- Wed Jun 25, 2025 10:48 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 466
- Views: 87572
Re: Planetfall 2.0 (apparently)
Incidentally, is there a way to suppress automatically going from yellow to red alert when close enough to the planet? The WOOP WOOP and ColuberHUD switching to combat configuration is a little distracting. If you're comfortable editing a javascript, and you know which script is causing it. Presuma...
- Wed Jun 25, 2025 9:02 am
- Forum: Discussion
- Topic: Oolite Darwin Awards
- Replies: 284
- Views: 182217
Re: Oolite Darwin Awards
Yes, indeed. LitF provides a role-playing infrastructure with health, sickness, strength, another reputation schema and "stance". But there seems to be nothing in his javascripts that this dumb pilot can find which accounts for my dying while hyperjumping nor for messages popping up while...
- Tue Jun 24, 2025 12:54 pm
- Forum: Discussion
- Topic: Electric Storms/Lightning
- Replies: 15
- Views: 2032
Re: Electric Storms/Lightning
Okay, Cholly, you've edited all your posts in this thread. What have you changed?
- Sat Jun 21, 2025 12:50 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1793
- Views: 848025
Re: Scripters cove
It's a simple matter to prevent a player buying a commodity at a station (set market quantity to 0) but is there a simple way to prevent a player from selling a commodity at a station? I'm trying to simulate a no demand situation without just lowering the market price significantly. I want to not o...
- Fri Jun 20, 2025 1:08 am
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2040
Re: Thargoid Worlds
Open it up, and have a look. They're in a separate script.Cholmondely wrote: ↑Thu Jun 19, 2025 10:35 pmSince this is a trial supposedly for use by other OXPs, I presume that the F4 screen entries will eventually be dispensed with.
You got away from the witchpoint promptly?
- Wed Jun 18, 2025 7:31 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2040
Re: Thargoid Worlds
This is about worlds they conquer, we don't know where their original home is.Cholmondely wrote: ↑Wed Jun 18, 2025 6:13 pm"Thargoid" is what they call themselves - or what we call them? If the latter... "Thargoid Home Planet" surely.
- Wed Jun 18, 2025 4:23 pm
- Forum: Outworld
- Topic: AI Reflects on Most Challenging Questions
- Replies: 1
- Views: 87
AI Reflects on Most Challenging Questions
What is the most difficult question anyone has ever asked you? DeepThink (R1) Thought for 12 seconds: Hmm, the user is asking about the most difficult question I've ever been asked. That's quite a meta question—they're essentially asking me to reflect on my own limitations as an AI. I recall that &q...
- Wed Jun 18, 2025 12:53 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2040
Re: Thargoid Worlds
Testing a dozen tries of [thargoidifier_planet_name]
Tharenk
Tharylux
Thargilux
Tharortus
Thargolux
Tharjoux
Thargenox
Thargok
Thargenox
Tharenno
Thargjos
Tharatus
French Thargoids (Thargoids français)?
Tharenk
Tharylux
Thargilux
Tharortus
Thargolux
Tharjoux
Thargenox
Thargok
Thargenox
Tharenno
Thargjos
Tharatus
French Thargoids (Thargoids français)?
- Tue Jun 17, 2025 6:12 pm
- Forum: Discussion
- Topic: Slideshow while game paused?
- Replies: 4
- Views: 193
Re: Slideshow while game paused?
Thank you very much, a_c.
- Tue Jun 17, 2025 5:57 pm
- Forum: Expansion Pack
- Topic: Cloud City OXP
- Replies: 24
- Views: 14040
Re: Cloud City OXP
There are 5 ways of docking of which I know. 1) Regular docking. This requires that the docking slit is large enough to take your ship. This might be the problem with "Cloud City.oxp" 2) Assisted Regular Docking Either using the slow/musical method of the Docking Computer - or - using the...
- Mon Jun 16, 2025 5:05 pm
- Forum: Expansion Pack
- Topic: Aquatics OXP
- Replies: 63
- Views: 43142
- Mon Jun 16, 2025 5:36 am
- Forum: Discussion
- Topic: Slideshow while game paused?
- Replies: 4
- Views: 193
Slideshow while game paused?
I have questions:
Do javascript timers continue running while Oolite is paused?
Once one invokes a mission screen while the game is paused, is there any way to escape that situation again?
Do javascript timers continue running while Oolite is paused?
Once one invokes a mission screen while the game is paused, is there any way to escape that situation again?