Need to have a good variety of OXP's. Well chosen. Also do different things all the time.Mad Hollander wrote:it is too predictable, too safe, too synthetic
Well the game isn't a simulator so why would you expect it to really matter. If you added Newtonian Physics you would really dislike the game.Mad Hollander wrote:the volume, mass, hull size don't matter at all
Adder? Strongest? REALLY? With one energy bar no military shields and a really slow speed the only thing really going for it is its manoeuvrability. I agree the Anaconda is a laser magnet but if you have 6 escorts (which it should really have all the time) then you will be fine. The cargo thing is an old mistake made back when Elite was first written and has been lovingly preserved here and (I included) love that it has and would never want it to be 'corrected'.Mad Hollander wrote:one of the strongest ships is adder and one of the weakest is anaconda. what to do with anaconda's cargo bay ? It is too big for such small galaxy.
It's all down to the time it takes to do a jump. the further distance you jump the longer it takes to travel. 3 2Ly jumps take considerably shorter time than 1 6Ly jump. It goes back to the game recreating the atmosphere of Elite. Just how far do you want to change things? Where do we draw the line and once you really start to change the fundamental things at what point would you ruin the very thing you are trying to improve?Mad Hollander wrote:fuel tank size. why all ships have 7ly of fuel ? Why huge anaconda can't have bigger tank ?
I for one uses all four lasers and have become quite tasty with it too I know quite a few here who only use 2 lasers as a matter of honour because back in 1.7x and earlier NPC's could only use 2 lasers. So for balance and game immersion they do the same. With the 'oxp-uber-mega-weapons' you mention, if you think they ruin your game, then avoid them. Not difficultMad Hollander wrote:weird balance - look's like nobody uses all four lasers and instead people use different oxp-uber-mega-weapons
That's the great thing about OXP's, if you don't like them for whatever reason then you don't have to install them. Your game, your choice! What anyone else does has absolutely zero impact what happens in your game. That is one of the great thing about this game, it is so modable. One of the reasons it has thrived (not just survived) for these years.Mad Hollander wrote:hundreds of imbalanced oxp's
You are welcome to help to make thing better........Mad Hollander wrote:weak asteroid, planet rings and multi-planet implementation
I really appreciate the work the boffins have put into this game - for free - So long may they continue to help us to enjoy the spirit of Elite. Which is one of the reasons I created an OXP. I wanted to give something back to the community that have given me a lot with no ask for a reward.
Not if you know how to play the market right.Mad Hollander wrote:there is actually 4 commodity, because the rest of them absolutely useless
If you don't like the way the core game handles that there is an OXP or two that changes that!Mad Hollander wrote:fine system kills any fun from smuggling, piracy and etc. To cleanup the rank you need to make just couple of jumps.
Gravity is quite old fashioned yet I don't here a lot of complaints about it. Personally I like the way mass lock works. You can counter it with injectors.Mad Hollander wrote:Mass lock effect is too old fashioned, you can't countermeasure it.
Uber weapons, as discussed earlier are your choice. If you can write something different that works better than Pixel aiming, you're more than welcome to give it a try.Mad Hollander wrote:Pixel aiming plus powerful uber-weapons :facepalm:
The natural choice to me when starting this game for the first time is to exercise patience and learn the core game (which is quite balanced) before adding a load of OXP's (except for eye candy). 1.80 is a bit harder at the moment but that will soonTM be addressed.Mad Hollander wrote:To me the biggest mistake that was made, was laser usage. Newcomers are difficult to learn laser, especially left and right, so the lot's of imbalanced oxp-weapons is the obvious, natural consequenc. So, the oxp's become like losing chess.
Why don't you help to make this game better instead?Mad Hollander wrote:Instead I started writing new Elite-like game
TL;DR OXP's are your choice. Some things are not obvious and need a bit of learning. We all love the Devs for making this amazing game (along with its community) possible