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by szaumix
Thu Sep 07, 2023 9:57 am
Forum: Discussion
Topic: Enable Oolite development (2)
Replies: 278
Views: 28888

Re: Enable Oolite development (2)

Can you easily export the results as *-overrides.plist files? Writing scripts in Excel is my bread and butter. Back in myyyyy day, that would have been a job for Perl. And the answer to your question is no. Ever since I renounced the way of the programmer, despite some auspicious beginnings writing...
by szaumix
Thu Sep 07, 2023 6:46 am
Forum: Discussion
Topic: Enable Oolite development (2)
Replies: 278
Views: 28888

Re: Enable Oolite development (2)

I'd be fascinated to see the list of changes. Unifying parts of Oolite so they make more sense is a huge task, and one I've often contemplated, but have always found other things that needed my attention. If you have everything in *-overrides.plist files, even if I don't agree with all the changes,...
by szaumix
Thu Sep 07, 2023 2:26 am
Forum: Discussion
Topic: Feudal Systems
Replies: 111
Views: 17806

Re: Feudal Systems

Not so sure about the logic of them not being ASC-able. Feudal systems are violent nightmares. My logic is that I find it hard to imagine that much of anything would want to advertise in anarchies and feudals. I always saw Feudals as an "if you know, you know" sort of dockable -- which is...
by szaumix
Thu Sep 07, 2023 1:36 am
Forum: Discussion
Topic: Status check: All commanders check in!
Replies: 10
Views: 2028

Re: Status check: All commanders check in!

1) Have you tried phkb's rejig (v.2.1) of Feudal States? He brings down the wager amounts to something more sensible. And you could probably tweak the amounts further as he javascripted it all. I don't want it to reward less. I want them to not be easy wins. I want them to move like geckos and not ...
by szaumix
Thu Sep 07, 2023 12:43 am
Forum: Discussion
Topic: Status check: All commanders check in!
Replies: 10
Views: 2028

Re: Status check: All commanders check in!

I'm thinking of taking out Random Hits because I'm not sure that I see the logic. Why are the seedy space bars not just part of the Main Orbital Station? And every anarchy? And all that easily damaged paraphenalia (GalMine Hoppers, GalMine AutoMiners and GalMine Cargo Drones) just in the anarchies ...
by szaumix
Wed Sep 06, 2023 1:30 am
Forum: Discussion
Topic: Enable Oolite development (2)
Replies: 278
Views: 28888

Re: Enable Oolite development (2)

phkb wrote: Wed Sep 06, 2023 1:26 am
szaumix wrote: Wed Sep 06, 2023 12:57 am
I don't know how hard it is to code the flags and settings into phkb
I'm a bit old to have new flags and settings added! :wink: :lol:
Typo! That was supposed to be, "into phkb's Config for Addons."
I must be getting senile. Who said that?
by szaumix
Wed Sep 06, 2023 12:57 am
Forum: Discussion
Topic: Enable Oolite development (2)
Replies: 278
Views: 28888

Re: Enable Oolite development (2)

I have been thinking of consolodation of Oolite data for years, and Cholmondely makes some good points. Packaging OXPs into 'sets' (if that is what I'm understanding?) is a great idea. The reason I brought up what I brought up is because in this last year, I have finally after long long long wanting...
by szaumix
Wed Sep 06, 2023 12:24 am
Forum: Discussion
Topic: Enable Oolite development (2)
Replies: 278
Views: 28888

Re: Enable Oolite development (2)

I want to add a salient point that I don't know if developers have considered. -overwrites.plist If y'all are considering an overhaul or consolidation of the future of Oolite, this would be the neglected consideration. How many of you have -overwrites.plist scattered around your oxz folders presumin...
by szaumix
Wed Sep 06, 2023 12:03 am
Forum: Discussion
Topic: How to get rid of gianormous bands of random pirates?
Replies: 8
Views: 2143

Re: How to get rid of gianormous bands of random pirates?

No one has mentioned the best tactic: have a few cheap goods to dump (2-4 is usually enough) and dump them and run!
by szaumix
Tue Sep 05, 2023 11:38 pm
Forum: Discussion
Topic: Status check: All commanders check in!
Replies: 10
Views: 2028

Re: Status check: All commanders check in!

I should have added more questions. Like what OXP ships you all have, which ones you encounter the most and the least.

I regularly wonder what all your ooniverses look and feel like.
by szaumix
Tue Sep 05, 2023 2:43 am
Forum: Discussion
Topic: Status check: All commanders check in!
Replies: 10
Views: 2028

Re: Status check: All commanders check in!

I quite enjoy your posts, Cholmondely. But I have a few comments, questions, and bones to pick! 4. What is your current career like? what does it currently consist of? No current career. Probably enlist at a Feudal at some stage (TL10 Tiuson is very close). I assume you mean by this that you are jus...
by szaumix
Mon Sep 04, 2023 11:58 am
Forum: Discussion
Topic: Status check: All commanders check in!
Replies: 10
Views: 2028

Status check: All commanders check in!

Howdy old man space sailors! Just a thread for some conversation and general mingling to see where y'all are at. Too much talk of code and technical stuff and not enough of the funnnnnn we're all having! Do answer some questions! 1. What are you piloting right now? 2. What galaxy and system are you ...
by szaumix
Sat Sep 02, 2023 12:10 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 833
Views: 332744

quick lines of code for parcel and passenger contracts?

I do have a long desired scripting request that feels like it might be a breeze for the js hounds? I have never been fully satisfied with the parcel and passenger contract prices, and they are my favorite kinds of missions. I've had a look through them a number of times, but my js skills are too poo...
by szaumix
Sat Sep 02, 2023 7:24 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15451

Re: NPC flight routines upgrades?

Oh that. There are almost no unmodified ships left in my ooniverse, most of them come standard with military fore and beam (at least) aft. The pilots in my ooniverse are decked out like it's the wild west all the time and only the strongest wolves survive. Weapons sure aren't a problem! EDIT: Anyway...
by szaumix
Sat Sep 02, 2023 3:34 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15451

Re: NPC flight routines upgrades?

Image

current NPC skill levels:
Pirate: 10
Assassin: 7
Hunter: 8
Trader: 10
Aliums: 7
Others: 10