Search found 2559 matches
- Sat Mar 29, 2025 12:51 pm
- Forum: Expansion Pack
- Topic: Limit equipment for a vessel
- Replies: 14
- Views: 4895
Re: Limit equipment for a vessel
So I chose another option: include an Equipment-overrides.plist file in the OXP and block unwanted equipment with a condition_script. That sounds familiar. condition_script = "equip_conditions.js"; Choose a less obvious filename, please, DK. condition_script = "dk_equip_conditions.js...
- Fri Mar 28, 2025 5:58 pm
- Forum: Discussion
- Topic: System statistics
- Replies: 0
- Views: 114
System statistics
Can anyone share any insight regarding upper and lower bounds of system.population and system.productivity?
Are there planets with ten gazillion inhabitants and only 28 credits annual GDP?
Are there planets with ten gazillion inhabitants and only 28 credits annual GDP?
- Fri Mar 28, 2025 2:36 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7591
- Views: 2077186
- Fri Mar 28, 2025 1:05 pm
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 60
- Views: 30507
Re: Custom Sounds.OXP
Theoretically those two could be triggered, I just can't see how this would occur in practice right now. If you have an AI in plist format that sends the message AEGIS_CLOSE_TO_MAIN_PLANET or AEGIS_IN_DOCKING_RANGE then the sounds should play, but if you are the player ship chances are this won't b...
- Fri Mar 28, 2025 12:33 pm
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 60
- Views: 30507
Re: Custom Sounds.OXP
The extra sounds in customsounds.plist work fine on Windows, as well as the music events in the two music OXPs. The reason it doesn't seem to work with the two events you tried is that the code that calls the sound playing for those exists only in a specific spot which handles compass AI messages o...
- Fri Mar 28, 2025 9:43 am
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 60
- Views: 30507
Re: Custom Sounds.OXP
You do know that both Orchestral Music Library Demo & Arquebus's Contextual Jukebox play special music when approaching planet orbit and station aegis? But do they do it on Windows, or just Mac? Milinks' original message was that it did not work Windows, and he asked if it worked on other OSes....
- Fri Mar 28, 2025 9:08 am
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 60
- Views: 30507
Re: CustomSounds **V1.2**
I have added an updated version of the customsounds.oxp to Oosat2. This update includes a number of changes and additions. I have added some basic background noises whilst docked. These are triggered with the buy and sell keys. At present the source does not allow for GUI screen changes to trigger ...
- Thu Mar 27, 2025 12:18 pm
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 108
- Views: 44201
Re: OXPs - Strategic thinking!
I understand that Disembodied wrote it. I read it before first downloading v.1.88 back in 2019. And again in 2020 as I started playing. Is there anything actually in-game to support the assertion that it's an empire in decline? Maybe pirates haven't appeared , as the rot sets in, maybe pirates have...
- Thu Mar 27, 2025 11:38 am
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 108
- Views: 44201
Re: OXPs - Strategic thinking!
As to analysis of economics, see Stranger's Essay here in a crummy translation. I think any attempts to assimilate the economics of the ooniverse are an exercise in naïveté. (Although Stranger certainly put in an impressive effort, which I do not mean to disdain.) The ooniverse outside the player's...
- Thu Mar 27, 2025 11:10 am
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 108
- Views: 44201
Re: OXPs - Strategic thinking!
How about slowly at first, and then with increasing rapidity as everything crumbles faster and faster? An adherent of the ripening bananas theory of history, are you? Gradually, for a long time, then suddenly, all at once. And, why do you assume that everything is crumbling? What gives you this jau...
- Thu Mar 27, 2025 10:18 am
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 108
- Views: 44201
Re: OXPs - Strategic thinking!
But I wonder if it could be done in a less random way and more sensible way. I suppose I was asking about the rate, rather than the contents. Is there any point to manipulating values on other charts, the player can't observe? Probably not. Which properties would you change? By how much would they ...
- Thu Mar 27, 2025 7:27 am
- Forum: Outworld
- Topic: Is it "too soon"?
- Replies: 3
- Views: 416
Is it "too soon"?
Is it too soon for Trump/MAGA-themed content in Oolite? Fascism OXP, Descent Into Chaos Klown Show OXP, or just a graphics update for Dictators OXP?
If Jody Vance isn't the world's most parodiable person, Id like to know who is.
If Jody Vance isn't the world's most parodiable person, Id like to know who is.
- Thu Mar 27, 2025 6:49 am
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 108
- Views: 44201
Re: OXPs - Strategic thinking!
2) Ooniversal Dynamism Things only change in a handful of mission OXPs. And from what I've seen, in limited regions. It would be rather superb to see a general deterioration in the Ooniverse over time as one plays. •Not just increased Thargoid activity (has this already been done?). But the rise of...
- Wed Mar 26, 2025 9:27 pm
- Forum: Outworld
- Topic: Could Aussie politics get any more stupid?
- Replies: 24
- Views: 12190
Re: Could Aussie politics get any more stupid?
What a brilliant thread. Thanks for reviving this long-forgotten one, Cholzburton. 

- Wed Mar 26, 2025 6:28 pm
- Forum: Discussion
- Topic: Starting in a different galaxy
- Replies: 15
- Views: 2494
Re: Starting in a different galaxy
1) It disrupts the vanilla game missions in G1-3 for first time players. That's true of any alternative start. You're the one who started a discussion about starting on later charts, what's your plan for dealing with that disruption? 2) When will they use the galactic drive? Perhaps better to award...