Search found 2918 matches

by Wildeblood
Mon Mar 30, 2026 5:38 am
Forum: Expansion Pack
Topic: HOopy Casino 2.0
Replies: 6
Views: 44

Re: HOopy Casino 2.0

I'm selling my shares in Cholzburton dairies, and buying hOopy stock instead. I think the premium cheese market is probably saturated now, but I can see upside potential in gambling and other addiction-adjacent industries.
by Wildeblood
Sun Mar 29, 2026 8:58 am
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 73
Views: 25725

Docked HUDs 1.4 OXP

Getting close now. If no-one spots any egregious errors* this will probably become 1.4, and I will ask you to add it to the downloadifier, Sub-Admiral...

Docked_HUDs_1.4_P3.oxp.zip
(88.78 KiB) Downloaded 3 times

* Due to my sleep deprived state, egregious errors may yet egress.
by Wildeblood
Sat Mar 28, 2026 12:41 am
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 73
Views: 25725

Re: Docked HUDs OXP

It's okay, "we" can make it work, because "we" have faith. I'm happy to step in to help at any point! :D Good, then my homework can become your homework. :mrgreen: /* ======================================================== STILL TO-DO 1. The flag, _repairsNeeded, is surprisingl...
by Wildeblood
Fri Mar 27, 2026 1:21 pm
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 73
Views: 25725

Re: Docked HUDs OXP

Пробовал, увидел при вылете со станции значёк. Try this with it, also: https://wiki.alioth.net/index.php/File:HUDDataShipName.oxz Look for text in the top-left corner of the screen as you launch. Addendum: I broke docked-launch-sequence-hud.plist while I was inserting that change. FIX LIKE THIS:- {...
by Wildeblood
Fri Mar 27, 2026 12:50 pm
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 73
Views: 25725

Re: Docked HUDs OXP

This one is completely untested, but should work. Docked_HUDs_1.4_P2.oxp.zip It should check for XenonUI at game start . (It won't re-check again, just the once.) And, it should select HUD files without the text on the left, and it should skip the "Welcome aboard" sequence, if XenonUI is u...
by Wildeblood
Thu Mar 26, 2026 8:13 am
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 73
Views: 25725

Re: Docked HUDs OXP

Back on November 2nd, 2015, at 1:25 am, I suggested: I suggest a nifty, little OXP project for anyone wanting a nifty, little OXP project would be a HUD component that used shipWillLaunchFromStation to display this:- https://upload.wikimedia.org/wikipedia/commons/thumb/b/b8/ISO_7010_M020.svg/120px-I...
by Wildeblood
Thu Mar 26, 2026 6:49 am
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 73
Views: 25725

Krager!!!

Krager wrote: Thu Mar 26, 2026 6:37 am
Вообще никаких возражений, цвет подобран хорошо. Мне зелёный нравится) Мягкий, приятный, на глаза не давит. Предлагаю цвет оставить зелёный.
Righto, try this:

Docked_HUDs_1.4_P1.oxp.zip
(56.37 KiB) Downloaded 5 times
by Wildeblood
Tue Mar 24, 2026 5:04 pm
Forum: Expansion Pack
Topic: MincePie.oxp
Replies: 10
Views: 11832

Re: MincePie.oxp

MrFlibble wrote: Tue Mar 24, 2026 4:40 pm
Should I upload it somehow/somewhere?
That comment/question makes me wonder if you have a login on the wiki, OR NOT?
by Wildeblood
Tue Mar 24, 2026 4:20 pm
Forum: Expansion Pack
Topic: MincePie.oxp
Replies: 10
Views: 11832

Re: MincePie.oxp

Noticed these in the Latest.log [script.javaScript.exception.notFunction]: ***** JavaScript exception (mincePieStartup 1.0 beta): TypeError: player.ship.hasEquipment is not a function [script.javaScript.exception.notFunction]: /home/flibble/Oolite/GameData/.ManagedAddOns/oolite.oxp.Chris.MincePie.o...
by Wildeblood
Mon Mar 23, 2026 12:36 pm
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 73
Views: 25725

Krager!!!

Does anyone have any opinions regarding a colour scheme? Back when I first created this we had a choice of green, so it was easy to choose (I chose green, by the way). But if there's an argument for another colour, now would be a good time to proffer it.
by Wildeblood
Sun Mar 22, 2026 8:32 pm
Forum: Expansion Pack
Topic: HUD dial with equipment icons?
Replies: 5
Views: 68

Re: HUD dial with equipment icons?

Coluber's HUDs have regular equipment icons (CB-HUD Mark II, CB-HUD Mark III, Coluber HUD CH01, CRR-HUD etc.) as do the Deepspace HUD, Z-GrOovY MiLHUD (not really icons per se) & the Vimana HUDs. That, I think, is it. But nothing for scrolling through the primed equipment. Is there a definitive...
by Wildeblood
Sun Mar 22, 2026 1:17 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1858
Views: 911195

Re: Scripters cove

The one example I have that's "in the wild" probably isn't going to be much help to you. It's an accessibility helper, for blind players, which essentially reads out the text on whatever line gets selected. The code itself is just this: this.guiSelectedRowChanged = function (key, row, tex...
by Wildeblood
Sun Mar 22, 2026 12:53 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1858
Views: 911195

Re: Scripters cove

phkb wrote: Sun Mar 22, 2026 11:26 am
Or you could just put this code in a world script, run Oolite, and see what turns up in the log.
Ya know, I thought of doing that, and then I remembered that the last time I tried to use Oolite on this machine it ran at a blistering four (4) frames per second.
by Wildeblood
Sun Mar 22, 2026 11:00 am
Forum: Expansion Pack
Topic: OXPs - Strategic thinking!
Replies: 113
Views: 94444

Re: OXPs - Strategic thinking!

We have many tools which could be used to allow more sophistication (I'm thinking particularly of Diplomancy & Thargoidifier here). A bizarre co-incidence: I was just thinking today, that I really should get back and finish that little trinket. That's actually the reason I'm here, reading, this...
by Wildeblood
Sun Mar 22, 2026 9:49 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1858
Views: 911195

Re: Scripters cove

Ever since this appeared 'I've been [present participle] with [abstract noun]: ----------------------------- guiSelectedRowChanged This method was added in Oolite test release 1.91. The guiSelectedRowChanged handler is called whenever the player has selected a new item from any menu (for instance, b...