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[WIP] new GUI for debug console

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MrFlibble
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Re: [WIP] new GUI for debug console

Post by MrFlibble »

So just for fun.
MrFlibble wrote: Tue Apr 23, 2024 6:59 am
:) Better yet if I can make it work on alpine x86!!
That was far easier than expected.

VM with 256M ram, 4g HD, and 1 CPU. Installed alpine x64. Didn't take long to figure out what was needed to build the bundle. Installed the resulting tarball. It appeared in the menu, and worked. The python version works too. I can report that the alt-tab icon works in openbox.

The whole system is still well under 2Gb. Maybe a sane-ish purpose for my old eee700, if I don't add the build tools. Now.. where the heck is it?
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Re: [WIP] new GUI for debug console

Post by hiran »

Guys, are you still interested maintaining your code on Github?
Then register accounts and let us know them here or PM them to a project admin.
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MrFlibble
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Re: [WIP] new GUI for debug console

Post by MrFlibble »

hiran wrote: Sat Apr 27, 2024 8:59 pm
Guys, are you still interested maintaining your code on Github?
Then register accounts and let us know them here or PM them to a project admin.
Yes! I've some (arguably) normal things to do for the weekend. Will do the github gubbins at my next 'proper' sitting.
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Re: [WIP] new GUI for debug console

Post by MrFlibble »

hiran wrote: Sat Apr 27, 2024 8:59 pm
Guys, are you still interested maintaining your code on Github?
Then register accounts and let us know them here or PM them to a project admin.
I've set up an account on github for this purpose: OoMrFlibble
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Re: [WIP] new GUI for debug console

Post by another_commander »

MrFlibble wrote: Sat May 04, 2024 4:01 pm
I've set up an account on github for this purpose: OoMrFlibble
You should now have an invitation for the oolite-debug-console repo in your mailbox.
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Re: [WIP] new GUI for debug console

Post by hiran »

Just to let everybody know: We have now builds of the Oolite Debug Console for all three platforms (Linux, Mac, Windows).
While I was able to test the functionality of the Linux build, the other two just exist. Could someone check if the Windows version and the Mac version work?

If yes, we can merge the changes to the master branch.

https://github.com/OoliteProject/oolite ... 4-newGUI.2
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Re: [WIP] new GUI for debug console

Post by another_commander »

The Windows build fails to run, apparently because twisted has not been included in the package. Here is the error:
Image
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Re: [WIP] new GUI for debug console

Post by hiran »

another_commander wrote: Mon May 27, 2024 6:34 am
The Windows build fails to run, apparently because twisted has not been included in the package. Here is the error:
Thank you for bringing it up. I added twisted on the windows build environment. Could you please check again?

https://github.com/OoliteProject/oolite ... 4-newGUI.2
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Re: [WIP] new GUI for debug console

Post by another_commander »

Still error, I'm afraid.

Image

I think this time it's missing pyWin32.
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Re: [WIP] new GUI for debug console

Post by hiran »

another_commander wrote: Mon May 27, 2024 3:48 pm
Still error, I'm afraid.

I think this time it's missing pyWin32.
At least it is no more the previous error....
Here is another attempt:

https://github.com/OoliteProject/oolite ... 4-newGUI.3

I admit I am poking in the dark. Not my programming language. Not my operating system. All I can do is follow guidance from people who test this release.
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Re: [WIP] new GUI for debug console

Post by another_commander »

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Re: [WIP] new GUI for debug console

Post by hiran »

another_commander wrote: Mon May 27, 2024 7:31 pm
Yay, we did it! :-)
Thank you so much for your support, @another_commander.

Now the last item to be verified is the MacOs build. Unless that might be not required at all. I heard the Mac version of Oolite comes with a built-in debug console. Plus we do not compile Oolite for Mac any more anyway...
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